Difference between revisions of "Rage eruption"
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Hertzpsrung (talk | contribs) (base info + little strategy) |
Hertzpsrung (talk | contribs) m (strategy section) |
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The technique lasts for ''50 + (4 * LECHLEVEL)'' turns, after which your max [[hp]] is set to its previous value. | The technique lasts for ''50 + (4 * LECHLEVEL)'' turns, after which your max [[hp]] is set to its previous value. | ||
− | + | ==Strategy== | |
Although this technique is very powerful and saves many [[dwarf|dwarvish]] lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave [[Elbereth]] after the main problem is taken care of. | Although this technique is very powerful and saves many [[dwarf|dwarvish]] lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave [[Elbereth]] after the main problem is taken care of. | ||
Revision as of 02:38, 14 July 2008
Rage eruption is a SLASH'EM technique exclusive to dwarfs. It is similar to power surge, albeit it affects the HP. It increases your current and max hp by 50 + (4 * LECHLEVEL) and decreases them in every turn by one (this will never kill you). The technique lasts for 50 + (4 * LECHLEVEL) turns, after which your max hp is set to its previous value.
Strategy
Although this technique is very powerful and saves many dwarvish lives it has to be used with care- you will end up with 1 hp that cannot be healed, so it is wise to run upstairs or engrave Elbereth after the main problem is taken care of.