Source:NetHack 3.4.3/include/extern.h

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Below is the full text to include/extern.h from NetHack 3.4.3. To link to a particular line, write [[extern.h#line123]], for example.

1.    /*	SCCS Id: @(#)extern.h	3.4	2003/03/10	*/
2.    /* Copyright (c) Steve Creps, 1988.				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

5.    #ifndef EXTERN_H
6.    #define EXTERN_H
7.    
8.    #define E extern
9.    
10.   /* ### alloc.c ### */
11.   
12.   #if 0
13.   E long *FDECL(alloc, (unsigned int));
14.   #endif
15.   E char *FDECL(fmt_ptr, (const genericptr,char *));
16.   
17.   /* This next pre-processor directive covers almost the entire file,
18.    * interrupted only occasionally to pick up specific functions as needed. */
19.   #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
20.   
21.   /* ### allmain.c ### */
22.   
23.   E void NDECL(moveloop);
24.   E void NDECL(stop_occupation);
25.   E void NDECL(display_gamewindows);
26.   E void NDECL(newgame);
27.   E void FDECL(welcome, (BOOLEAN_P));
28.   
29.   /* ### apply.c ### */
30.   
31.   E int NDECL(doapply);
32.   E int NDECL(dorub);
33.   E int NDECL(dojump);
34.   E int FDECL(jump, (int));
35.   E int NDECL(number_leashed);
36.   E void FDECL(o_unleash, (struct obj *));
37.   E void FDECL(m_unleash, (struct monst *,BOOLEAN_P));
38.   E void NDECL(unleash_all);
39.   E boolean NDECL(next_to_u);
40.   E struct obj *FDECL(get_mleash, (struct monst *));
41.   E void FDECL(check_leash, (XCHAR_P,XCHAR_P));
42.   E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P));
43.   E boolean FDECL(snuff_candle, (struct obj *));
44.   E boolean FDECL(snuff_lit, (struct obj *));
45.   E boolean FDECL(catch_lit, (struct obj *));
46.   E void FDECL(use_unicorn_horn, (struct obj *));
47.   E boolean FDECL(tinnable, (struct obj *));
48.   E void NDECL(reset_trapset);
49.   E void FDECL(fig_transform, (genericptr_t, long));
50.   E int FDECL(unfixable_trouble_count,(BOOLEAN_P));
51.   
52.   /* ### artifact.c ### */
53.   
54.   E void NDECL(init_artifacts);
55.   E void FDECL(save_artifacts, (int));
56.   E void FDECL(restore_artifacts, (int));
57.   E const char *FDECL(artiname, (int));
58.   E struct obj *FDECL(mk_artifact, (struct obj *,ALIGNTYP_P));
59.   E const char *FDECL(artifact_name, (const char *,short *));
60.   E boolean FDECL(exist_artifact, (int,const char *));
61.   E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P));
62.   E int NDECL(nartifact_exist);
63.   E boolean FDECL(spec_ability, (struct obj *,unsigned long));
64.   E boolean FDECL(confers_luck, (struct obj *));
65.   E boolean FDECL(arti_reflects, (struct obj *));
66.   E boolean FDECL(restrict_name, (struct obj *,const char *));
67.   E boolean FDECL(defends, (int,struct obj *));
68.   E boolean FDECL(protects, (int,struct obj *));
69.   E void FDECL(set_artifact_intrinsic, (struct obj *,BOOLEAN_P,long));
70.   E int FDECL(touch_artifact, (struct obj *,struct monst *));
71.   E int FDECL(spec_abon, (struct obj *,struct monst *));
72.   E int FDECL(spec_dbon, (struct obj *,struct monst *,int));
73.   E void FDECL(discover_artifact, (XCHAR_P));
74.   E boolean FDECL(undiscovered_artifact, (XCHAR_P));
75.   E int FDECL(disp_artifact_discoveries, (winid));
76.   E boolean FDECL(artifact_hit, (struct monst *,struct monst *,
77.   				struct obj *,int *,int));
78.   E int NDECL(doinvoke);
79.   E void FDECL(arti_speak, (struct obj *));
80.   E boolean FDECL(artifact_light, (struct obj *));
81.   E long FDECL(spec_m2, (struct obj *));
82.   E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
83.   E long FDECL(arti_cost, (struct obj *));
84.   
85.   /* ### attrib.c ### */
86.   
87.   E boolean FDECL(adjattrib, (int,int,int));
88.   E void FDECL(change_luck, (SCHAR_P));
89.   E int FDECL(stone_luck, (BOOLEAN_P));
90.   E void NDECL(set_moreluck);
91.   E void FDECL(gainstr, (struct obj *,int));
92.   E void FDECL(losestr, (int));
93.   E void NDECL(restore_attrib);
94.   E void FDECL(exercise, (int,BOOLEAN_P));
95.   E void NDECL(exerchk);
96.   E void NDECL(reset_attribute_clock);
97.   E void FDECL(init_attr, (int));
98.   E void NDECL(redist_attr);
99.   E void FDECL(adjabil, (int,int));
100.  E int NDECL(newhp);
101.  E schar FDECL(acurr, (int));
102.  E schar NDECL(acurrstr);
103.  E void FDECL(adjalign, (int));
104.  
105.  /* ### ball.c ### */
106.  
107.  E void NDECL(ballfall);
108.  E void NDECL(placebc);
109.  E void NDECL(unplacebc);
110.  E void FDECL(set_bc, (int));
111.  E void FDECL(move_bc, (int,int,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
112.  E boolean FDECL(drag_ball, (XCHAR_P,XCHAR_P,
113.  		int *,xchar *,xchar *,xchar *,xchar *, boolean *,BOOLEAN_P));
114.  E void FDECL(drop_ball, (XCHAR_P,XCHAR_P));
115.  E void NDECL(drag_down);
116.  
117.  /* ### bones.c ### */
118.  
119.  E boolean NDECL(can_make_bones);
120.  E void FDECL(savebones, (struct obj *));
121.  E int NDECL(getbones);
122.  
123.  /* ### botl.c ### */
124.  
125.  E int FDECL(xlev_to_rank, (int));
126.  E int FDECL(title_to_mon, (const char *,int *,int *));
127.  E void NDECL(max_rank_sz);
128.  #ifdef SCORE_ON_BOTL
129.  E long NDECL(botl_score);
130.  #endif
131.  E int FDECL(describe_level, (char *));
132.  E const char *FDECL(rank_of, (int,SHORT_P,BOOLEAN_P));
133.  E void NDECL(bot);
134.  
135.  /* ### cmd.c ### */
136.  
137.  #ifdef USE_TRAMPOLI
138.  E int NDECL(doextcmd);
139.  E int NDECL(domonability);
140.  E int NDECL(doprev_message);
141.  E int NDECL(timed_occupation);
142.  E int NDECL(wiz_attributes);
143.  E int NDECL(enter_explore_mode);
144.  # ifdef WIZARD
145.  E int NDECL(wiz_detect);
146.  E int NDECL(wiz_genesis);
147.  E int NDECL(wiz_identify);
148.  E int NDECL(wiz_level_tele);
149.  E int NDECL(wiz_map);
150.  E int NDECL(wiz_where);
151.  E int NDECL(wiz_wish);
152.  # endif /* WIZARD */
153.  #endif /* USE_TRAMPOLI */
154.  E void NDECL(reset_occupations);
155.  E void FDECL(set_occupation, (int (*)(void),const char *,int));
156.  #ifdef REDO
157.  E char NDECL(pgetchar);
158.  E void FDECL(pushch, (CHAR_P));
159.  E void FDECL(savech, (CHAR_P));
160.  #endif
161.  #ifdef WIZARD
162.  E void NDECL(add_debug_extended_commands);
163.  #endif /* WIZARD */
164.  E void FDECL(rhack, (char *));
165.  E int NDECL(doextlist);
166.  E int NDECL(extcmd_via_menu);
167.  E void FDECL(enlightenment, (int));
168.  E void FDECL(show_conduct, (int));
169.  E int FDECL(xytod, (SCHAR_P,SCHAR_P));
170.  E void FDECL(dtoxy, (coord *,int));
171.  E int FDECL(movecmd, (CHAR_P));
172.  E int FDECL(getdir, (const char *));
173.  E void NDECL(confdir);
174.  E int FDECL(isok, (int,int));
175.  E int FDECL(get_adjacent_loc, (const char *, const char *, XCHAR_P, XCHAR_P, coord *));
176.  E const char *FDECL(click_to_cmd, (int,int,int));
177.  E char NDECL(readchar);
178.  #ifdef WIZARD
179.  E void NDECL(sanity_check);
180.  #endif
181.  E char FDECL(yn_function, (const char *, const char *, CHAR_P));
182.  
183.  /* ### dbridge.c ### */
184.  
185.  E boolean FDECL(is_pool, (int,int));
186.  E boolean FDECL(is_lava, (int,int));
187.  E boolean FDECL(is_ice, (int,int));
188.  E int FDECL(is_drawbridge_wall, (int,int));
189.  E boolean FDECL(is_db_wall, (int,int));
190.  E boolean FDECL(find_drawbridge, (int *,int*));
191.  E boolean FDECL(create_drawbridge, (int,int,int,BOOLEAN_P));
192.  E void FDECL(open_drawbridge, (int,int));
193.  E void FDECL(close_drawbridge, (int,int));
194.  E void FDECL(destroy_drawbridge, (int,int));
195.  
196.  /* ### decl.c ### */
197.  
198.  E void NDECL(decl_init);
199.  
200.  /* ### detect.c ### */
201.  
202.  E struct obj *FDECL(o_in, (struct obj*,CHAR_P));
203.  E struct obj *FDECL(o_material, (struct obj*,unsigned));
204.  E int FDECL(gold_detect, (struct obj *));
205.  E int FDECL(food_detect, (struct obj *));
206.  E int FDECL(object_detect, (struct obj *,int));
207.  E int FDECL(monster_detect, (struct obj *,int));
208.  E int FDECL(trap_detect, (struct obj *));
209.  E const char *FDECL(level_distance, (d_level *));
210.  E void FDECL(use_crystal_ball, (struct obj *));
211.  E void NDECL(do_mapping);
212.  E void NDECL(do_vicinity_map);
213.  E void FDECL(cvt_sdoor_to_door, (struct rm *));
214.  #ifdef USE_TRAMPOLI
215.  E void FDECL(findone, (int,int,genericptr_t));
216.  E void FDECL(openone, (int,int,genericptr_t));
217.  #endif
218.  E int NDECL(findit);
219.  E int NDECL(openit);
220.  E void FDECL(find_trap, (struct trap *));
221.  E int FDECL(dosearch0, (int));
222.  E int NDECL(dosearch);
223.  E void NDECL(sokoban_detect);
224.  
225.  /* ### dig.c ### */
226.  
227.  E boolean NDECL(is_digging);
228.  #ifdef USE_TRAMPOLI
229.  E int NDECL(dig);
230.  #endif
231.  E int NDECL(holetime);
232.  E boolean FDECL(dig_check, (struct monst *, BOOLEAN_P, int, int));
233.  E void FDECL(digactualhole, (int,int,struct monst *,int));
234.  E boolean FDECL(dighole, (BOOLEAN_P));
235.  E int FDECL(use_pick_axe, (struct obj *));
236.  E int FDECL(use_pick_axe2, (struct obj *));
237.  E boolean FDECL(mdig_tunnel, (struct monst *));
238.  E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
239.  E void NDECL(zap_dig);
240.  E struct obj *FDECL(bury_an_obj, (struct obj *));
241.  E void FDECL(bury_objs, (int,int));
242.  E void FDECL(unearth_objs, (int,int));
243.  E void FDECL(rot_organic, (genericptr_t, long));
244.  E void FDECL(rot_corpse, (genericptr_t, long));
245.  #if 0
246.  E void FDECL(bury_monst, (struct monst *));
247.  E void NDECL(bury_you);
248.  E void NDECL(unearth_you);
249.  E void NDECL(escape_tomb);
250.  E void FDECL(bury_obj, (struct obj *));
251.  #endif
252.  
253.  /* ### display.c ### */
254.  
