Difference between revisions of "Rogue (game)"
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− | '''Rogue''' is the predecessor to NetHack and all other [[ | + | '''Rogue''' is the predecessor to NetHack and all other [[roguelike]] games; it is the reference in the name. Although much simpler than the other Roguelikes, it is regarded as a classic, and is just as difficult to beat. |
The basic plot is almost exactly like NetHack, and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: [[strength]]. ([[Dexterity]] is present, but not as an attribute.) | The basic plot is almost exactly like NetHack, and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: [[strength]]. ([[Dexterity]] is present, but not as an attribute.) | ||
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{{stub|Still bare bones, but more fleshed out.}} | {{stub|Still bare bones, but more fleshed out.}} | ||
− | [[Category: | + | [[Category:Games]] |
Revision as of 15:21, 9 July 2006
Rogue is the predecessor to NetHack and all other roguelike games; it is the reference in the name. Although much simpler than the other Roguelikes, it is regarded as a classic, and is just as difficult to beat.
The basic plot is almost exactly like NetHack, and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. For instance, while NetHack has six attributes, Rogue has only one: strength. (Dexterity is present, but not as an attribute.)
Rogue has less monsters, but several are similar to those of NetHack. For example, the Rogue aquator is basically a rust monster, and an ice monster paralyzes as a floating eye does (and causes just as many YASDs).
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"Still bare bones, but more fleshed out."