Difference between revisions of "Plot"

From NetHackWiki
Jump to navigation Jump to search
(initial version)
 
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
NetHack has a very minimal '''plot'''. A new [[Priest]] might find the game opening with the following text:
+
#REDIRECT [[Story]]
 
 
              It is written in the Book of Shan Lai Ching:
 
 
                  After the Creation, the cruel god Moloch rebelled
 
                  against the authority of Marduk the Creator.
 
                  Moloch stole from Marduk the most powerful of all
 
                  the artifacts of the gods, the Amulet of Yendor,
 
                  and he hid it in the dark cavities of Gehennom, the
 
                  Under World, where he now lurks, and bides his time.
 
 
              Your god Shan Lai Ching seeks to possess the Amulet, and with it
 
              to gain deserved ascendance over the other gods.
 
 
              You, a newly trained Aspirant, have been heralded
 
              from birth as the instrument of Shan Lai Ching.  You are destined
 
              to recover the Amulet for your deity, or die in the
 
              attempt.  Your hour of destiny has come.  For the sake
 
              of us all:  Go bravely with Shan Lai Ching!
 
 
 
That's all there is to it: get the [[Amulet of Yendor|Amulet]] and give it to your [[god]], or die trying.
 
 
 
This plotlessness is not without reason. The main attraction of [[roguelike]]s is the random element of their gameplay; a pre-written plot would hinder that a little. Without a script, the game is free to continue along any line the player wishes, with few actions having dramatic consequences.
 
 
 
[[Category:Articles]]
 

Latest revision as of 14:06, 30 March 2020

Redirect to: