Potion strategy
Revision as of 01:05, 1 November 2007 by 171.65.23.232 (talk) (Got a rough start - will finish later)
Which potions are valuable and which are not depends very greatly on your place within the game. When you first enter the dungeons, most potions provide some substantially useful effect. As you gain intrinsics or abilities, most become redundant or only marginally useful.
Recommended potions, in approximate order of desirability:
Table of potions
Always useful / Ascension run potions
Potion | Notes |
---|---|
full healing | When blessed, fully heals you and raises your max hp by 8. Ascending with 6 or so provides a safe number of emergency outs, but save these for when you need them. |
gain level | When cursed, teleports you up one level. Useful for Moloch's Sanctum, Gehennom and emergency escapes. |
booze/confusion | Useful for confusing yourself, then reading a scroll of gold detection to locate portals on the four Elemental Planes. |
smoky (can be any type) | Save, bless and quaff for the chance of a wish. A unicorn horn may be necessary to deal with ill effects. |