Difference between revisions of "Ring of conflict"

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(merged main info into Conflict, added ID and Strat sections)
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{{merge|conflict}}{{ring
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{{ring
 
  |name=conflict
 
  |name=conflict
 
  |cost=300
 
  |cost=300
 
}}
 
}}
  
Wearing a '''ring of conflict''' creates a scene of '''conflict''' around you, and so is one of the most useful but dangerous [[ring]]s in the game.
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Wearing a '''ring of conflict''' causes nearby monsters to start attacking random targets, including you!
 
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See [[conflict]].
Putting on this ring has several effects. [[Peaceful]] or [[tame]] monsters will start attacking you or other monsters near them, though for all other intents and purposes they are still peaceful/tame, e.g. attacking them still carries consequences. This makes wearing the ring dangerous near strong [[pet]]s, [[shopkeeper]]s, or other peacefuls. However, it will also make nearby monsters attack each other instead of you, which is incredibly helpful, especially in high-density areas like the [[Astral Plane]] and [[Moloch's Sanctum]].
 
 
 
Specifically, monsters are affected if they are in your line of sight and at most 8 squares away. Blinded monsters and the [[Wizard]] are impervious to conflict.<ref>[[Mon.c#line618]]</ref> Monsters with a sufficiently high combined [[Magic resistance (monster)|magic resistance]] and [[level]] can resist this.<ref>[[Source:Mhitm.c#line115]], [[Zap.c#resist]]</ref><ref>All these extra checks do not apply to spellcasters casting spells at range [[monmove.c#line502]]</ref>
 
 
 
Additionally, if you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian angel you will be attacked by some hostile angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile. This ring also has another effect: Monsters will move around randomly if they engulf you. This ring can be very helpful, if used properly, to a [[pacifist]].
 
  
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== Identification ==
 
Identifying a ring of conflict is easy. Just put on the (ideally [[noncursed]]) ring and see if any peacefuls attack you, or if monsters attack each other. A common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it; if it's conflict, chances are good the [[Aligned priest|priest]] will obliterate you.
 
Identifying a ring of conflict is easy. Just put on the (ideally [[noncursed]]) ring and see if any peacefuls attack you, or if monsters attack each other. A common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it; if it's conflict, chances are good the [[Aligned priest|priest]] will obliterate you.
  
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A ring of conflict can be [[comestible|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Note that intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].
 
A ring of conflict can be [[comestible|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Note that intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].
  
If you are not wearing the ring, conflict can be toggled by invoking the [[Sceptre of Might]]. This has exactly the same effects as the ring, including attack level in resistance rolls, but will spare you from hunger.
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== Strategy ==
==References==
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Rings of conflict's use is to get enemies to attack and kill each other.
<references/>
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First, make sure your ring is non-cursed.
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Next, stand within 8 squares of the monsters you want dead, and put on the ring.
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Note that monsters will only randomly attack things that are ''adjacent'' to themselves, unless they have ranged attacks.
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So you will want to stay at least one square away from all monsters, and keep monsters (if possible) close to each other.
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Thus, if the monsters ever get away from each other, or close to you, take off the ring!
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This strategy can be helped if you have a physical way of keeping monsters confined to a small area:
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* Luring monsters into small rooms or shops, and locking the door(s)
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* Confining [[phasing | non-phasing]], [[giant | non-giant]] monsters with [[boulder | boulders]]
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** Remember that the monsters must be able to see you; You can't hide behind boulders for safety!
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Other methods exist, but are probably too time-consuming, given that you are probably trying to get [[difficulty | dangerous]] enemies to kill each other.
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There's no time to dig tunnels when being attacked by [[dragon | dragons]]!
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Finally, remember that you need at least two creatures for this to work.
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When only one remains, it's time to take off the ring and kill it yourself!
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[[Category:Rings|Conflict]]
 
[[Category:Rings|Conflict]]

Revision as of 20:06, 15 January 2011

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Name conflict
Appearance random
Base price 300 zm
Weight 3

Wearing a ring of conflict causes nearby monsters to start attacking random targets, including you! See conflict.

Identification

Identifying a ring of conflict is easy. Just put on the (ideally noncursed) ring and see if any peacefuls attack you, or if monsters attack each other. A common YASD is to BUC test a ring as noncursed in a temple and immediately wear it; if it's conflict, chances are good the priest will obliterate you.

Dropping a ring of conflict into a sink produces the message, "You hear loud noises coming from the drain."

Unfortunately, wearing a ring of conflict burns nutrition very quickly: every even-numbered turn your nutrition is decremented.

A ring of conflict can be eaten for a chance of obtaining conflict as an intrinsic. Note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the ring hunger.

Strategy

Rings of conflict's use is to get enemies to attack and kill each other.

First, make sure your ring is non-cursed. Next, stand within 8 squares of the monsters you want dead, and put on the ring. Note that monsters will only randomly attack things that are adjacent to themselves, unless they have ranged attacks. So you will want to stay at least one square away from all monsters, and keep monsters (if possible) close to each other. Thus, if the monsters ever get away from each other, or close to you, take off the ring!

This strategy can be helped if you have a physical way of keeping monsters confined to a small area:

  • Luring monsters into small rooms or shops, and locking the door(s)
  • Confining non-phasing, non-giant monsters with boulders
    • Remember that the monsters must be able to see you; You can't hide behind boulders for safety!

Other methods exist, but are probably too time-consuming, given that you are probably trying to get dangerous enemies to kill each other. There's no time to dig tunnels when being attacked by dragons!

Finally, remember that you need at least two creatures for this to work. When only one remains, it's time to take off the ring and kill it yourself!