Difference between revisions of "Ring of regeneration"
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m (Added the category sort thingy. (Category:Rings|Regeneration)) |
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Dropping a ring of regeneration into a [[sink]] produces the message, "The sink looks as good as new." | Dropping a ring of regeneration into a [[sink]] produces the message, "The sink looks as good as new." | ||
− | [[Category:Rings]] | + | [[Category:Rings|Regeneration]] |
Revision as of 21:53, 16 August 2006
While wearing a ring of regeneration, a character's HP is healed by one every move that the turn counter is increased. This allows a player to easily identify a ring as regeneration by putting on the (ideally noncursed) ring, kicking a wall, and examining his healing rate. The normal (i.e. regenerationless) healing rate is some HP every few turns.
Unfortunately wearing a ring of regeneration burns nutrition very quickly: every odd-numbered turn your nutrition is decremented. Thus, a player should only wear one if he's hurt, or about to become so.
Dropping a ring of regeneration into a sink produces the message, "The sink looks as good as new."