Difference between revisions of "Potion of monster detection"
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If you already have 300 or more turns of monster detection, a blessed potion will only add one more. | If you already have 300 or more turns of monster detection, a blessed potion will only add one more. | ||
− | If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message | + | If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message : |
+ | |||
+ | You feel threatened. | ||
== See also == | == See also == | ||
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<references/> | <references/> | ||
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[[Category:Potions|Monster detection]] | [[Category:Potions|Monster detection]] |
Revision as of 23:47, 22 June 2010
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Name | monster detection |
Appearance | random |
Base price | 150 zm |
Weight | 20 |
Monster use | Will not be used by monsters. |
A potion of monster detection will show all monsters on the current level when quaffed.
- A blessed potion will show all monsters on the map for 21–60 (more) turns.[1]
- An uncursed potion will show just the monsters against a black background,[2] and will exercise Wisdom if any are found.[3]
- A cursed potion has the same effect as an uncursed potion, but will also wake all sleeping and paralyzed monsters on the level.[4] (“Monsters sense the presence of you.”)
If you already have 300 or more turns of monster detection, a blessed potion will only add one more.
If you quaff a non-blessed potion while there are no monsters on the current level, you will receive the message :
You feel threatened.
See also
References
- ↑ Turns of monster-detection granted by blessed potion. (potion.c, line 630)
- ↑ Effect of non-blessed monster detection. (monster_detect in detect.c)
- ↑ Non-blessed potion will exercise Wisdom if monsters are found. (potion.c, line 647)
- ↑ Cursed potion wakes monsters. (detect.c, line 625)