255.  #ifdef INVISIBLE_OBJECTS
256.  E struct obj * FDECL(vobj_at, (XCHAR_P,XCHAR_P));
257.  #endif /* INVISIBLE_OBJECTS */
258.  E void FDECL(magic_map_background, (XCHAR_P,XCHAR_P,int));
259.  E void FDECL(map_background, (XCHAR_P,XCHAR_P,int));
260.  E void FDECL(map_trap, (struct trap *,int));
261.  E void FDECL(map_object, (struct obj *,int));
262.  E void FDECL(map_invisible, (XCHAR_P,XCHAR_P));
263.  E void FDECL(unmap_object, (int,int));
264.  E void FDECL(map_location, (int,int,int));
265.  E void FDECL(feel_location, (XCHAR_P,XCHAR_P));
266.  E void FDECL(newsym, (int,int));
267.  E void FDECL(shieldeff, (XCHAR_P,XCHAR_P));
268.  E void FDECL(tmp_at, (int,int));
269.  E void FDECL(swallowed, (int));
270.  E void FDECL(under_ground, (int));
271.  E void FDECL(under_water, (int));
272.  E void NDECL(see_monsters);
273.  E void NDECL(set_mimic_blocking);
274.  E void NDECL(see_objects);
275.  E void NDECL(see_traps);
276.  E void NDECL(curs_on_u);
277.  E int NDECL(doredraw);
278.  E void NDECL(docrt);
279.  E void FDECL(show_glyph, (int,int,int));
280.  E void NDECL(clear_glyph_buffer);
281.  E void FDECL(row_refresh, (int,int,int));
282.  E void NDECL(cls);
283.  E void FDECL(flush_screen, (int));
284.  E int FDECL(back_to_glyph, (XCHAR_P,XCHAR_P));
285.  E int FDECL(zapdir_to_glyph, (int,int,int));
286.  E int FDECL(glyph_at, (XCHAR_P,XCHAR_P));
287.  E void NDECL(set_wall_state);
288.  
289.  /* ### do.c ### */
290.  
291.  #ifdef USE_TRAMPOLI
292.  E int FDECL(drop, (struct obj *));
293.  E int NDECL(wipeoff);
294.  #endif
295.  E int NDECL(dodrop);
296.  E boolean FDECL(boulder_hits_pool, (struct obj *,int,int,BOOLEAN_P));
297.  E boolean FDECL(flooreffects, (struct obj *,int,int,const char *));
298.  E void FDECL(doaltarobj, (struct obj *));
299.  E boolean FDECL(canletgo, (struct obj *,const char *));
300.  E void FDECL(dropx, (struct obj *));
301.  E void FDECL(dropy, (struct obj *));
302.  E void FDECL(obj_no_longer_held, (struct obj *));
303.  E int NDECL(doddrop);
304.  E int NDECL(dodown);
305.  E int NDECL(doup);
306.  #ifdef INSURANCE
307.  E void NDECL(save_currentstate);
308.  #endif
309.  E void FDECL(goto_level, (d_level *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
310.  E void FDECL(schedule_goto, (d_level *,BOOLEAN_P,BOOLEAN_P,int,
311.  			     const char *,const char *));
312.  E void NDECL(deferred_goto);
313.  E boolean FDECL(revive_corpse, (struct obj *));
314.  E void FDECL(revive_mon, (genericptr_t, long));
315.  E int NDECL(donull);
316.  E int NDECL(dowipe);
317.  E void FDECL(set_wounded_legs, (long,int));
318.  E void NDECL(heal_legs);
319.  
320.  /* ### do_name.c ### */
321.  
322.  E int FDECL(getpos, (coord *,BOOLEAN_P,const char *));
323.  E struct monst *FDECL(christen_monst, (struct monst *,const char *));
324.  E int NDECL(do_mname);
325.  E struct obj *FDECL(oname, (struct obj *,const char *));
326.  E int NDECL(ddocall);
327.  E void FDECL(docall, (struct obj *));
328.  E const char *NDECL(rndghostname);
329.  E char *FDECL(x_monnam, (struct monst *,int,const char *,int,BOOLEAN_P));
330.  E char *FDECL(l_monnam, (struct monst *));
331.  E char *FDECL(mon_nam, (struct monst *));
332.  E char *FDECL(noit_mon_nam, (struct monst *));
333.  E char *FDECL(Monnam, (struct monst *));
334.  E char *FDECL(noit_Monnam, (struct monst *));
335.  E char *FDECL(m_monnam, (struct monst *));
336.  E char *FDECL(y_monnam, (struct monst *));
337.  E char *FDECL(Adjmonnam, (struct monst *,const char *));
338.  E char *FDECL(Amonnam, (struct monst *));
339.  E char *FDECL(a_monnam, (struct monst *));
340.  E char *FDECL(distant_monnam, (struct monst *,int,char *));
341.  E const char *NDECL(rndmonnam);
342.  E const char *FDECL(hcolor, (const char *));
343.  E const char *NDECL(rndcolor);
344.  #ifdef REINCARNATION
345.  E const char *NDECL(roguename);
346.  #endif
347.  E struct obj *FDECL(realloc_obj,
348.  		(struct obj *, int, genericptr_t, int, const char *));
349.  E char *FDECL(coyotename, (struct monst *,char *));
350.  
351.  /* ### do_wear.c ### */
352.  
353.  #ifdef USE_TRAMPOLI
354.  E int NDECL(Armor_on);
355.  E int NDECL(Boots_on);
356.  E int NDECL(Gloves_on);
357.  E int NDECL(Helmet_on);
358.  E int FDECL(select_off, (struct obj *));
359.  E int NDECL(take_off);
360.  #endif
361.  E void FDECL(off_msg, (struct obj *));
362.  E void NDECL(set_wear);
363.  E boolean FDECL(donning, (struct obj *));
364.  E void NDECL(cancel_don);
365.  E int NDECL(Armor_off);
366.  E int NDECL(Armor_gone);
367.  E int NDECL(Helmet_off);
368.  E int NDECL(Gloves_off);
369.  E int NDECL(Boots_off);
370.  E int NDECL(Cloak_off);
371.  E int NDECL(Shield_off);
372.  #ifdef TOURIST
373.  E int NDECL(Shirt_off);
374.  #endif
375.  E void NDECL(Amulet_off);
376.  E void FDECL(Ring_on, (struct obj *));
377.  E void FDECL(Ring_off, (struct obj *));
378.  E void FDECL(Ring_gone, (struct obj *));
379.  E void FDECL(Blindf_on, (struct obj *));
380.  E void FDECL(Blindf_off, (struct obj *));
381.  E int NDECL(dotakeoff);
382.  E int NDECL(doremring);
383.  E int FDECL(cursed, (struct obj *));
384.  E int FDECL(armoroff, (struct obj *));
385.  E int FDECL(canwearobj, (struct obj *, long *, BOOLEAN_P));
386.  E int NDECL(dowear);
387.  E int NDECL(doputon);
388.  E void NDECL(find_ac);
389.  E void NDECL(glibr);
390.  E struct obj *FDECL(some_armor,(struct monst *));
391.  E void FDECL(erode_armor, (struct monst *,BOOLEAN_P));
392.  E struct obj *FDECL(stuck_ring, (struct obj *,int));
393.  E struct obj *NDECL(unchanger);
394.  E void NDECL(reset_remarm);
395.  E int NDECL(doddoremarm);
396.  E int FDECL(destroy_arm, (struct obj *));
397.  E void FDECL(adj_abon, (struct obj *,SCHAR_P));
398.  
399.  /* ### dog.c ### */
400.  
401.  E void FDECL(initedog, (struct monst *));
402.  E struct monst *FDECL(make_familiar, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
403.  E struct monst *NDECL(makedog);
404.  E void NDECL(update_mlstmv);
405.  E void NDECL(losedogs);
406.  E void FDECL(mon_arrive, (struct monst *,BOOLEAN_P));
407.  E void FDECL(mon_catchup_elapsed_time, (struct monst *,long));
408.  E void FDECL(keepdogs, (BOOLEAN_P));
409.  E void FDECL(migrate_to_level, (struct monst *,XCHAR_P,XCHAR_P,coord *));
410.  E int FDECL(dogfood, (struct monst *,struct obj *));
411.  E struct monst *FDECL(tamedog, (struct monst *,struct obj *));
412.  E void FDECL(abuse_dog, (struct monst *));
413.  E void FDECL(wary_dog, (struct monst *, BOOLEAN_P));
414.  
415.  /* ### dogmove.c ### */
416.  
417.  E int FDECL(dog_nutrition, (struct monst *,struct obj *));
418.  E int FDECL(dog_eat, (struct monst *,struct obj *,int,int,BOOLEAN_P));
419.  E int FDECL(dog_move, (struct monst *,int));
420.  #ifdef USE_TRAMPOLI
421.  E void FDECL(wantdoor, (int,int,genericptr_t));
422.  #endif
423.  
424.  /* ### dokick.c ### */
425.  
426.  E boolean FDECL(ghitm, (struct monst *,struct obj *));
427.  E void FDECL(container_impact_dmg, (struct obj *));
428.  E int NDECL(dokick);
429.  E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
430.  E void NDECL(obj_delivery);
431.  E schar FDECL(down_gate, (XCHAR_P,XCHAR_P));
432.  E void FDECL(impact_drop, (struct obj *,XCHAR_P,XCHAR_P,XCHAR_P));
433.  
434.  /* ### dothrow.c ### */
435.  
436.  E int NDECL(dothrow);
437.  E int NDECL(dofire);
438.  E void FDECL(hitfloor, (struct obj *));
439.  E void FDECL(hurtle, (int,int,int,BOOLEAN_P));
440.  E void FDECL(mhurtle, (struct monst *,int,int,int));
441.  E void FDECL(throwit, (struct obj *,long,BOOLEAN_P));
442.  E int FDECL(omon_adj, (struct monst *,struct obj *,BOOLEAN_P));
443.  E int FDECL(thitmonst, (struct monst *,struct obj *));
444.  E int FDECL(hero_breaks, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
445.  E int FDECL(breaks, (struct obj *,XCHAR_P,XCHAR_P));
446.  E boolean FDECL(breaktest, (struct obj *));
447.  E boolean FDECL(walk_path, (coord *, coord *, boolean (*)(genericptr_t,int,int), genericptr_t));
448.  E boolean FDECL(hurtle_step, (genericptr_t, int, int));
449.  
450.  /* ### drawing.c ### */
451.  #endif /* !MAKEDEFS_C && !LEV_LEX_C */
452.  E int FDECL(def_char_to_objclass, (CHAR_P));
453.  E int FDECL(def_char_to_monclass, (CHAR_P));
454.  #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
455.  E void FDECL(assign_graphics, (uchar *,int,int,int));
456.  E void FDECL(switch_graphics, (int));
457.  #ifdef REINCARNATION
458.  E void FDECL(assign_rogue_graphics, (BOOLEAN_P));
459.  #endif
460.  
461.  /* ### dungeon.c ### */
462.  
463.  E void FDECL(save_dungeon, (int,BOOLEAN_P,BOOLEAN_P));
464.  E void FDECL(restore_dungeon, (int));
465.  E void FDECL(insert_branch, (branch *,BOOLEAN_P));
466.  E void NDECL(init_dungeons);
467.  E s_level *FDECL(find_level, (const char *));
468.  E s_level *FDECL(Is_special, (d_level *));
469.  E branch *FDECL(Is_branchlev, (d_level *));
470.  E xchar FDECL(ledger_no, (d_level *));
471.  E xchar NDECL(maxledgerno);
472.  E schar FDECL(depth, (d_level *));
473.  E xchar FDECL(dunlev, (d_level *));
474.  E xchar FDECL(dunlevs_in_dungeon, (d_level *));
475.  E xchar FDECL(ledger_to_dnum, (XCHAR_P));
476.  E xchar FDECL(ledger_to_dlev, (XCHAR_P));
477.  E xchar FDECL(deepest_lev_reached, (BOOLEAN_P));
478.  E boolean FDECL(on_level, (d_level *,d_level *));
479.  E void FDECL(next_level, (BOOLEAN_P));
480.  E void FDECL(prev_level, (BOOLEAN_P));
481.  E void FDECL(u_on_newpos, (int,int));
482.  E void NDECL(u_on_sstairs);
483.  E void NDECL(u_on_upstairs);
484.  E void NDECL(u_on_dnstairs);
485.  E boolean FDECL(On_stairs, (XCHAR_P,XCHAR_P));
486.  E void FDECL(get_level, (d_level *,int));
487.  E boolean FDECL(Is_botlevel, (d_level *));
488.  E boolean FDECL(Can_fall_thru, (d_level *));
489.  E boolean FDECL(Can_dig_down, (d_level *));
490.  E boolean FDECL(Can_rise_up, (int,int,d_level *));
491.  E boolean FDECL(In_quest, (d_level *));
492.  E boolean FDECL(In_mines, (d_level *));
493.  E branch *FDECL(dungeon_branch, (const char *));
494.  E boolean FDECL(at_dgn_entrance, (const char *));
495.  E boolean FDECL(In_hell, (d_level *));
496.  E boolean FDECL(In_V_tower, (d_level *));
497.  E boolean FDECL(On_W_tower_level, (d_level *));
498.  E boolean FDECL(In_W_tower, (int,int,d_level *));
499.  E void FDECL(find_hell, (d_level *));
500.  E void FDECL(goto_hell, (BOOLEAN_P,BOOLEAN_P));
501.  E void FDECL(assign_level, (d_level *,d_level *));
502.  E void FDECL(assign_rnd_level, (d_level *,d_level *,int));
503.  E int FDECL(induced_align, (int));
504.  E boolean FDECL(Invocation_lev, (d_level *));
505.  E xchar NDECL(level_difficulty);
506.  E schar FDECL(lev_by_name, (const char *));
507.  #ifdef WIZARD
508.  E schar FDECL(print_dungeon, (BOOLEAN_P,schar *,xchar *));
509.  #endif
510.  
