Difference between revisions of "Player Myths"

From NetHackWiki
Jump to navigation Jump to search
Line 1: Line 1:
 
This page will attempt to dispel common assumptions and misconceptions that many new players (and even some experienced players) may have about NetHack.
 
This page will attempt to dispel common assumptions and misconceptions that many new players (and even some experienced players) may have about NetHack.
  
== I need [[Gauntlets of power]] to maximize [[Encumbrance|carrying capacity]]. ==
+
== Myth: [[Gauntlets of power]] are required to maximize [[Encumbrance|carrying capacity]]. ==
Fact: Carry capacity is based on more than just [[Strength]].
+
Fact: Carry capacity is based on more than just [[Strength]], and also has a limit. Specifically, the formula is:
 +
((Str + [[Constitution|Con]]) * 25) + 50
 +
Further, the result is capped at 1000. Therefore, if (Str + Con) >= 38, carry capacity is maxed, and all races other than elf can reach this without gauntlets of power or any other additional equipment.
  
== Myth: If I want to cast, I cannot wear a single piece of metal armor. ==
+
== Myth: The player should never wear a single piece of metal armor if intending to cast. ==
huh
+
Fact: Metal generally does tend to hinder casting, but some types of armor made of metal has much less effect than many players may think. For example, a Wizard with 18 Int can wear a metal helmet or metal boots and can still cast low-level spells with 0% failure, and will only see a small increase in fail rate for higher-level spells.
  
 +
== Myth: A Chaotic character can kill anything without penalties of any kind. ==
 +
Fact: Chaotics get alignment penalties for most of the same things that characters of other alignments do, such as killing coaligned peaceful monsters, or killing always-peaceful humans.
  
 +
== Myth: Wizards are better at reading spellbooks. ==
 +
Fact: The formula which determines the chance of successfully reading a spellbook is the same for all roles (and just for completeness, all races and alignments). The chance of reading a book is dependent on:
  
 +
* The spellbook's BUC
 +
* Player Int
 +
* Player XL
 +
* Level of the book
  
 +
The only advantage Wizards have in reading books is that, when attempting to read an uncursed book with less than 100% chance of success, they are given a warning and prompted whether to continue reading. However, the actual success chance is the same as for all other roles.
  
 +
== Myth: Eating pet corpses is bad. ==
 +
Fact: There is no specific penalty for eating pet corpses. Eating a domestic cat or dog corpse will give you [[Aggravate monster]], but this applies whether it was a pet or not.
  
 
+
== Myth: Offering a human corpse is bad. ==
 
+
Fact: There is no specific penalty (or, for that matter, bonus) for offering human corpses - they are just standard sacrifices. The player does need to be careful when offering their own race, so offering a human corpse is only an issue if the player is also human.
 
 
 
 
 
 
 
 
 
 
== Myth: If I want to cast, I cannot wear a single piece of metal armor. ==
 
 
 
Myth: I am Chaotic, so I can kill anything without penalties of any kind.
 
 
 
Myth: Wizards can read spellbooks easier.
 
 
 
Myth: If I plan to cast, I should never wear a single piece of metal armor.
 
 
 
Myth: Eating pet corpses is bad.
 
 
 
Myth: Offering a human corpse is bad.
 
 
 
Myth: If reading confused remove curse, I must drop the rest of my inventory.
 
 
 
Myth: If wading into water, I must drop the rest of my inventory.
 

Revision as of 04:20, 26 June 2016

This page will attempt to dispel common assumptions and misconceptions that many new players (and even some experienced players) may have about NetHack.

Myth: Gauntlets of power are required to maximize carrying capacity.

Fact: Carry capacity is based on more than just Strength, and also has a limit. Specifically, the formula is:

((Str + Con) * 25) + 50

Further, the result is capped at 1000. Therefore, if (Str + Con) >= 38, carry capacity is maxed, and all races other than elf can reach this without gauntlets of power or any other additional equipment.

Myth: The player should never wear a single piece of metal armor if intending to cast.

Fact: Metal generally does tend to hinder casting, but some types of armor made of metal has much less effect than many players may think. For example, a Wizard with 18 Int can wear a metal helmet or metal boots and can still cast low-level spells with 0% failure, and will only see a small increase in fail rate for higher-level spells.

Myth: A Chaotic character can kill anything without penalties of any kind.

Fact: Chaotics get alignment penalties for most of the same things that characters of other alignments do, such as killing coaligned peaceful monsters, or killing always-peaceful humans.

Myth: Wizards are better at reading spellbooks.

Fact: The formula which determines the chance of successfully reading a spellbook is the same for all roles (and just for completeness, all races and alignments). The chance of reading a book is dependent on:

  • The spellbook's BUC
  • Player Int
  • Player XL
  • Level of the book

The only advantage Wizards have in reading books is that, when attempting to read an uncursed book with less than 100% chance of success, they are given a warning and prompted whether to continue reading. However, the actual success chance is the same as for all other roles.

Myth: Eating pet corpses is bad.

Fact: There is no specific penalty for eating pet corpses. Eating a domestic cat or dog corpse will give you Aggravate monster, but this applies whether it was a pet or not.

Myth: Offering a human corpse is bad.

Fact: There is no specific penalty (or, for that matter, bonus) for offering human corpses - they are just standard sacrifices. The player does need to be careful when offering their own race, so offering a human corpse is only an issue if the player is also human.