Difference between revisions of "Ring of regeneration"

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(don't kick stuff (waking nymphs), throw items up < instead.)
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While wearing a '''ring of regeneration''', a character's [[HP]] is healed by one every move that the [[turn]] counter is increased (even if wearing more than one ring). This allows a player to easily identify a ring as regeneration by putting on the (ideally [[noncursed]]) ring, kicking a [[wall]], and examining his healing rate. The normal (i.e. regenerationless) healing rate is some HP every few turns.
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While wearing a '''ring of regeneration''', a character's [[HP]] is healed by one every move that the [[turn]] counter is increased unless they would normally heal on that turn (even if wearing more than one ring). This allows a player to identify this ring by putting on the ([[noncursed]]) ring, throwing an object upwards {{kbd|<}}, and examining their healing rate. The normal healing rate without regeneration is some HP every few turns.
  
 
Especially at very low levels, this ring is valuable because it makes much faster game play possible.
 
Especially at very low levels, this ring is valuable because it makes much faster game play possible.
  
Unfortunately wearing a ring of regeneration burns [[nutrition]] very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so, or if he is satiated and wishes to become less satiated quickly so as to be able to eat corpses for intrinsics.
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Unfortunately, wearing a ring of regeneration burns [[nutrition]] very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so, or if he is satiated and wishes to become less satiated quickly in order to eat corpses for intrinsics.
  
 
Dropping a ring of regeneration into a [[sink]] produces the message, "The sink looks as good as new."
 
Dropping a ring of regeneration into a [[sink]] produces the message, "The sink looks as good as new."
 
[[Category:Rings|Regeneration]]
 
[[Category:Rings|Regeneration]]

Revision as of 21:31, 5 April 2010

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Name regeneration
Appearance random
Base price 200 zm
Weight 3

While wearing a ring of regeneration, a character's HP is healed by one every move that the turn counter is increased unless they would normally heal on that turn (even if wearing more than one ring). This allows a player to identify this ring by putting on the (noncursed) ring, throwing an object upwards <, and examining their healing rate. The normal healing rate without regeneration is some HP every few turns.

Especially at very low levels, this ring is valuable because it makes much faster game play possible.

Unfortunately, wearing a ring of regeneration burns nutrition very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so, or if he is satiated and wishes to become less satiated quickly in order to eat corpses for intrinsics.

Dropping a ring of regeneration into a sink produces the message, "The sink looks as good as new."