511.  /* ### eat.c ### */
512.  
513.  #ifdef USE_TRAMPOLI
514.  E int NDECL(eatmdone);
515.  E int NDECL(eatfood);
516.  E int NDECL(opentin);
517.  E int NDECL(unfaint);
518.  #endif
519.  E boolean FDECL(is_edible, (struct obj *));
520.  E void NDECL(init_uhunger);
521.  E int NDECL(Hear_again);
522.  E void NDECL(reset_eat);
523.  E int NDECL(doeat);
524.  E void NDECL(gethungry);
525.  E void FDECL(morehungry, (int));
526.  E void FDECL(lesshungry, (int));
527.  E boolean NDECL(is_fainted);
528.  E void NDECL(reset_faint);
529.  E void NDECL(violated_vegetarian);
530.  #if 0
531.  E void NDECL(sync_hunger);
532.  #endif
533.  E void FDECL(newuhs, (BOOLEAN_P));
534.  E struct obj *FDECL(floorfood, (const char *,int));
535.  E void NDECL(vomit);
536.  E int FDECL(eaten_stat, (int,struct obj *));
537.  E void FDECL(food_disappears, (struct obj *));
538.  E void FDECL(food_substitution, (struct obj *,struct obj *));
539.  E void NDECL(fix_petrification);
540.  E void FDECL(consume_oeaten, (struct obj *,int));
541.  E boolean FDECL(maybe_finished_meal, (BOOLEAN_P));
542.  
543.  /* ### end.c ### */
544.  
545.  E void FDECL(done1, (int));
546.  E int NDECL(done2);
547.  #ifdef USE_TRAMPOLI
548.  E void FDECL(done_intr, (int));
549.  #endif
550.  E void FDECL(done_in_by, (struct monst *));
551.  #endif /* !MAKEDEFS_C && !LEV_LEX_C */
552.  E void VDECL(panic, (const char *,...)) PRINTF_F(1,2);
553.  #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
554.  E void FDECL(done, (int));
555.  E void FDECL(container_contents, (struct obj *,BOOLEAN_P,BOOLEAN_P));
556.  E void FDECL(terminate, (int));
557.  E int NDECL(num_genocides);
558.  
559.  /* ### engrave.c ### */
560.  
561.  E char *FDECL(random_engraving, (char *));
562.  E void FDECL(wipeout_text, (char *,int,unsigned));
563.  E boolean NDECL(can_reach_floor);
564.  E const char *FDECL(surface, (int,int));
565.  E const char *FDECL(ceiling, (int,int));
566.  E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P));
567.  #ifdef ELBERETH
568.  E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P));
569.  #endif
570.  E void FDECL(u_wipe_engr, (int));
571.  E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P));
572.  E void FDECL(read_engr_at, (int,int));
573.  E void FDECL(make_engr_at, (int,int,const char *,long,XCHAR_P));
574.  E void FDECL(del_engr_at, (int,int));
575.  E int NDECL(freehand);
576.  E int NDECL(doengrave);
577.  E void FDECL(save_engravings, (int,int));
578.  E void FDECL(rest_engravings, (int));
579.  E void FDECL(del_engr, (struct engr *));
580.  E void FDECL(rloc_engr, (struct engr *));
581.  E void FDECL(make_grave, (int,int,const char *));
582.  
583.  /* ### exper.c ### */
584.  
585.  E int FDECL(experience, (struct monst *,int));
586.  E void FDECL(more_experienced, (int,int));
587.  E void FDECL(losexp, (const char *));
588.  E void NDECL(newexplevel);
589.  E void FDECL(pluslvl, (BOOLEAN_P));
590.  E long FDECL(rndexp, (BOOLEAN_P));
591.  
592.  /* ### explode.c ### */
593.  
594.  E void FDECL(explode, (int,int,int,int,CHAR_P,int));
595.  E long FDECL(scatter, (int, int, int, unsigned int, struct obj *));
596.  E void FDECL(splatter_burning_oil, (int, int));
597.  
598.  /* ### extralev.c ### */
599.  
600.  #ifdef REINCARNATION
601.  E void NDECL(makeroguerooms);
602.  E void FDECL(corr, (int,int));
603.  E void NDECL(makerogueghost);
604.  #endif
605.  
606.  /* ### files.c ### */
607.  
608.  E char *FDECL(fname_encode, (const char *, CHAR_P, char *, char *, int));
609.  E char *FDECL(fname_decode, (CHAR_P, char *, char *, int));
610.  E const char *FDECL(fqname, (const char *, int, int));
611.  E FILE *FDECL(fopen_datafile, (const char *,const char *,int));
612.  E boolean FDECL(uptodate, (int,const char *));
613.  E void FDECL(store_version, (int));
614.  #ifdef MFLOPPY
615.  E void NDECL(set_lock_and_bones);
616.  #endif
617.  E void FDECL(set_levelfile_name, (char *,int));
618.  E int FDECL(create_levelfile, (int,char *));
619.  E int FDECL(open_levelfile, (int,char *));
620.  E void FDECL(delete_levelfile, (int));
621.  E void NDECL(clearlocks);
622.  E int FDECL(create_bonesfile, (d_level*,char **, char *));
623.  #ifdef MFLOPPY
624.  E void NDECL(cancel_bonesfile);
625.  #endif
626.  E void FDECL(commit_bonesfile, (d_level *));
627.  E int FDECL(open_bonesfile, (d_level*,char **));
628.  E int FDECL(delete_bonesfile, (d_level*));
629.  E void NDECL(compress_bonesfile);
630.  E void NDECL(set_savefile_name);
631.  #ifdef INSURANCE
632.  E void FDECL(save_savefile_name, (int));
633.  #endif
634.  #if defined(WIZARD) && !defined(MICRO)
635.  E void NDECL(set_error_savefile);
636.  #endif
637.  E int NDECL(create_savefile);
638.  E int NDECL(open_savefile);
639.  E int NDECL(delete_savefile);
640.  E int NDECL(restore_saved_game);
641.  E void FDECL(compress, (const char *));
642.  E void FDECL(uncompress, (const char *));
643.  E boolean FDECL(lock_file, (const char *,int,int));
644.  E void FDECL(unlock_file, (const char *));
645.  #ifdef USER_SOUNDS
646.  E boolean FDECL(can_read_file, (const char *));
647.  #endif
648.  E void FDECL(read_config_file, (const char *));
649.  E void FDECL(check_recordfile, (const char *));
650.  #if defined(WIZARD)
651.  E void NDECL(read_wizkit);
652.  #endif
653.  E void FDECL(paniclog, (const char *, const char *));
654.  E int FDECL(validate_prefix_locations, (char *));
655.  E char** NDECL(get_saved_games);
656.  E void FDECL(free_saved_games, (char**));
657.  #ifdef SELF_RECOVER
658.  E boolean NDECL(recover_savefile);
659.  #endif
660.  #ifdef HOLD_LOCKFILE_OPEN
661.  E void NDECL(really_close);
662.  #endif
663.  
664.  /* ### fountain.c ### */
665.  
666.  E void FDECL(floating_above, (const char *));
667.  E void FDECL(dogushforth, (int));
668.  # ifdef USE_TRAMPOLI
669.  E void FDECL(gush, (int,int,genericptr_t));
670.  # endif
671.  E void FDECL(dryup, (XCHAR_P,XCHAR_P, BOOLEAN_P));
672.  E void NDECL(drinkfountain);
673.  E void FDECL(dipfountain, (struct obj *));
674.  #ifdef SINKS
675.  E void FDECL(breaksink, (int,int));
676.  E void NDECL(drinksink);
677.  #endif
678.  
679.  /* ### hack.c ### */
680.  
681.  E boolean FDECL(revive_nasty, (int,int,const char*));
682.  E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P));
683.  E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P));
684.  E boolean FDECL(may_passwall, (XCHAR_P,XCHAR_P));
685.  E boolean FDECL(bad_rock, (struct permonst *,XCHAR_P,XCHAR_P));
686.  E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P));
687.  E boolean FDECL(test_move, (int, int, int, int, int));
688.  E void NDECL(domove);
689.  E void NDECL(invocation_message);
690.  E void FDECL(spoteffects, (BOOLEAN_P));
691.  E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int));
692.  E boolean FDECL(in_town, (int,int));
693.  E void FDECL(check_special_room, (BOOLEAN_P));
694.  E int NDECL(dopickup);
695.  E void NDECL(lookaround);
696.  E int NDECL(monster_nearby);
697.  E void FDECL(nomul, (int));
698.  E void FDECL(unmul, (const char *));
699.  E void FDECL(losehp, (int,const char *,BOOLEAN_P));
700.  E int NDECL(weight_cap);
701.  E int NDECL(inv_weight);
702.  E int NDECL(near_capacity);
703.  E int FDECL(calc_capacity, (int));
704.  E int NDECL(max_capacity);
705.  E boolean FDECL(check_capacity, (const char *));
706.  E int NDECL(inv_cnt);
707.  #ifdef GOLDOBJ
708.  E long FDECL(money_cnt, (struct obj *));
709.  #endif
710.  
711.  /* ### hacklib.c ### */
712.  
713.  E boolean FDECL(digit, (CHAR_P));
714.  E boolean FDECL(letter, (CHAR_P));
715.  E char FDECL(highc, (CHAR_P));
716.  E char FDECL(lowc, (CHAR_P));
717.  E char *FDECL(lcase, (char *));
718.  E char *FDECL(upstart, (char *));
719.  E char *FDECL(mungspaces, (char *));
720.  E char *FDECL(eos, (char *));
721.  E char *FDECL(strkitten, (char *,CHAR_P));
722.  E char *FDECL(s_suffix, (const char *));
723.  E char *FDECL(xcrypt, (const char *,char *));
724.  E boolean FDECL(onlyspace, (const char *));
725.  E char *FDECL(tabexpand, (char *));
726.  E char *FDECL(visctrl, (CHAR_P));
727.  E const char *FDECL(ordin, (int));
728.  E char *FDECL(sitoa, (int));
729.  E int FDECL(sgn, (int));
730.  E int FDECL(rounddiv, (long,int));
731.  E int FDECL(dist2, (int,int,int,int));
732.  E int FDECL(distmin, (int,int,int,int));
733.  E boolean FDECL(online2, (int,int,int,int));
734.  E boolean FDECL(pmatch, (const char *,const char *));
735.  #ifndef STRNCMPI
736.  E int FDECL(strncmpi, (const char *,const char *,int));
737.  #endif
738.  #ifndef STRSTRI
739.  E char *FDECL(strstri, (const char *,const char *));
740.  #endif
741.  E boolean FDECL(fuzzymatch, (const char *,const char *,const char *,BOOLEAN_P));
742.  E void NDECL(setrandom);
743.  E int NDECL(getyear);
744.  #if 0
745.  E char *FDECL(yymmdd, (time_t));
746.  #endif
747.  E long FDECL(yyyymmdd, (time_t));
748.  E int NDECL(phase_of_the_moon);
749.  E boolean NDECL(friday_13th);
750.  E int NDECL(night);
751.  E int NDECL(midnight);
752.  
753.  /* ### invent.c ### */
754.  
