Difference between revisions of "Scroll strategy"

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[[Category:Strategy]]

Revision as of 00:29, 7 March 2015

Scrolls are represented by ? and have a weight of 5. Each one has a different effect when you read it, some effects desirable, some highly not.

You may want to read about scrolls first.

Scrolls to keep

Scrolls of enchant weapon are definitely keeper, you can never go wrong with those (unless it is cursed). Keep in mind, though, that it is unsafe to enchant any weapons to anything over +5 (unless you use a blessed scroll. then you could enchant it to +7).

A Scroll of charging is especially handy to have around. Maybe you want to recharge your depleted tool or wand, unless the scroll is cursed, you can recharge it. Some objects explode after experiencing the charging process too many times, so be careful.

Scrolls of identify should be kept also. Even if they are cursed, they still allow you to identify one item, and identifying items can show you the +, true name, and BUC status of the item.


Scrolls to blank

Right off the bat, Scroll of amnesia should be blanked. It is probably the worst scroll (see its effect) and will not be very productive (unless you really want a lower wisdom and to forget some of the levels you've explored and the identities of some of your items).

Scroll of destroy armor should be blanked if you already have a scroll of remove curse. If you are wearing cursed armor without a scroll of remove curse, you could drop all your other armor and read the scroll (this will not work if the scroll is cursed, it will lower the enchantment of the armor instead), destroying the armor. Of course, scrolls of remove curse will uncurse all cursed items that you are wielding or wearing (or everything in your main inventory if it is blessed).


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