Sink
Sinks are a dungeon feature represented by a #. Sinks will cause anything in the air above them to fall to the floor, be it thrown weapons, or your levitating character. Falling into a sink while levitating will damage your hit points, and might even cause death. Kicking a sink or quaffing from it has consequences, most of them negative, with a few beneficial ones. Dropping rings into a sink will cause them to be lost down the drain, with a message that enables you to identify the ring.
Kicking a sink
Kicking a sink has several possible effects.
80 percent of the time, "Klunk! The pipes vibrate noisily." This exercises dexterity.
Once per sink, "A black ooze gushes up from the drain!" A black pudding is summoned, and dexterity is exercised.
Once per sink, "The dishwasher returns!" The dishwasher is a foocubus of opposite sex to the hero, or of random sex if the hero is a neuter creature. Dexterity is exercised.
Sometimes, "Flupp! Muddy waste pops up from the drain." Once per sink, when this happens, "You see a ring shining in its midst" and dexterity and wisdom are exercised.
If none of these things happens, "Ouch! That hurts!" You lose up to 5 hit points, abuse dexterity and strength, and possibly end up with a wounded leg.
Quaffing from a sink
You can drink from a sink by using the quaff command while standing over it. Upon doing so you get a message hinting at the resulting consequence. The specific message you recieve is dependant upon your status and the condition of dungeon monsters.
Effect | No effect | Chance | 11/20 | ||||||||||
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Effect | You drink burning water and lose 1d6 hit points | Chance | 1/20 | ||||||||||
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Effect | A sewer rat is created | Chance | 1/20 | ||||||||||
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Effect | You drink a random uncursed potion (other than water) | Chance | 1/20 | ||||||||||
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Effect | A random ring is created and your wisdom exercised | Chance | 1/20 | ||||||||||
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Effect | The sink becomes a fountain | Chance | 1/20 | ||||||||||
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Effect | A water elemental is created | Chance | 1/20 | ||||||||||
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Effect | You gain one experience point | Chance | 1/20 | ||||||||||
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Effect | Your hunger increases | Chance | 1/20 | ||||||||||
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Effect | You polymorph | Chance | 1/20 | ||||||||||
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Identifying rings with a sink
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"How to identify rings with sinks? What effects are caused by kicking or quaffing?"
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