755.  E void FDECL(assigninvlet, (struct obj *));
756.  E struct obj *FDECL(merge_choice, (struct obj *,struct obj *));
757.  E int FDECL(merged, (struct obj **,struct obj **));
758.  #ifdef USE_TRAMPOLI
759.  E int FDECL(ckunpaid, (struct obj *));
760.  #endif
761.  E void FDECL(addinv_core1, (struct obj *));
762.  E void FDECL(addinv_core2, (struct obj *));
763.  E struct obj *FDECL(addinv, (struct obj *));
764.  E struct obj *FDECL(hold_another_object,
765.  			(struct obj *,const char *,const char *,const char *));
766.  E void FDECL(useupall, (struct obj *));
767.  E void FDECL(useup, (struct obj *));
768.  E void FDECL(consume_obj_charge, (struct obj *,BOOLEAN_P));
769.  E void FDECL(freeinv_core, (struct obj *));
770.  E void FDECL(freeinv, (struct obj *));
771.  E void FDECL(delallobj, (int,int));
772.  E void FDECL(delobj, (struct obj *));
773.  E struct obj *FDECL(sobj_at, (int,int,int));
774.  E struct obj *FDECL(carrying, (int));
775.  E boolean NDECL(have_lizard);
776.  E struct obj *FDECL(o_on, (unsigned int,struct obj *));
777.  E boolean FDECL(obj_here, (struct obj *,int,int));
778.  E boolean NDECL(wearing_armor);
779.  E boolean FDECL(is_worn, (struct obj *));
780.  E struct obj *FDECL(g_at, (int,int));
781.  E struct obj *FDECL(mkgoldobj, (long));
782.  E struct obj *FDECL(getobj, (const char *,const char *));
783.  E int FDECL(ggetobj, (const char *,int (*)(OBJ_P),int,BOOLEAN_P,unsigned *));
784.  E void FDECL(fully_identify_obj, (struct obj *));
785.  E int FDECL(identify, (struct obj *));
786.  E void FDECL(identify_pack, (int));
787.  E int FDECL(askchain, (struct obj **,const char *,int,int (*)(OBJ_P),
788.  			int (*)(OBJ_P),int,const char *));
789.  E void FDECL(prinv, (const char *,struct obj *,long));
790.  E char *FDECL(xprname, (struct obj *,const char *,CHAR_P,BOOLEAN_P,long,long));
791.  E int NDECL(ddoinv);
792.  E char FDECL(display_inventory, (const char *,BOOLEAN_P));
793.  E int FDECL(display_binventory, (int,int,BOOLEAN_P));
794.  E struct obj *FDECL(display_cinventory,(struct obj *));
795.  E struct obj *FDECL(display_minventory,(struct monst *,int,char *));
796.  E int NDECL(dotypeinv);
797.  E const char *FDECL(dfeature_at, (int,int,char *));
798.  E int FDECL(look_here, (int,BOOLEAN_P));
799.  E int NDECL(dolook);
800.  E boolean FDECL(will_feel_cockatrice, (struct obj *,BOOLEAN_P));
801.  E void FDECL(feel_cockatrice, (struct obj *,BOOLEAN_P));
802.  E void FDECL(stackobj, (struct obj *));
803.  E int NDECL(doprgold);
804.  E int NDECL(doprwep);
805.  E int NDECL(doprarm);
806.  E int NDECL(doprring);
807.  E int NDECL(dopramulet);
808.  E int NDECL(doprtool);
809.  E int NDECL(doprinuse);
810.  E void FDECL(useupf, (struct obj *,long));
811.  E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P));
812.  E void NDECL(free_invbuf);
813.  E void NDECL(reassign);
814.  E int NDECL(doorganize);
815.  E int FDECL(count_unpaid, (struct obj *));
816.  E int FDECL(count_buc, (struct obj *,int));
817.  E void FDECL(carry_obj_effects, (struct obj *));
818.  E const char *FDECL(currency, (long));
819.  E void FDECL(silly_thing, (const char *,struct obj *));
820.  
821.  /* ### ioctl.c ### */
822.  
823.  #if defined(UNIX) || defined(__BEOS__)
824.  E void NDECL(getwindowsz);
825.  E void NDECL(getioctls);
826.  E void NDECL(setioctls);
827.  # ifdef SUSPEND
828.  E int NDECL(dosuspend);
829.  # endif /* SUSPEND */
830.  #endif /* UNIX || __BEOS__ */
831.  
832.  /* ### light.c ### */
833.  
834.  E void FDECL(new_light_source, (XCHAR_P, XCHAR_P, int, int, genericptr_t));
835.  E void FDECL(del_light_source, (int, genericptr_t));
836.  E void FDECL(do_light_sources, (char **));
837.  E struct monst *FDECL(find_mid, (unsigned, unsigned));
838.  E void FDECL(save_light_sources, (int, int, int));
839.  E void FDECL(restore_light_sources, (int));
840.  E void FDECL(relink_light_sources, (BOOLEAN_P));
841.  E void FDECL(obj_move_light_source, (struct obj *, struct obj *));
842.  E boolean NDECL(any_light_source);
843.  E void FDECL(snuff_light_source, (int, int));
844.  E boolean FDECL(obj_sheds_light, (struct obj *));
845.  E boolean FDECL(obj_is_burning, (struct obj *));
846.  E void FDECL(obj_split_light_source, (struct obj *, struct obj *));
847.  E void FDECL(obj_merge_light_sources, (struct obj *,struct obj *));
848.  E int FDECL(candle_light_range, (struct obj *));
849.  #ifdef WIZARD
850.  E int NDECL(wiz_light_sources);
851.  #endif
852.  
853.  /* ### lock.c ### */
854.  
855.  #ifdef USE_TRAMPOLI
856.  E int NDECL(forcelock);
857.  E int NDECL(picklock);
858.  #endif
859.  E boolean FDECL(picking_lock, (int *,int *));
860.  E boolean FDECL(picking_at, (int,int));
861.  E void NDECL(reset_pick);
862.  E int FDECL(pick_lock, (struct obj *));
863.  E int NDECL(doforce);
864.  E boolean FDECL(boxlock, (struct obj *,struct obj *));
865.  E boolean FDECL(doorlock, (struct obj *,int,int));
866.  E int NDECL(doopen);
867.  E int NDECL(doclose);
868.  
869.  #ifdef MAC
870.  /* These declarations are here because the main code calls them. */
871.  
872.  /* ### macfile.c ### */
873.  
874.  E int FDECL(maccreat, (const char *,long));
875.  E int FDECL(macopen, (const char *,int,long));
876.  E int FDECL(macclose, (int));
877.  E int FDECL(macread, (int,void *,unsigned));
878.  E int FDECL(macwrite, (int,void *,unsigned));
879.  E long FDECL(macseek, (int,long,short));
880.  E int FDECL(macunlink, (const char *));
881.  
882.  /* ### macsnd.c ### */
883.  
884.  E void FDECL(mac_speaker, (struct obj *,char *));
885.  
886.  /* ### macunix.c ### */
887.  
888.  E void FDECL(regularize, (char *));
889.  E void NDECL(getlock);
890.  
891.  /* ### macwin.c ### */
892.  
893.  E void FDECL(lock_mouse_cursor, (Boolean));
894.  E int NDECL(SanePositions);
895.  
896.  /* ### mttymain.c ### */
897.  
898.  E void FDECL(getreturn, (char *));
899.  E void VDECL(msmsg, (const char *,...));
900.  E void NDECL(gettty);
901.  E void NDECL(setftty);
902.  E void FDECL(settty, (const char *));
903.  E int NDECL(tgetch);
904.  E void FDECL(cmov, (int x, int y));
905.  E void FDECL(nocmov, (int x, int y));
906.  
907.  #endif /* MAC */
908.  
909.  /* ### mail.c ### */
910.  
911.  #ifdef MAIL
912.  # ifdef UNIX
913.  E void NDECL(getmailstatus);
914.  # endif
915.  E void NDECL(ckmailstatus);
916.  E void FDECL(readmail, (struct obj *));
917.  #endif /* MAIL */
918.  
919.  /* ### makemon.c ### */
920.  
921.  E boolean FDECL(is_home_elemental, (struct permonst *));
922.  E struct monst *FDECL(clone_mon, (struct monst *,XCHAR_P,XCHAR_P));
923.  E struct monst *FDECL(makemon, (struct permonst *,int,int,int));
924.  E boolean FDECL(create_critters, (int,struct permonst *));
925.  E struct permonst *NDECL(rndmonst);
926.  E void FDECL(reset_rndmonst, (int));
927.  E struct permonst *FDECL(mkclass, (CHAR_P,int));
928.  E int FDECL(adj_lev, (struct permonst *));
929.  E struct permonst *FDECL(grow_up, (struct monst *,struct monst *));
930.  E int FDECL(mongets, (struct monst *,int));
931.  E int FDECL(golemhp, (int));
932.  E boolean FDECL(peace_minded, (struct permonst *));
933.  E void FDECL(set_malign, (struct monst *));
934.  E void FDECL(set_mimic_sym, (struct monst *));
935.  E int FDECL(mbirth_limit, (int));
936.  E void FDECL(mimic_hit_msg, (struct monst *, SHORT_P));
937.  #ifdef GOLDOBJ
938.  E void FDECL(mkmonmoney, (struct monst *, long));
939.  #endif
940.  E void FDECL(bagotricks, (struct obj *));
941.  E boolean FDECL(propagate, (int, BOOLEAN_P,BOOLEAN_P));
942.  
943.  /* ### mapglyph.c ### */
944.  
945.  E void FDECL(mapglyph, (int, int *, int *, unsigned *, int, int));
946.  
947.  /* ### mcastu.c ### */
948.  
949.  E int FDECL(castmu, (struct monst *,struct attack *,BOOLEAN_P,BOOLEAN_P));
950.  E int FDECL(buzzmu, (struct monst *,struct attack *));
951.  
952.  /* ### mhitm.c ### */
953.  
954.  E int FDECL(fightm, (struct monst *));
955.  E int FDECL(mattackm, (struct monst *,struct monst *));
956.  E int FDECL(noattacks, (struct permonst *));
957.  E int FDECL(sleep_monst, (struct monst *,int,int));
958.  E void FDECL(slept_monst, (struct monst *));
959.  E long FDECL(attk_protection, (int));
960.  
961.  /* ### mhitu.c ### */
962.  
963.  E const char *FDECL(mpoisons_subj, (struct monst *,struct attack *));
964.  E void NDECL(u_slow_down);
965.  E struct monst *NDECL(cloneu);
966.  E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P));
967.  E struct attack *FDECL(getmattk, (struct permonst *,int,int *,struct attack *));
968.  E int FDECL(mattacku, (struct monst *));
969.  E int FDECL(magic_negation, (struct monst *));
970.  E int FDECL(gazemu, (struct monst *,struct attack *));
971.  E void FDECL(mdamageu, (struct monst *,int));
972.  E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *));
973.  #ifdef SEDUCE
974.  E int FDECL(doseduce, (struct monst *));
975.  #endif
976.  
977.  /* ### minion.c ### */
978.  
979.  E void FDECL(msummon, (struct monst *));
980.  E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P));
981.  E int FDECL(demon_talk, (struct monst *));
982.  E long FDECL(bribe, (struct monst *));
983.  E int FDECL(dprince, (ALIGNTYP_P));
984.  E int FDECL(dlord, (ALIGNTYP_P));
985.  E int NDECL(llord);
986.  E int FDECL(ndemon, (ALIGNTYP_P));
987.  E int NDECL(lminion);
988.  
989.  /* ### mklev.c ### */
990.  
991.  #ifdef USE_TRAMPOLI
992.  E int FDECL(do_comp, (genericptr_t,genericptr_t));
993.  #endif
994.  E void NDECL(sort_rooms);
995.  E void FDECL(add_room, (int,int,int,int,BOOLEAN_P,SCHAR_P,BOOLEAN_P));
996.  E void FDECL(add_subroom, (struct mkroom *,int,int,int,int,
997.  			   BOOLEAN_P,SCHAR_P,BOOLEAN_P));
998.  E void NDECL(makecorridors);
999.  E void FDECL(add_door, (int,int,struct mkroom *));
1000. E void NDECL(mklev);
1001. #ifdef SPECIALIZATION
1002. E void FDECL(topologize, (struct mkroom *,BOOLEAN_P));
1003. #else
1004. E void FDECL(topologize, (struct mkroom *));
1005. #endif
1006. E void FDECL(place_branch, (branch *,XCHAR_P,XCHAR_P));
1007. E boolean FDECL(occupied, (XCHAR_P,XCHAR_P));
1008. E int FDECL(okdoor, (XCHAR_P,XCHAR_P));
1009. E void FDECL(dodoor, (int,int,struct mkroom *));
1010. E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
1011. E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
1012. E void NDECL(mkinvokearea);
1013. 
1014. /* ### mkmap.c ### */
1015. 
1016. void FDECL(flood_fill_rm, (int,int,int,BOOLEAN_P,BOOLEAN_P));
1017. void FDECL(remove_rooms, (int,int,int,int));
1018. 
1019. /* ### mkmaze.c ### */
1020. 
1021. E void FDECL(wallification, (int,int,int,int));
1022. E void FDECL(walkfrom, (int,int));
1023. E void FDECL(makemaz, (const char *));
1024. E void FDECL(mazexy, (coord *));
1025. E void NDECL(bound_digging);
1026. E void FDECL(mkportal, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1027. E boolean FDECL(bad_location, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1028. E void FDECL(place_lregion, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1029. 			     XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1030. 			     XCHAR_P,d_level *));
1031. E void NDECL(movebubbles);
1032. E void NDECL(water_friction);
1033. E void FDECL(save_waterlevel, (int,int));
1034. E void FDECL(restore_waterlevel, (int));
1035. E const char *FDECL(waterbody_name, (XCHAR_P,XCHAR_P));
1036. 
1037. /* ### mkobj.c ### */
1038. 
