Difference between revisions of "Ring of conflict"
AileTheAlien (talk | contribs) (merged main info into Conflict, added ID and Strat sections) |
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− | + | {{ring | |
|name=conflict | |name=conflict | ||
|cost=300 | |cost=300 | ||
}} | }} | ||
− | Wearing a '''ring of conflict''' | + | Wearing a '''ring of conflict''' causes nearby monsters to start attacking random targets, including you! |
− | + | See [[conflict]]. | |
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+ | == Identification == | ||
Identifying a ring of conflict is easy. Just put on the (ideally [[noncursed]]) ring and see if any peacefuls attack you, or if monsters attack each other. A common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it; if it's conflict, chances are good the [[Aligned priest|priest]] will obliterate you. | Identifying a ring of conflict is easy. Just put on the (ideally [[noncursed]]) ring and see if any peacefuls attack you, or if monsters attack each other. A common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it; if it's conflict, chances are good the [[Aligned priest|priest]] will obliterate you. | ||
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A ring of conflict can be [[comestible|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Note that intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]]. | A ring of conflict can be [[comestible|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Note that intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]]. | ||
− | + | == Strategy == | |
− | + | Rings of conflict's use is to get enemies to attack and kill each other. | |
− | + | ||
+ | First, make sure your ring is non-cursed. | ||
+ | Next, stand within 8 squares of the monsters you want dead, and put on the ring. | ||
+ | Note that monsters will only randomly attack things that are ''adjacent'' to themselves, unless they have ranged attacks. | ||
+ | So you will want to stay at least one square away from all monsters, and keep monsters (if possible) close to each other. | ||
+ | Thus, if the monsters ever get away from each other, or close to you, take off the ring! | ||
+ | |||
+ | This strategy can be helped if you have a physical way of keeping monsters confined to a small area: | ||
+ | * Luring monsters into small rooms or shops, and locking the door(s) | ||
+ | * Confining [[phasing | non-phasing]], [[giant | non-giant]] monsters with [[boulder | boulders]] | ||
+ | ** Remember that the monsters must be able to see you; You can't hide behind boulders for safety! | ||
+ | Other methods exist, but are probably too time-consuming, given that you are probably trying to get [[difficulty | dangerous]] enemies to kill each other. | ||
+ | There's no time to dig tunnels when being attacked by [[dragon | dragons]]! | ||
+ | |||
+ | Finally, remember that you need at least two creatures for this to work. | ||
+ | When only one remains, it's time to take off the ring and kill it yourself! | ||
+ | |||
[[Category:Rings|Conflict]] | [[Category:Rings|Conflict]] |
Revision as of 20:06, 15 January 2011
Wearing a ring of conflict causes nearby monsters to start attacking random targets, including you! See conflict.
Identification
Identifying a ring of conflict is easy. Just put on the (ideally noncursed) ring and see if any peacefuls attack you, or if monsters attack each other. A common YASD is to BUC test a ring as noncursed in a temple and immediately wear it; if it's conflict, chances are good the priest will obliterate you.
Dropping a ring of conflict into a sink produces the message, "You hear loud noises coming from the drain."
Unfortunately, wearing a ring of conflict burns nutrition very quickly: every even-numbered turn your nutrition is decremented.
A ring of conflict can be eaten for a chance of obtaining conflict as an intrinsic. Note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the ring hunger.
Strategy
Rings of conflict's use is to get enemies to attack and kill each other.
First, make sure your ring is non-cursed. Next, stand within 8 squares of the monsters you want dead, and put on the ring. Note that monsters will only randomly attack things that are adjacent to themselves, unless they have ranged attacks. So you will want to stay at least one square away from all monsters, and keep monsters (if possible) close to each other. Thus, if the monsters ever get away from each other, or close to you, take off the ring!
This strategy can be helped if you have a physical way of keeping monsters confined to a small area:
- Luring monsters into small rooms or shops, and locking the door(s)
- Confining non-phasing, non-giant monsters with boulders
- Remember that the monsters must be able to see you; You can't hide behind boulders for safety!
Other methods exist, but are probably too time-consuming, given that you are probably trying to get dangerous enemies to kill each other. There's no time to dig tunnels when being attacked by dragons!
Finally, remember that you need at least two creatures for this to work. When only one remains, it's time to take off the ring and kill it yourself!