Difference between revisions of "Rage eruption"

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(base info + little strategy)
 
m (strategy section)
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The technique lasts for ''50 + (4 * LECHLEVEL)'' turns, after which your max [[hp]] is set to its previous value.
 
The technique lasts for ''50 + (4 * LECHLEVEL)'' turns, after which your max [[hp]] is set to its previous value.
  
===Strategy===
+
==Strategy==
 
Although this technique is very powerful and saves many [[dwarf|dwarvish]] lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave [[Elbereth]] after the main problem is taken care of.
 
Although this technique is very powerful and saves many [[dwarf|dwarvish]] lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave [[Elbereth]] after the main problem is taken care of.
  

Revision as of 02:38, 14 July 2008

Rage eruption is a SLASH'EM technique exclusive to dwarfs. It is similar to power surge, albeit it affects the HP. It increases your current and max hp by 50 + (4 * LECHLEVEL) and decreases them in every turn by one (this will never kill you). The technique lasts for 50 + (4 * LECHLEVEL) turns, after which your max hp is set to its previous value.

Strategy

Although this technique is very powerful and saves many dwarvish lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave Elbereth after the main problem is taken care of.