1039. E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P));
1040. E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P,BOOLEAN_P));
1041. E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P));
1042. E int NDECL(rndmonnum);
1043. E struct obj *FDECL(splitobj, (struct obj *,long));
1044. E void FDECL(replace_object, (struct obj *,struct obj *));
1045. E void FDECL(bill_dummy_object, (struct obj *));
1046. E struct obj *FDECL(mksobj, (int,BOOLEAN_P,BOOLEAN_P));
1047. E int FDECL(bcsign, (struct obj *));
1048. E int FDECL(weight, (struct obj *));
1049. E struct obj *FDECL(mkgold, (long,int,int));
1050. E struct obj *FDECL(mkcorpstat,
1051. 		(int,struct monst *,struct permonst *,int,int,BOOLEAN_P));
1052. E struct obj *FDECL(obj_attach_mid, (struct obj *, unsigned));
1053. E struct monst *FDECL(get_mtraits, (struct obj *, BOOLEAN_P));
1054. E struct obj *FDECL(mk_tt_object, (int,int,int));
1055. E struct obj *FDECL(mk_named_object,
1056. 			(int,struct permonst *,int,int,const char *));
1057. E struct obj *FDECL(rnd_treefruit_at, (int, int));
1058. E void FDECL(start_corpse_timeout, (struct obj *));
1059. E void FDECL(bless, (struct obj *));
1060. E void FDECL(unbless, (struct obj *));
1061. E void FDECL(curse, (struct obj *));
1062. E void FDECL(uncurse, (struct obj *));
1063. E void FDECL(blessorcurse, (struct obj *,int));
1064. E boolean FDECL(is_flammable, (struct obj *));
1065. E boolean FDECL(is_rottable, (struct obj *));
1066. E void FDECL(place_object, (struct obj *,int,int));
1067. E void FDECL(remove_object, (struct obj *));
1068. E void FDECL(discard_minvent, (struct monst *));
1069. E void FDECL(obj_extract_self, (struct obj *));
1070. E void FDECL(extract_nobj, (struct obj *, struct obj **));
1071. E void FDECL(extract_nexthere, (struct obj *, struct obj **));
1072. E int FDECL(add_to_minv, (struct monst *, struct obj *));
1073. E struct obj *FDECL(add_to_container, (struct obj *, struct obj *));
1074. E void FDECL(add_to_migration, (struct obj *));
1075. E void FDECL(add_to_buried, (struct obj *));
1076. E void FDECL(dealloc_obj, (struct obj *));
1077. E void FDECL(obj_ice_effects, (int, int, BOOLEAN_P));
1078. E long FDECL(peek_at_iced_corpse_age, (struct obj *));
1079. #ifdef WIZARD
1080. E void NDECL(obj_sanity_check);
1081. #endif
1082. 
1083. /* ### mkroom.c ### */
1084. 
1085. E void FDECL(mkroom, (int));
1086. E void FDECL(fill_zoo, (struct mkroom *));
1087. E boolean FDECL(nexttodoor, (int,int));
1088. E boolean FDECL(has_dnstairs, (struct mkroom *));
1089. E boolean FDECL(has_upstairs, (struct mkroom *));
1090. E int FDECL(somex, (struct mkroom *));
1091. E int FDECL(somey, (struct mkroom *));
1092. E boolean FDECL(inside_room, (struct mkroom *,XCHAR_P,XCHAR_P));
1093. E boolean FDECL(somexy, (struct mkroom *,coord *));
1094. E void FDECL(mkundead, (coord *,BOOLEAN_P,int));
1095. E struct permonst *NDECL(courtmon);
1096. E void FDECL(save_rooms, (int));
1097. E void FDECL(rest_rooms, (int));
1098. E struct mkroom *FDECL(search_special, (SCHAR_P));
1099. 
1100. /* ### mon.c ### */
1101. 
1102. E int FDECL(undead_to_corpse, (int));
1103. E int FDECL(genus, (int,int));
1104. E int FDECL(pm_to_cham, (int));
1105. E int FDECL(minliquid, (struct monst *));
1106. E int NDECL(movemon);
1107. E int FDECL(meatmetal, (struct monst *));
1108. E int FDECL(meatobj, (struct monst *));
1109. E void FDECL(mpickgold, (struct monst *));
1110. E boolean FDECL(mpickstuff, (struct monst *,const char *));
1111. E int FDECL(curr_mon_load, (struct monst *));
1112. E int FDECL(max_mon_load, (struct monst *));
1113. E boolean FDECL(can_carry, (struct monst *,struct obj *));
1114. E int FDECL(mfndpos, (struct monst *,coord *,long *,long));
1115. E boolean FDECL(monnear, (struct monst *,int,int));
1116. E void NDECL(dmonsfree);
1117. E int FDECL(mcalcmove, (struct monst*));
1118. E void NDECL(mcalcdistress);
1119. E void FDECL(replmon, (struct monst *,struct monst *));
1120. E void FDECL(relmon, (struct monst *));
1121. E struct obj *FDECL(mlifesaver, (struct monst *));
1122. E boolean FDECL(corpse_chance,(struct monst *,struct monst *,BOOLEAN_P));
1123. E void FDECL(mondead, (struct monst *));
1124. E void FDECL(mondied, (struct monst *));
1125. E void FDECL(mongone, (struct monst *));
1126. E void FDECL(monstone, (struct monst *));
1127. E void FDECL(monkilled, (struct monst *,const char *,int));
1128. E void FDECL(unstuck, (struct monst *));
1129. E void FDECL(killed, (struct monst *));
1130. E void FDECL(xkilled, (struct monst *,int));
1131. E void FDECL(mon_to_stone, (struct monst*));
1132. E void FDECL(mnexto, (struct monst *));
1133. E boolean FDECL(mnearto, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
1134. E void FDECL(poisontell, (int));
1135. E void FDECL(poisoned, (const char *,int,const char *,int));
1136. E void FDECL(m_respond, (struct monst *));
1137. E void FDECL(setmangry, (struct monst *));
1138. E void FDECL(wakeup, (struct monst *));
1139. E void NDECL(wake_nearby);
1140. E void FDECL(wake_nearto, (int,int,int));
1141. E void FDECL(seemimic, (struct monst *));
1142. E void NDECL(rescham);
1143. E void NDECL(restartcham);
1144. E void FDECL(restore_cham, (struct monst *));
1145. E void FDECL(mon_animal_list, (BOOLEAN_P));
1146. E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
1147. E int FDECL(can_be_hatched, (int));
1148. E int FDECL(egg_type_from_parent, (int,BOOLEAN_P));
1149. E boolean FDECL(dead_species, (int,BOOLEAN_P));
1150. E void NDECL(kill_genocided_monsters);
1151. E void FDECL(golemeffects, (struct monst *,int,int));
1152. E boolean FDECL(angry_guards, (BOOLEAN_P));
1153. E void NDECL(pacify_guards);
1154. 
1155. /* ### mondata.c ### */
1156. 
1157. E void FDECL(set_mon_data, (struct monst *,struct permonst *,int));
1158. E struct attack *FDECL(attacktype_fordmg, (struct permonst *,int,int));
1159. E boolean FDECL(attacktype, (struct permonst *,int));
1160. E boolean FDECL(poly_when_stoned, (struct permonst *));
1161. E boolean FDECL(resists_drli, (struct monst *));
1162. E boolean FDECL(resists_magm, (struct monst *));
1163. E boolean FDECL(resists_blnd, (struct monst *));
1164. E boolean FDECL(can_blnd, (struct monst *,struct monst *,UCHAR_P,struct obj *));
1165. E boolean FDECL(ranged_attk, (struct permonst *));
1166. E boolean FDECL(hates_silver, (struct permonst *));
1167. E boolean FDECL(passes_bars, (struct permonst *));
1168. E boolean FDECL(can_track, (struct permonst *));
1169. E boolean FDECL(breakarm, (struct permonst *));
1170. E boolean FDECL(sliparm, (struct permonst *));
1171. E boolean FDECL(sticks, (struct permonst *));
1172. E int FDECL(num_horns, (struct permonst *));
1173. /* E boolean FDECL(canseemon, (struct monst *)); */
1174. E struct attack *FDECL(dmgtype_fromattack, (struct permonst *,int,int));
1175. E boolean FDECL(dmgtype, (struct permonst *,int));
1176. E int FDECL(max_passive_dmg, (struct monst *,struct monst *));
1177. E int FDECL(monsndx, (struct permonst *));
1178. E int FDECL(name_to_mon, (const char *));
1179. E int FDECL(gender, (struct monst *));
1180. E int FDECL(pronoun_gender, (struct monst *));
1181. E boolean FDECL(levl_follower, (struct monst *));
1182. E int FDECL(little_to_big, (int));
1183. E int FDECL(big_to_little, (int));
1184. E const char *FDECL(locomotion, (const struct permonst *,const char *));
1185. E const char *FDECL(stagger, (const struct permonst *,const char *));
1186. E const char *FDECL(on_fire, (struct permonst *,struct attack *));
1187. E const struct permonst *FDECL(raceptr, (struct monst *));
1188. 
1189. /* ### monmove.c ### */
1190. 
1191. E boolean FDECL(itsstuck, (struct monst *));
1192. E boolean FDECL(mb_trapped, (struct monst *));
1193. E void FDECL(mon_regen, (struct monst *,BOOLEAN_P));
1194. E int FDECL(dochugw, (struct monst *));
1195. E boolean FDECL(onscary, (int,int,struct monst *));
1196. E void FDECL(monflee, (struct monst *, int, BOOLEAN_P, BOOLEAN_P));
1197. E int FDECL(dochug, (struct monst *));
1198. E int FDECL(m_move, (struct monst *,int));
1199. E boolean FDECL(closed_door, (int,int));
1200. E boolean FDECL(accessible, (int,int));
1201. E void FDECL(set_apparxy, (struct monst *));
1202. E boolean FDECL(can_ooze, (struct monst *));
1203. 
1204. /* ### monst.c ### */
1205. 
1206. E void NDECL(monst_init);
1207. 
1208. /* ### monstr.c ### */
1209. 
1210. E void NDECL(monstr_init);
1211. 
1212. /* ### mplayer.c ### */
1213. 
1214. E struct monst *FDECL(mk_mplayer, (struct permonst *,XCHAR_P,
1215. 				   XCHAR_P,BOOLEAN_P));
1216. E void FDECL(create_mplayers, (int,BOOLEAN_P));
1217. E void FDECL(mplayer_talk, (struct monst *));
1218. 
1219. #if defined(MICRO) || defined(WIN32)
1220. 
1221. /* ### msdos.c,os2.c,tos.c,winnt.c ### */
1222. 
1223. #  ifndef WIN32
1224. E int NDECL(tgetch);
1225. #  endif
1226. #  ifndef TOS
1227. E char NDECL(switchar);
1228. #  endif
1229. # ifndef __GO32__
1230. E long FDECL(freediskspace, (char *));
1231. #  ifdef MSDOS
1232. E int FDECL(findfirst_file, (char *));
1233. E int NDECL(findnext_file);
1234. E long FDECL(filesize_nh, (char *));
1235. #  else
1236. E int FDECL(findfirst, (char *));
1237. E int NDECL(findnext);
1238. E long FDECL(filesize, (char *));
1239. #  endif /* MSDOS */
1240. E char *NDECL(foundfile_buffer);
1241. # endif /* __GO32__ */
1242. E void FDECL(chdrive, (char *));
1243. # ifndef TOS
1244. E void NDECL(disable_ctrlP);
1245. E void NDECL(enable_ctrlP);
1246. # endif
1247. # if defined(MICRO) && !defined(WINNT)
1248. E void NDECL(get_scr_size);
1249. #  ifndef TOS
1250. E void FDECL(gotoxy, (int,int));
1251. #  endif
1252. # endif
1253. # ifdef TOS
1254. E int FDECL(_copyfile, (char *,char *));
1255. E int NDECL(kbhit);
1256. E void NDECL(set_colors);
1257. E void NDECL(restore_colors);
1258. #  ifdef SUSPEND
1259. E int NDECL(dosuspend);
1260. #  endif
1261. # endif /* TOS */
1262. # ifdef WIN32
1263. E char *FDECL(get_username, (int *));
1264. E void FDECL(nt_regularize, (char *));
1265. E int NDECL((*nt_kbhit));
1266. E void FDECL(Delay, (int));
1267. # endif /* WIN32 */
1268. #endif /* MICRO || WIN32 */
1269. 
1270. /* ### mthrowu.c ### */
1271. 
1272. E int FDECL(thitu, (int,int,struct obj *,const char *));
1273. E int FDECL(ohitmon, (struct monst *,struct obj *,int,BOOLEAN_P));
1274. E void FDECL(thrwmu, (struct monst *));
1275. E int FDECL(spitmu, (struct monst *,struct attack *));
1276. E int FDECL(breamu, (struct monst *,struct attack *));
1277. E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1278. E boolean FDECL(lined_up, (struct monst *));
1279. E struct obj *FDECL(m_carrying, (struct monst *,int));
1280. E void FDECL(m_useup, (struct monst *,struct obj *));
1281. E void FDECL(m_throw, (struct monst *,int,int,int,int,int,struct obj *));
1282. E boolean FDECL(hits_bars, (struct obj **,int,int,int,int));
1283. 
1284. /* ### muse.c ### */
1285. 
1286. E boolean FDECL(find_defensive, (struct monst *));
1287. E int FDECL(use_defensive, (struct monst *));
1288. E int FDECL(rnd_defensive_item, (struct monst *));
1289. E boolean FDECL(find_offensive, (struct monst *));
1290. #ifdef USE_TRAMPOLI
1291. E int FDECL(mbhitm, (struct monst *,struct obj *));
1292. #endif
1293. E int FDECL(use_offensive, (struct monst *));
1294. E int FDECL(rnd_offensive_item, (struct monst *));
1295. E boolean FDECL(find_misc, (struct monst *));
1296. E int FDECL(use_misc, (struct monst *));
1297. E int FDECL(rnd_misc_item, (struct monst *));
1298. E boolean FDECL(searches_for_item, (struct monst *,struct obj *));
1299. E boolean FDECL(mon_reflects, (struct monst *,const char *));
1300. E boolean FDECL(ureflects, (const char *,const char *));
1301. E boolean FDECL(munstone, (struct monst *,BOOLEAN_P));
1302. 
