Difference between revisions of "Ring of regeneration"

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m (Added the category sort thingy. (Category:Rings|Regeneration))
(wearing two rings doe not give double regneration)
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While wearing a '''ring of regeneration''', a character's [[HP]] is healed by one every move that the [[turn]] counter is increased. This allows a player to easily identify a ring as regeneration by putting on the (ideally [[noncursed]]) ring, kicking a [[wall]], and examining his healing rate. The normal (i.e. regenerationless) healing rate is some HP every few turns.
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While wearing a '''ring of regeneration''', a character's [[HP]] is healed by one every move that the [[turn]] counter is increased (even if wearing more that one ring). This allows a player to easily identify a ring as regeneration by putting on the (ideally [[noncursed]]) ring, kicking a [[wall]], and examining his healing rate. The normal (i.e. regenerationless) healing rate is some HP every few turns.
  
 
Unfortunately wearing a ring of regeneration burns [[nutrition]] very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so.
 
Unfortunately wearing a ring of regeneration burns [[nutrition]] very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so.

Revision as of 21:23, 4 May 2007

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Name regeneration
Appearance random
Base price 200 zm
Weight 3

While wearing a ring of regeneration, a character's HP is healed by one every move that the turn counter is increased (even if wearing more that one ring). This allows a player to easily identify a ring as regeneration by putting on the (ideally noncursed) ring, kicking a wall, and examining his healing rate. The normal (i.e. regenerationless) healing rate is some HP every few turns.

Unfortunately wearing a ring of regeneration burns nutrition very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so.

Dropping a ring of regeneration into a sink produces the message, "The sink looks as good as new."