Difference between revisions of "Shade"
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|MR=0 | |MR=0 | ||
|align=0 | |align=0 | ||
− | |frequency=Paralysis, speed drain | + | |frequency=Paralysis 2d6, speed drain 1d6 |
|genocidable=No | |genocidable=No | ||
|attacks=Touch 1d1 | |attacks=Touch 1d1 | ||
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|resistances conveyed=None | |resistances conveyed=None | ||
}} | }} | ||
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+ | A '''shade''' is an undead creature, created by black magic. | ||
+ | |||
+ | It cannot be harmed, except with positively-enchanted, blessed, or silver weapons. [[Orcus Town]] is the only place where shades appear. If you've got this far, you can use the [[Bell of Opening]] as a silver weapon. |
Revision as of 16:17, 24 September 2006
Shade | |
---|---|
Difficulty | 14 |
Attacks |
Touch 1d1 |
Base level | 12 |
Base experience | 357 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Paralysis 2d6, speed drain 1d6 |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed |
None
|
A shade is an undead creature, created by black magic.
It cannot be harmed, except with positively-enchanted, blessed, or silver weapons. Orcus Town is the only place where shades appear. If you've got this far, you can use the Bell of Opening as a silver weapon.