1303. /* ### music.c ### */
1304. 
1305. E void NDECL(awaken_soldiers);
1306. E int FDECL(do_play_instrument, (struct obj *));
1307. 
1308. /* ### nhlan.c ### */
1309. #ifdef LAN_FEATURES
1310. E void NDECL(init_lan_features);
1311. E char *NDECL(lan_username);
1312. # ifdef LAN_MAIL
1313. E boolean NDECL(lan_mail_check);
1314. E void FDECL(lan_mail_read, (struct obj *));
1315. E void NDECL(lan_mail_init);
1316. E void NDECL(lan_mail_finish);
1317. E void NDECL(lan_mail_terminate);
1318. # endif
1319. #endif
1320. 
1321. /* ### nttty.c ### */
1322. 
1323. #ifdef WIN32CON
1324. E void NDECL(get_scr_size);
1325. E int NDECL(nttty_kbhit);
1326. E void NDECL(nttty_open);
1327. E void NDECL(nttty_rubout);
1328. E int NDECL(tgetch);
1329. E int FDECL(ntposkey,(int *, int *, int *));
1330. E void FDECL(set_output_mode, (int));
1331. E void NDECL(synch_cursor);
1332. #endif
1333. 
1334. /* ### o_init.c ### */
1335. 
1336. E void NDECL(init_objects);
1337. E int NDECL(find_skates);
1338. E void NDECL(oinit);
1339. E void FDECL(savenames, (int,int));
1340. E void FDECL(restnames, (int));
1341. E void FDECL(discover_object, (int,BOOLEAN_P,BOOLEAN_P));
1342. E void FDECL(undiscover_object, (int));
1343. E int NDECL(dodiscovered);
1344. 
1345. /* ### objects.c ### */
1346. 
1347. E void NDECL(objects_init);
1348. 
1349. /* ### objnam.c ### */
1350. 
1351. E char *FDECL(obj_typename, (int));
1352. E char *FDECL(simple_typename, (int));
1353. E boolean FDECL(obj_is_pname, (struct obj *));
1354. E char *FDECL(distant_name, (struct obj *,char *(*)(OBJ_P)));
1355. E char *FDECL(fruitname, (BOOLEAN_P));
1356. E char *FDECL(xname, (struct obj *));
1357. E char *FDECL(mshot_xname, (struct obj *));
1358. E boolean FDECL(the_unique_obj, (struct obj *obj));
1359. E char *FDECL(doname, (struct obj *));
1360. E boolean FDECL(not_fully_identified, (struct obj *));
1361. E char *FDECL(corpse_xname, (struct obj *,BOOLEAN_P));
1362. E char *FDECL(cxname, (struct obj *));
1363. E char *FDECL(killer_xname, (struct obj *));
1364. E const char *FDECL(singular, (struct obj *,char *(*)(OBJ_P)));
1365. E char *FDECL(an, (const char *));
1366. E char *FDECL(An, (const char *));
1367. E char *FDECL(The, (const char *));
1368. E char *FDECL(the, (const char *));
1369. E char *FDECL(aobjnam, (struct obj *,const char *));
1370. E char *FDECL(Tobjnam, (struct obj *,const char *));
1371. E char *FDECL(otense, (struct obj *,const char *));
1372. E char *FDECL(vtense, (const char *,const char *));
1373. E char *FDECL(Doname2, (struct obj *));
1374. E char *FDECL(yname, (struct obj *));
1375. E char *FDECL(Yname2, (struct obj *));
1376. E char *FDECL(ysimple_name, (struct obj *));
1377. E char *FDECL(Ysimple_name2, (struct obj *));
1378. E char *FDECL(makeplural, (const char *));
1379. E char *FDECL(makesingular, (const char *));
1380. E struct obj *FDECL(readobjnam, (char *,struct obj *,BOOLEAN_P));
1381. E int FDECL(rnd_class, (int,int));
1382. E const char *FDECL(cloak_simple_name, (struct obj *));
1383. E const char *FDECL(mimic_obj_name, (struct monst *));
1384. 
1385. /* ### options.c ### */
1386. 
1387. E boolean FDECL(match_optname, (const char *,const char *,int,BOOLEAN_P));
1388. E void NDECL(initoptions);
1389. E void FDECL(parseoptions, (char *,BOOLEAN_P,BOOLEAN_P));
1390. E int NDECL(doset);
1391. E int NDECL(dotogglepickup);
1392. E void NDECL(option_help);
1393. E void FDECL(next_opt, (winid,const char *));
1394. E int FDECL(fruitadd, (char *));
1395. E int FDECL(choose_classes_menu, (const char *,int,BOOLEAN_P,char *,char *));
1396. E void FDECL(add_menu_cmd_alias, (CHAR_P, CHAR_P));
1397. E char FDECL(map_menu_cmd, (CHAR_P));
1398. E void FDECL(assign_warnings, (uchar *));
1399. E char *FDECL(nh_getenv, (const char *));
1400. E void FDECL(set_duplicate_opt_detection, (int));
1401. E void FDECL(set_wc_option_mod_status, (unsigned long, int));
1402. E void FDECL(set_wc2_option_mod_status, (unsigned long, int));
1403. E void FDECL(set_option_mod_status, (const char *,int));
1404. #ifdef AUTOPICKUP_EXCEPTIONS
1405. E int FDECL(add_autopickup_exception, (const char *));
1406. E void NDECL(free_autopickup_exceptions);
1407. #endif /* AUTOPICKUP_EXCEPTIONS */
1408. 
1409. /* ### pager.c ### */
1410. 
1411. E int NDECL(dowhatis);
1412. E int NDECL(doquickwhatis);
1413. E int NDECL(doidtrap);
1414. E int NDECL(dowhatdoes);
1415. E char *FDECL(dowhatdoes_core,(CHAR_P, char *));
1416. E int NDECL(dohelp);
1417. E int NDECL(dohistory);
1418. 
1419. /* ### pcmain.c ### */
1420. 
1421. #if defined(MICRO) || defined(WIN32)
1422. # ifdef CHDIR
1423. E void FDECL(chdirx, (char *,BOOLEAN_P));
1424. # endif /* CHDIR */
1425. #endif /* MICRO || WIN32 */
1426. 
1427. /* ### pcsys.c ### */
1428. 
1429. #if defined(MICRO) || defined(WIN32)
1430. E void NDECL(flushout);
1431. E int NDECL(dosh);
1432. # ifdef MFLOPPY
1433. E void FDECL(eraseall, (const char *,const char *));
1434. E void FDECL(copybones, (int));
1435. E void NDECL(playwoRAMdisk);
1436. E int FDECL(saveDiskPrompt, (int));
1437. E void NDECL(gameDiskPrompt);
1438. # endif
1439. E void FDECL(append_slash, (char *));
1440. E void FDECL(getreturn, (const char *));
1441. # ifndef AMIGA
1442. E void VDECL(msmsg, (const char *,...));
1443. # endif
1444. E FILE *FDECL(fopenp, (const char *,const char *));
1445. #endif /* MICRO || WIN32 */
1446. 
1447. /* ### pctty.c ### */
1448. 
1449. #if defined(MICRO) || defined(WIN32)
1450. E void NDECL(gettty);
1451. E void FDECL(settty, (const char *));
1452. E void NDECL(setftty);
1453. E void VDECL(error, (const char *,...));
1454. #if defined(TIMED_DELAY) && defined(_MSC_VER)
1455. E void FDECL(msleep, (unsigned));
1456. #endif
1457. #endif /* MICRO || WIN32 */
1458. 
1459. /* ### pcunix.c ### */
1460. 
1461. #if defined(MICRO)
1462. E void FDECL(regularize, (char *));
1463. #endif /* MICRO */
1464. #if defined(PC_LOCKING)
1465. E void NDECL(getlock);
1466. #endif
1467. 
1468. /* ### pickup.c ### */
1469. 
1470. #ifdef GOLDOBJ
1471. E int FDECL(collect_obj_classes,
1472. 	(char *,struct obj *,BOOLEAN_P,boolean FDECL((*),(OBJ_P)), int *));
1473. #else
1474. E int FDECL(collect_obj_classes,
1475. 	(char *,struct obj *,BOOLEAN_P,BOOLEAN_P,boolean FDECL((*),(OBJ_P)), int *));
1476. #endif
1477. E void FDECL(add_valid_menu_class, (int));
1478. E boolean FDECL(allow_all, (struct obj *));
1479. E boolean FDECL(allow_category, (struct obj *));
1480. E boolean FDECL(is_worn_by_type, (struct obj *));
1481. #ifdef USE_TRAMPOLI
1482. E int FDECL(ck_bag, (struct obj *));
1483. E int FDECL(in_container, (struct obj *));
1484. E int FDECL(out_container, (struct obj *));
1485. #endif
1486. E int FDECL(pickup, (int));
1487. E int FDECL(pickup_object, (struct obj *, long, BOOLEAN_P));
1488. E int FDECL(query_category, (const char *, struct obj *, int,
1489. 				menu_item **, int));
1490. E int FDECL(query_objlist, (const char *, struct obj *, int,
1491. 				menu_item **, int, boolean (*)(OBJ_P)));
1492. E struct obj *FDECL(pick_obj, (struct obj *));
1493. E int NDECL(encumber_msg);
1494. E int NDECL(doloot);
1495. E int FDECL(use_container, (struct obj *,int));
1496. E int FDECL(loot_mon, (struct monst *,int *,boolean *));
1497. E const char *FDECL(safe_qbuf, (const char *,unsigned,
1498. 				const char *,const char *,const char *));
1499. E boolean FDECL(is_autopickup_exception, (struct obj *, BOOLEAN_P));
1500. 
1501. /* ### pline.c ### */
1502. 
1503. E void VDECL(pline, (const char *,...)) PRINTF_F(1,2);
1504. E void VDECL(Norep, (const char *,...)) PRINTF_F(1,2);
1505. E void NDECL(free_youbuf);
1506. E void VDECL(You, (const char *,...)) PRINTF_F(1,2);
1507. E void VDECL(Your, (const char *,...)) PRINTF_F(1,2);
1508. E void VDECL(You_feel, (const char *,...)) PRINTF_F(1,2);
1509. E void VDECL(You_cant, (const char *,...)) PRINTF_F(1,2);
1510. E void VDECL(You_hear, (const char *,...)) PRINTF_F(1,2);
1511. E void VDECL(pline_The, (const char *,...)) PRINTF_F(1,2);
1512. E void VDECL(There, (const char *,...)) PRINTF_F(1,2);
1513. E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2);
1514. E void VDECL(raw_printf, (const char *,...)) PRINTF_F(1,2);
1515. E void VDECL(impossible, (const char *,...)) PRINTF_F(1,2);
1516. E const char *FDECL(align_str, (ALIGNTYP_P));
1517. E void FDECL(mstatusline, (struct monst *));
1518. E void NDECL(ustatusline);
1519. E void NDECL(self_invis_message);
1520. 
1521. /* ### polyself.c ### */
1522. 
1523. E void NDECL(set_uasmon);
1524. E void NDECL(change_sex);
1525. E void FDECL(polyself, (BOOLEAN_P));
1526. E int FDECL(polymon, (int));
1527. E void NDECL(rehumanize);
1528. E int NDECL(dobreathe);
1529. E int NDECL(dospit);
1530. E int NDECL(doremove);
1531. E int NDECL(dospinweb);
1532. E int NDECL(dosummon);
1533. E int NDECL(dogaze);
1534. E int NDECL(dohide);
1535. E int NDECL(domindblast);
1536. E void FDECL(skinback, (BOOLEAN_P));
1537. E const char *FDECL(mbodypart, (struct monst *,int));
1538. E const char *FDECL(body_part, (int));
1539. E int NDECL(poly_gender);
1540. E void FDECL(ugolemeffects, (int,int));
1541. 
1542. /* ### potion.c ### */
1543. 
1544. E void FDECL(set_itimeout, (long *,long));
1545. E void FDECL(incr_itimeout, (long *,int));
1546. E void FDECL(make_confused, (long,BOOLEAN_P));
1547. E void FDECL(make_stunned, (long,BOOLEAN_P));
1548. E void FDECL(make_blinded, (long,BOOLEAN_P));
1549. E void FDECL(make_sick, (long, const char *, BOOLEAN_P,int));
1550. E void FDECL(make_vomiting, (long,BOOLEAN_P));
1551. E boolean FDECL(make_hallucinated, (long,BOOLEAN_P,long));
1552. E int NDECL(dodrink);
1553. E int FDECL(dopotion, (struct obj *));
1554. E int FDECL(peffects, (struct obj *));
1555. E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P));
1556. E void FDECL(strange_feeling, (struct obj *,const char *));
1557. E void FDECL(potionhit, (struct monst *,struct obj *,BOOLEAN_P));
1558. E void FDECL(potionbreathe, (struct obj *));
1559. E boolean FDECL(get_wet, (struct obj *));
1560. E int NDECL(dodip);
1561. E void FDECL(djinni_from_bottle, (struct obj *));
1562. E struct monst *FDECL(split_mon, (struct monst *,struct monst *));
1563. E const char *NDECL(bottlename);
1564. 
