Difference between revisions of "Scroll of confuse monster"

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{{scroll|name=confuse monster|cost=100|ink=6-11}}
 
{{scroll|name=confuse monster|cost=100|ink=6-11}}
  
The '''scroll of confuse monster''' will make your hands glow red. If you hit any monster in melee while your hands glow, the monster will become [[confusion|confused]].
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The '''scroll of confuse monster''' will make your hands glow red. If you hit any monster in melee while your hands glow, there is a chance the monster will become [[confusion|confused]]. The monster will move randomly, attacking whatever is in its way. The best use of this scroll is to confuse a monster that is surrounded by other monsters and it may attack them, but a ring of conflict is better for this case, as this requires a melee attack, which exposes the character to danger.
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==Beatitude and polymorph considerations==
  
 
If the scroll is cursed, or you have polymorphed into a monster, it will confuse you for 1d100 turns. If you're confused, the scroll will either confuse you for 1d100 more turns, or if it's blessed, will remove confusion.
 
If the scroll is cursed, or you have polymorphed into a monster, it will confuse you for 1d100 turns. If you're confused, the scroll will either confuse you for 1d100 more turns, or if it's blessed, will remove confusion.
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A cursed scroll of confusion, or if you are polymorphed any scroll of confusion, can be used to confuse yourself to erodeproof weapons or armor, using a non-cursed scroll of enchant weapon/armor, or a cursed scroll of destroy armor.  See [[Confusion#Confused_scroll_effects]] for more uses of confusion.  This is usually not worth it, unless you have no other easily known method, and a unicorn horn to cure yourself when you are done or a safe place to lock yourself in with a key with Elbereth engraved on your feet for the duration.  Potions of booze or confusion can last a lot less time than 1d100 turns, so these are usually better to use for confusion, and in the late game should be used instead instead of wasting blank-able scrolls.
 
A cursed scroll of confusion, or if you are polymorphed any scroll of confusion, can be used to confuse yourself to erodeproof weapons or armor, using a non-cursed scroll of enchant weapon/armor, or a cursed scroll of destroy armor.  See [[Confusion#Confused_scroll_effects]] for more uses of confusion.  This is usually not worth it, unless you have no other easily known method, and a unicorn horn to cure yourself when you are done or a safe place to lock yourself in with a key with Elbereth engraved on your feet for the duration.  Potions of booze or confusion can last a lot less time than 1d100 turns, so these are usually better to use for confusion, and in the late game should be used instead instead of wasting blank-able scrolls.
  
You could also use this scroll to confuse a monster that is surrounded by other monsters and make it attack them, but a ring of conflict is better for this case, and this requires a melee attack, which makes this not worth doing usually.
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This scroll should be blanked in most cases.  This is a bad escape item because you cannot use this when you are being attacked because it takes 1 turn to read and then you have to hit the monster. Even confused, the monster could attack back anyway and it is unable to effectively manage multiple monsters. The confusion effect may be worthwhile in the early game, but later you will (hopefully) have much better escape items.
 
 
This scroll should be blanked in most cases.  This is a bad escape item because you cannot use this when you are being attack because it takes 1 turn to read and then you have to hit the monster, and the monster could attack back anyway; it is terrible for multiple monsters as well. It may be worth it in the early game, but later you will (hopefully) have much better escape items.
 
 
 
  
 
[[Category:Scrolls|Confuse monster]]
 
[[Category:Scrolls|Confuse monster]]

Revision as of 23:54, 2 October 2008

? Scroll.png
Name confuse monster
Appearance random
Base price 100 zm
Weight 5
Ink to write 6-11
Monster use Will not be used by monsters.

The scroll of confuse monster will make your hands glow red. If you hit any monster in melee while your hands glow, there is a chance the monster will become confused. The monster will move randomly, attacking whatever is in its way. The best use of this scroll is to confuse a monster that is surrounded by other monsters and it may attack them, but a ring of conflict is better for this case, as this requires a melee attack, which exposes the character to danger.

Beatitude and polymorph considerations

If the scroll is cursed, or you have polymorphed into a monster, it will confuse you for 1d100 turns. If you're confused, the scroll will either confuse you for 1d100 more turns, or if it's blessed, will remove confusion.

A cursed scroll of confusion, or if you are polymorphed any scroll of confusion, can be used to confuse yourself to erodeproof weapons or armor, using a non-cursed scroll of enchant weapon/armor, or a cursed scroll of destroy armor. See Confusion#Confused_scroll_effects for more uses of confusion. This is usually not worth it, unless you have no other easily known method, and a unicorn horn to cure yourself when you are done or a safe place to lock yourself in with a key with Elbereth engraved on your feet for the duration. Potions of booze or confusion can last a lot less time than 1d100 turns, so these are usually better to use for confusion, and in the late game should be used instead instead of wasting blank-able scrolls.

This scroll should be blanked in most cases. This is a bad escape item because you cannot use this when you are being attacked because it takes 1 turn to read and then you have to hit the monster. Even confused, the monster could attack back anyway and it is unable to effectively manage multiple monsters. The confusion effect may be worthwhile in the early game, but later you will (hopefully) have much better escape items.