Difference between revisions of "Player Myths"
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This page will attempt to dispel common assumptions and misconceptions that many new players (and even some experienced players) may have about NetHack. | This page will attempt to dispel common assumptions and misconceptions that many new players (and even some experienced players) may have about NetHack. | ||
− | == | + | == Myth: [[Gauntlets of power]] are required to maximize [[Encumbrance|carrying capacity]]. == |
− | Fact: Carry capacity is based on more than just [[Strength]]. | + | Fact: Carry capacity is based on more than just [[Strength]], and also has a limit. Specifically, the formula is: |
+ | ((Str + [[Constitution|Con]]) * 25) + 50 | ||
+ | Further, the result is capped at 1000. Therefore, if (Str + Con) >= 38, carry capacity is maxed, and all races other than elf can reach this without gauntlets of power or any other additional equipment. | ||
− | == Myth: | + | == Myth: The player should never wear a single piece of metal armor if intending to cast. == |
− | + | Fact: Metal generally does tend to hinder casting, but some types of armor made of metal has much less effect than many players may think. For example, a Wizard with 18 Int can wear a metal helmet or metal boots and can still cast low-level spells with 0% failure, and will only see a small increase in fail rate for higher-level spells. | |
+ | == Myth: A Chaotic character can kill anything without penalties of any kind. == | ||
+ | Fact: Chaotics get alignment penalties for most of the same things that characters of other alignments do, such as killing coaligned peaceful monsters, or killing always-peaceful humans. | ||
+ | == Myth: Wizards are better at reading spellbooks. == | ||
+ | Fact: The formula which determines the chance of successfully reading a spellbook is the same for all roles (and just for completeness, all races and alignments). The chance of reading a book is dependent on: | ||
+ | * The spellbook's BUC | ||
+ | * Player Int | ||
+ | * Player XL | ||
+ | * Level of the book | ||
+ | The only advantage Wizards have in reading books is that, when attempting to read an uncursed book with less than 100% chance of success, they are given a warning and prompted whether to continue reading. However, the actual success chance is the same as for all other roles. | ||
+ | == Myth: Eating pet corpses is bad. == | ||
+ | Fact: There is no specific penalty for eating pet corpses. Eating a domestic cat or dog corpse will give you [[Aggravate monster]], but this applies whether it was a pet or not. | ||
− | + | == Myth: Offering a human corpse is bad. == | |
− | + | Fact: There is no specific penalty (or, for that matter, bonus) for offering human corpses - they are just standard sacrifices. The player does need to be careful when offering their own race, so offering a human corpse is only an issue if the player is also human. | |
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Revision as of 04:20, 26 June 2016
This page will attempt to dispel common assumptions and misconceptions that many new players (and even some experienced players) may have about NetHack.
Contents
- 1 Myth: Gauntlets of power are required to maximize carrying capacity.
- 2 Myth: The player should never wear a single piece of metal armor if intending to cast.
- 3 Myth: A Chaotic character can kill anything without penalties of any kind.
- 4 Myth: Wizards are better at reading spellbooks.
- 5 Myth: Eating pet corpses is bad.
- 6 Myth: Offering a human corpse is bad.
Myth: Gauntlets of power are required to maximize carrying capacity.
Fact: Carry capacity is based on more than just Strength, and also has a limit. Specifically, the formula is:
((Str + Con) * 25) + 50
Further, the result is capped at 1000. Therefore, if (Str + Con) >= 38, carry capacity is maxed, and all races other than elf can reach this without gauntlets of power or any other additional equipment.
Myth: The player should never wear a single piece of metal armor if intending to cast.
Fact: Metal generally does tend to hinder casting, but some types of armor made of metal has much less effect than many players may think. For example, a Wizard with 18 Int can wear a metal helmet or metal boots and can still cast low-level spells with 0% failure, and will only see a small increase in fail rate for higher-level spells.
Myth: A Chaotic character can kill anything without penalties of any kind.
Fact: Chaotics get alignment penalties for most of the same things that characters of other alignments do, such as killing coaligned peaceful monsters, or killing always-peaceful humans.
Myth: Wizards are better at reading spellbooks.
Fact: The formula which determines the chance of successfully reading a spellbook is the same for all roles (and just for completeness, all races and alignments). The chance of reading a book is dependent on:
- The spellbook's BUC
- Player Int
- Player XL
- Level of the book
The only advantage Wizards have in reading books is that, when attempting to read an uncursed book with less than 100% chance of success, they are given a warning and prompted whether to continue reading. However, the actual success chance is the same as for all other roles.
Myth: Eating pet corpses is bad.
Fact: There is no specific penalty for eating pet corpses. Eating a domestic cat or dog corpse will give you Aggravate monster, but this applies whether it was a pet or not.
Myth: Offering a human corpse is bad.
Fact: There is no specific penalty (or, for that matter, bonus) for offering human corpses - they are just standard sacrifices. The player does need to be careful when offering their own race, so offering a human corpse is only an issue if the player is also human.