1565. /* ### pray.c ### */
1566. 
1567. #ifdef USE_TRAMPOLI
1568. E int NDECL(prayer_done);
1569. #endif
1570. E int NDECL(dosacrifice);
1571. E boolean FDECL(can_pray, (BOOLEAN_P));
1572. E int NDECL(dopray);
1573. E const char *NDECL(u_gname);
1574. E int NDECL(doturn);
1575. E const char *NDECL(a_gname);
1576. E const char *FDECL(a_gname_at, (XCHAR_P x,XCHAR_P y));
1577. E const char *FDECL(align_gname, (ALIGNTYP_P));
1578. E const char *FDECL(halu_gname, (ALIGNTYP_P));
1579. E const char *FDECL(align_gtitle, (ALIGNTYP_P));
1580. E void FDECL(altar_wrath, (int,int));
1581. 
1582. 
1583. /* ### priest.c ### */
1584. 
1585. E int FDECL(move_special, (struct monst *,BOOLEAN_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P,
1586. 			   XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1587. E char FDECL(temple_occupied, (char *));
1588. E int FDECL(pri_move, (struct monst *));
1589. E void FDECL(priestini, (d_level *,struct mkroom *,int,int,BOOLEAN_P));
1590. E char *FDECL(priestname, (struct monst *,char *));
1591. E boolean FDECL(p_coaligned, (struct monst *));
1592. E struct monst *FDECL(findpriest, (CHAR_P));
1593. E void FDECL(intemple, (int));
1594. E void FDECL(priest_talk, (struct monst *));
1595. E struct monst *FDECL(mk_roamer, (struct permonst *,ALIGNTYP_P,
1596. 				  XCHAR_P,XCHAR_P,BOOLEAN_P));
1597. E void FDECL(reset_hostility, (struct monst *));
1598. E boolean FDECL(in_your_sanctuary, (struct monst *,XCHAR_P,XCHAR_P));
1599. E void FDECL(ghod_hitsu, (struct monst *));
1600. E void NDECL(angry_priest);
1601. E void NDECL(clearpriests);
1602. E void FDECL(restpriest, (struct monst *,BOOLEAN_P));
1603. 
1604. /* ### quest.c ### */
1605. 
1606. E void NDECL(onquest);
1607. E void NDECL(nemdead);
1608. E void NDECL(artitouch);
1609. E boolean NDECL(ok_to_quest);
1610. E void FDECL(leader_speaks, (struct monst *));
1611. E void NDECL(nemesis_speaks);
1612. E void FDECL(quest_chat, (struct monst *));
1613. E void FDECL(quest_talk, (struct monst *));
1614. E void FDECL(quest_stat_check, (struct monst *));
1615. E void FDECL(finish_quest, (struct obj *));
1616. 
1617. /* ### questpgr.c ### */
1618. 
1619. E void NDECL(load_qtlist);
1620. E void NDECL(unload_qtlist);
1621. E short FDECL(quest_info, (int));
1622. E const char *NDECL(ldrname);
1623. E boolean FDECL(is_quest_artifact, (struct obj*));
1624. E void FDECL(com_pager, (int));
1625. E void FDECL(qt_pager, (int));
1626. E struct permonst *NDECL(qt_montype);
1627. 
1628. /* ### random.c ### */
1629. 
1630. #if defined(RANDOM) && !defined(__GO32__) /* djgpp has its own random */
1631. E void FDECL(srandom, (unsigned));
1632. E char *FDECL(initstate, (unsigned,char *,int));
1633. E char *FDECL(setstate, (char *));
1634. E long NDECL(random);
1635. #endif /* RANDOM */
1636. 
1637. /* ### read.c ### */
1638. 
1639. E int NDECL(doread);
1640. E boolean FDECL(is_chargeable, (struct obj *));
1641. E void FDECL(recharge, (struct obj *,int));
1642. E void FDECL(forget_objects, (int));
1643. E void FDECL(forget_levels, (int));
1644. E void NDECL(forget_traps);
1645. E void FDECL(forget_map, (int));
1646. E int FDECL(seffects, (struct obj *));
1647. #ifdef USE_TRAMPOLI
1648. E void FDECL(set_lit, (int,int,genericptr_t));
1649. #endif
1650. E void FDECL(litroom, (BOOLEAN_P,struct obj *));
1651. E void FDECL(do_genocide, (int));
1652. E void FDECL(punish, (struct obj *));
1653. E void NDECL(unpunish);
1654. E boolean FDECL(cant_create, (int *, BOOLEAN_P));
1655. #ifdef WIZARD
1656. E boolean NDECL(create_particular);
1657. #endif
1658. 
1659. /* ### rect.c ### */
1660. 
1661. E void NDECL(init_rect);
1662. E NhRect *FDECL(get_rect, (NhRect *));
1663. E NhRect *NDECL(rnd_rect);
1664. E void FDECL(remove_rect, (NhRect *));
1665. E void FDECL(add_rect, (NhRect *));
1666. E void FDECL(split_rects, (NhRect *,NhRect *));
1667. 
1668. /* ## region.c ### */
1669. E void NDECL(clear_regions);
1670. E void NDECL(run_regions);
1671. E boolean FDECL(in_out_region, (XCHAR_P,XCHAR_P));
1672. E boolean FDECL(m_in_out_region, (struct monst *,XCHAR_P,XCHAR_P));
1673. E void NDECL(update_player_regions);
1674. E void FDECL(update_monster_region, (struct monst *));
1675. E NhRegion *FDECL(visible_region_at, (XCHAR_P,XCHAR_P));
1676. E void FDECL(show_region, (NhRegion*, XCHAR_P, XCHAR_P));
1677. E void FDECL(save_regions, (int,int));
1678. E void FDECL(rest_regions, (int,BOOLEAN_P));
1679. E NhRegion* FDECL(create_gas_cloud, (XCHAR_P, XCHAR_P, int, int));
1680. 
1681. /* ### restore.c ### */
1682. 
1683. E void FDECL(inven_inuse, (BOOLEAN_P));
1684. E int FDECL(dorecover, (int));
1685. E void FDECL(trickery, (char *));
1686. E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P));
1687. E void NDECL(minit);
1688. E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
1689. #ifdef ZEROCOMP
1690. E int FDECL(mread, (int,genericptr_t,unsigned int));
1691. #else
1692. E void FDECL(mread, (int,genericptr_t,unsigned int));
1693. #endif
1694. 
1695. /* ### rip.c ### */
1696. 
1697. E void FDECL(genl_outrip, (winid,int));
1698. 
1699. /* ### rnd.c ### */
1700. 
1701. E int FDECL(rn2, (int));
1702. E int FDECL(rnl, (int));
1703. E int FDECL(rnd, (int));
1704. E int FDECL(d, (int,int));
1705. E int FDECL(rne, (int));
1706. E int FDECL(rnz, (int));
1707. 
1708. /* ### role.c ### */
1709. 
1710. E boolean FDECL(validrole, (int));
1711. E boolean FDECL(validrace, (int, int));
1712. E boolean FDECL(validgend, (int, int, int));
1713. E boolean FDECL(validalign, (int, int, int));
1714. E int NDECL(randrole);
1715. E int FDECL(randrace, (int));
1716. E int FDECL(randgend, (int, int));
1717. E int FDECL(randalign, (int, int));
1718. E int FDECL(str2role, (char *));
1719. E int FDECL(str2race, (char *));
1720. E int FDECL(str2gend, (char *));
1721. E int FDECL(str2align, (char *));
1722. E boolean FDECL(ok_role, (int, int, int, int));
1723. E int FDECL(pick_role, (int, int, int, int));
1724. E boolean FDECL(ok_race, (int, int, int, int));
1725. E int FDECL(pick_race, (int, int, int, int));
1726. E boolean FDECL(ok_gend, (int, int, int, int));
1727. E int FDECL(pick_gend, (int, int, int, int));
1728. E boolean FDECL(ok_align, (int, int, int, int));
1729. E int FDECL(pick_align, (int, int, int, int));
1730. E void NDECL(role_init);
1731. E void NDECL(rigid_role_checks);
1732. E void NDECL(plnamesuffix);
1733. E const char *FDECL(Hello, (struct monst *));
1734. E const char *NDECL(Goodbye);
1735. E char *FDECL(build_plselection_prompt, (char *, int, int, int, int, int));
1736. E char *FDECL(root_plselection_prompt, (char *, int, int, int, int, int));
1737. 
1738. /* ### rumors.c ### */
1739. 
1740. E char *FDECL(getrumor, (int,char *, BOOLEAN_P));
1741. E void FDECL(outrumor, (int,int));
1742. E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P));
1743. E void FDECL(save_oracles, (int,int));
1744. E void FDECL(restore_oracles, (int));
1745. E int FDECL(doconsult, (struct monst *));
1746. 
1747. /* ### save.c ### */
1748. 
1749. E int NDECL(dosave);
1750. #if defined(UNIX) || defined(VMS) || defined(__EMX__) || defined(WIN32)
1751. E void FDECL(hangup, (int));
1752. #endif
1753. E int NDECL(dosave0);
1754. #ifdef INSURANCE
1755. E void NDECL(savestateinlock);
1756. #endif
1757. #ifdef MFLOPPY
1758. E boolean FDECL(savelev, (int,XCHAR_P,int));
1759. E boolean FDECL(swapin_file, (int));
1760. E void NDECL(co_false);
1761. #else
1762. E void FDECL(savelev, (int,XCHAR_P,int));
1763. #endif
1764. E void FDECL(bufon, (int));
1765. E void FDECL(bufoff, (int));
1766. E void FDECL(bflush, (int));
1767. E void FDECL(bwrite, (int,genericptr_t,unsigned int));
1768. E void FDECL(bclose, (int));
1769. E void FDECL(savefruitchn, (int,int));
1770. E void NDECL(free_dungeons);
1771. E void NDECL(freedynamicdata);
1772. 
1773. /* ### shk.c ### */
1774. 
1775. #ifdef GOLDOBJ
1776. E long FDECL(money2mon, (struct monst *, long));
1777. E void FDECL(money2u, (struct monst *, long));
1778. #endif
1779. E char *FDECL(shkname, (struct monst *));
1780. E void FDECL(shkgone, (struct monst *));
1781. E void FDECL(set_residency, (struct monst *,BOOLEAN_P));
1782. E void FDECL(replshk, (struct monst *,struct monst *));
1783. E void FDECL(restshk, (struct monst *,BOOLEAN_P));
1784. E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
1785. E void FDECL(u_left_shop, (char *,BOOLEAN_P));
1786. E void FDECL(remote_burglary, (XCHAR_P,XCHAR_P));
1787. E void FDECL(u_entered_shop, (char *));
1788. E boolean FDECL(same_price, (struct obj *,struct obj *));
1789. E void NDECL(shopper_financial_report);
1790. E int FDECL(inhishop, (struct monst *));
1791. E struct monst *FDECL(shop_keeper, (CHAR_P));
1792. E boolean FDECL(tended_shop, (struct mkroom *));
1793. E void FDECL(delete_contents, (struct obj *));
1794. E void FDECL(obfree, (struct obj *,struct obj *));
1795. E void FDECL(home_shk, (struct monst *,BOOLEAN_P));
1796. E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P));
1797. E void FDECL(hot_pursuit, (struct monst *));
1798. E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P));
1799. E int NDECL(dopay);
1800. E boolean FDECL(paybill, (int));
1801. E void NDECL(finish_paybill);
1802. E struct obj *FDECL(find_oid, (unsigned));
1803. E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P, BOOLEAN_P));
1804. E long FDECL(contained_gold, (struct obj *));
1805. E void FDECL(picked_container, (struct obj *));
1806. E long FDECL(unpaid_cost, (struct obj *));
1807. E void FDECL(addtobill, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
1808. E void FDECL(splitbill, (struct obj *,struct obj *));
1809. E void FDECL(subfrombill, (struct obj *,struct monst *));
1810. E long FDECL(stolen_value, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P,BOOLEAN_P));
1811. E void FDECL(sellobj_state, (int));
1812. E void FDECL(sellobj, (struct obj *,XCHAR_P,XCHAR_P));
1813. E int FDECL(doinvbill, (int));
1814. E struct monst *FDECL(shkcatch, (struct obj *,XCHAR_P,XCHAR_P));
1815. E void FDECL(add_damage, (XCHAR_P,XCHAR_P,long));
1816. E int FDECL(repair_damage, (struct monst *,struct damage *,BOOLEAN_P));
1817. E int FDECL(shk_move, (struct monst *));
1818. E void FDECL(after_shk_move, (struct monst *));
1819. E boolean FDECL(is_fshk, (struct monst *));
1820. E void FDECL(shopdig, (int));
1821. E void FDECL(pay_for_damage, (const char *,BOOLEAN_P));
1822. E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
1823. E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
1824. E void FDECL(price_quote, (struct obj *));
1825. E void FDECL(shk_chat, (struct monst *));
1826. E void FDECL(check_unpaid_usage, (struct obj *,BOOLEAN_P));
1827. E void FDECL(check_unpaid, (struct obj *));
1828. E void FDECL(costly_gold, (XCHAR_P,XCHAR_P,long));
1829. E boolean FDECL(block_door, (XCHAR_P,XCHAR_P));
1830. E boolean FDECL(block_entry, (XCHAR_P,XCHAR_P));
1831. E char *FDECL(shk_your, (char *,struct obj *));
1832. E char *FDECL(Shk_Your, (char *,struct obj *));
1833. 
