Ring hunger

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Revision as of 20:39, 20 August 2010 by Scorchgeek (talk | contribs) (Ring of conflict also causes extra hunger)
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All rings and amulets (except chargeable rings that carry a +0 charge) cause one additional nutrition point to be deducted once every twenty turns. This is additive -- a player wearing two rings and an amulet will lose three additional hunger points every twenty turns. This sense of "ring hunger" is separate from the hunger-causing effects of the ring of regeneration, ring of conflict, and the ring of hunger, both of which cause a nutrition point to be lost every other turn. The ring of slow digestion prevents ordinary nutrition consumption, but still causes ring hunger (if it didn't, it would be a ring of no digestion.)

For a full list of hunger causes and amounts, see Dylan O'Donnell and Kevin Hugo's food spoiler.