1834. /* ### shknam.c ### */
1835. 
1836. E void FDECL(stock_room, (int,struct mkroom *));
1837. E boolean FDECL(saleable, (struct monst *,struct obj *));
1838. E int FDECL(get_shop_item, (int));
1839. 
1840. /* ### sit.c ### */
1841. 
1842. E void NDECL(take_gold);
1843. E int NDECL(dosit);
1844. E void NDECL(rndcurse);
1845. E void NDECL(attrcurse);
1846. 
1847. /* ### sounds.c ### */
1848. 
1849. E void NDECL(dosounds);
1850. E const char *FDECL(growl_sound, (struct monst *));
1851. E void FDECL(growl, (struct monst *));
1852. E void FDECL(yelp, (struct monst *));
1853. E void FDECL(whimper, (struct monst *));
1854. E void FDECL(beg, (struct monst *));
1855. E int NDECL(dotalk);
1856. #ifdef USER_SOUNDS
1857. E int FDECL(add_sound_mapping, (const char *));
1858. E void FDECL(play_sound_for_message, (const char *));
1859. #endif
1860. 
1861. /* ### sys/msdos/sound.c ### */
1862. 
1863. #ifdef MSDOS
1864. E int FDECL(assign_soundcard, (char *));
1865. #endif
1866. 
1867. /* ### sp_lev.c ### */
1868. 
1869. E boolean FDECL(check_room, (xchar *,xchar *,xchar *,xchar *,BOOLEAN_P));
1870. E boolean FDECL(create_room, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1871. 			      XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1872. E void FDECL(create_secret_door, (struct mkroom *,XCHAR_P));
1873. E boolean FDECL(dig_corridor, (coord *,coord *,BOOLEAN_P,SCHAR_P,SCHAR_P));
1874. E void FDECL(fill_room, (struct mkroom *,BOOLEAN_P));
1875. E boolean FDECL(load_special, (const char *));
1876. 
1877. /* ### spell.c ### */
1878. 
1879. #ifdef USE_TRAMPOLI
1880. E int NDECL(learn);
1881. #endif
1882. E int FDECL(study_book, (struct obj *));
1883. E void FDECL(book_disappears, (struct obj *));
1884. E void FDECL(book_substitution, (struct obj *,struct obj *));
1885. E void NDECL(age_spells);
1886. E int NDECL(docast);
1887. E int FDECL(spell_skilltype, (int));
1888. E int FDECL(spelleffects, (int,BOOLEAN_P));
1889. E void NDECL(losespells);
1890. E int NDECL(dovspell);
1891. E void FDECL(initialspell, (struct obj *));
1892. 
1893. /* ### steal.c ### */
1894. 
1895. #ifdef USE_TRAMPOLI
1896. E int NDECL(stealarm);
1897. #endif
1898. #ifdef GOLDOBJ
1899. E long FDECL(somegold, (long));
1900. #else
1901. E long NDECL(somegold);
1902. #endif
1903. E void FDECL(stealgold, (struct monst *));
1904. E void FDECL(remove_worn_item, (struct obj *,BOOLEAN_P));
1905. E int FDECL(steal, (struct monst *, char *));
1906. E int FDECL(mpickobj, (struct monst *,struct obj *));
1907. E void FDECL(stealamulet, (struct monst *));
1908. E void FDECL(mdrop_special_objs, (struct monst *));
1909. E void FDECL(relobj, (struct monst *,int,BOOLEAN_P));
1910. #ifdef GOLDOBJ
1911. E struct obj *FDECL(findgold, (struct obj *));
1912. #endif
1913. 
1914. /* ### steed.c ### */
1915. 
1916. #ifdef STEED
1917. E void NDECL(rider_cant_reach);
1918. E boolean FDECL(can_saddle, (struct monst *));
1919. E int FDECL(use_saddle, (struct obj *));
1920. E boolean FDECL(can_ride, (struct monst *));
1921. E int NDECL(doride);
1922. E boolean FDECL(mount_steed, (struct monst *, BOOLEAN_P));
1923. E void NDECL(exercise_steed);
1924. E void NDECL(kick_steed);
1925. E void FDECL(dismount_steed, (int));
1926. E void FDECL(place_monster, (struct monst *,int,int));
1927. #endif
1928. 
1929. /* ### teleport.c ### */
1930. 
1931. E boolean FDECL(goodpos, (int,int,struct monst *,unsigned));
1932. E boolean FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *));
1933. E boolean FDECL(enexto_core, (coord *,XCHAR_P,XCHAR_P,struct permonst *,unsigned));
1934. E void FDECL(teleds, (int,int,BOOLEAN_P));
1935. E boolean FDECL(safe_teleds, (BOOLEAN_P));
1936. E boolean FDECL(teleport_pet, (struct monst *,BOOLEAN_P));
1937. E void NDECL(tele);
1938. E int NDECL(dotele);
1939. E void NDECL(level_tele);
1940. E void FDECL(domagicportal, (struct trap *));
1941. E void FDECL(tele_trap, (struct trap *));
1942. E void FDECL(level_tele_trap, (struct trap *));
1943. E void FDECL(rloc_to, (struct monst *,int,int));
1944. E boolean FDECL(rloc, (struct monst *, BOOLEAN_P));
1945. E boolean FDECL(tele_restrict, (struct monst *));
1946. E void FDECL(mtele_trap, (struct monst *, struct trap *,int));
1947. E int FDECL(mlevel_tele_trap, (struct monst *, struct trap *,BOOLEAN_P,int));
1948. E void FDECL(rloco, (struct obj *));
1949. E int NDECL(random_teleport_level);
1950. E boolean FDECL(u_teleport_mon, (struct monst *,BOOLEAN_P));
1951. 
1952. /* ### tile.c ### */
1953. #ifdef USE_TILES
1954. E void FDECL(substitute_tiles, (d_level *));
1955. #endif
1956. 
1957. /* ### timeout.c ### */
1958. 
1959. E void NDECL(burn_away_slime);
1960. E void NDECL(nh_timeout);
1961. E void FDECL(fall_asleep, (int, BOOLEAN_P));
1962. E void FDECL(attach_egg_hatch_timeout, (struct obj *));
1963. E void FDECL(attach_fig_transform_timeout, (struct obj *));
1964. E void FDECL(kill_egg, (struct obj *));
1965. E void FDECL(hatch_egg, (genericptr_t, long));
1966. E void FDECL(learn_egg_type, (int));
1967. E void FDECL(burn_object, (genericptr_t, long));
1968. E void FDECL(begin_burn, (struct obj *, BOOLEAN_P));
1969. E void FDECL(end_burn, (struct obj *, BOOLEAN_P));
1970. E void NDECL(do_storms);
1971. E boolean FDECL(start_timer, (long, SHORT_P, SHORT_P, genericptr_t));
1972. E long FDECL(stop_timer, (SHORT_P, genericptr_t));
1973. E void NDECL(run_timers);
1974. E void FDECL(obj_move_timers, (struct obj *, struct obj *));
1975. E void FDECL(obj_split_timers, (struct obj *, struct obj *));
1976. E void FDECL(obj_stop_timers, (struct obj *));
1977. E boolean FDECL(obj_is_local, (struct obj *));
1978. E void FDECL(save_timers, (int,int,int));
1979. E void FDECL(restore_timers, (int,int,BOOLEAN_P,long));
1980. E void FDECL(relink_timers, (BOOLEAN_P));
1981. #ifdef WIZARD
1982. E int NDECL(wiz_timeout_queue);
1983. E void NDECL(timer_sanity_check);
1984. #endif
1985. 
1986. /* ### topten.c ### */
1987. 
1988. E void FDECL(topten, (int));
1989. E void FDECL(prscore, (int,char **));
1990. E struct obj *FDECL(tt_oname, (struct obj *));
1991. 
1992. /* ### track.c ### */
1993. 
1994. E void NDECL(initrack);
1995. E void NDECL(settrack);
1996. E coord *FDECL(gettrack, (int,int));
1997. 
1998. /* ### trap.c ### */
1999. 
2000. E boolean FDECL(burnarmor,(struct monst *));
2001. E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P,struct monst *));
2002. E void FDECL(grease_protect, (struct obj *,const char *,struct monst *));
2003. E struct trap *FDECL(maketrap, (int,int,int));
2004. E void FDECL(fall_through, (BOOLEAN_P));
2005. E struct monst *FDECL(animate_statue, (struct obj *,XCHAR_P,XCHAR_P,int,int *));
2006. E struct monst *FDECL(activate_statue_trap,
2007. 			(struct trap *,XCHAR_P,XCHAR_P,BOOLEAN_P));
2008. E void FDECL(dotrap, (struct trap *, unsigned));
2009. E void FDECL(seetrap, (struct trap *));
2010. E int FDECL(mintrap, (struct monst *));
2011. E void FDECL(instapetrify, (const char *));
2012. E void FDECL(minstapetrify, (struct monst *,BOOLEAN_P));
2013. E void FDECL(selftouch, (const char *));
2014. E void FDECL(mselftouch, (struct monst *,const char *,BOOLEAN_P));
2015. E void NDECL(float_up);
2016. E void FDECL(fill_pit, (int,int));
2017. E int FDECL(float_down, (long, long));
2018. E int FDECL(fire_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P,XCHAR_P,XCHAR_P));
2019. E void FDECL(water_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P));
2020. E boolean NDECL(drown);
2021. E void FDECL(drain_en, (int));
2022. E int NDECL(dountrap);
2023. E int FDECL(untrap, (BOOLEAN_P));
2024. E boolean FDECL(chest_trap, (struct obj *,int,BOOLEAN_P));
2025. E void FDECL(deltrap, (struct trap *));
2026. E boolean FDECL(delfloortrap, (struct trap *));
2027. E struct trap *FDECL(t_at, (int,int));
2028. E void FDECL(b_trapped, (const char *,int));
2029. E boolean NDECL(unconscious);
2030. E boolean NDECL(lava_effects);
2031. E void FDECL(blow_up_landmine, (struct trap *));
2032. E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int));
2033. 
2034. /* ### u_init.c ### */
2035. 
2036. E void NDECL(u_init);
2037. 
2038. /* ### uhitm.c ### */
2039. 
2040. E void FDECL(hurtmarmor,(struct monst *,int));
2041. E boolean FDECL(attack_checks, (struct monst *,struct obj *));
2042. E void FDECL(check_caitiff, (struct monst *));
2043. E schar FDECL(find_roll_to_hit, (struct monst *));
2044. E boolean FDECL(attack, (struct monst *));
2045. E boolean FDECL(hmon, (struct monst *,struct obj *,int));
2046. E int FDECL(damageum, (struct monst *,struct attack *));
2047. E void FDECL(missum, (struct monst *,struct attack *));
2048. E int FDECL(passive, (struct monst *,BOOLEAN_P,int,UCHAR_P));
2049. E void FDECL(passive_obj, (struct monst *,struct obj *,struct attack *));
2050. E void FDECL(stumble_onto_mimic, (struct monst *));
2051. E int FDECL(flash_hits_mon, (struct monst *,struct obj *));
2052. 
2053. /* ### unixmain.c ### */
2054. 
2055. #ifdef UNIX
2056. # ifdef PORT_HELP
2057. E void NDECL(port_help);
2058. # endif
2059. #endif /* UNIX */
2060. 
2061. 
2062. /* ### unixtty.c ### */
2063. 
2064. #if defined(UNIX) || defined(__BEOS__)
2065. E void NDECL(gettty);
2066. E void FDECL(settty, (const char *));
2067. E void NDECL(setftty);
2068. E void NDECL(intron);
2069. E void NDECL(introff);
2070. E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
2071. #endif /* UNIX || __BEOS__ */
2072. 
2073. /* ### unixunix.c ### */
2074. 
2075. #ifdef UNIX
2076. E void NDECL(getlock);
2077. E void FDECL(regularize, (char *));
2078. # if defined(TIMED_DELAY) && !defined(msleep) && defined(SYSV)
2079. E void FDECL(msleep, (unsigned));
2080. # endif
2081. # ifdef SHELL
2082. E int NDECL(dosh);
2083. # endif /* SHELL */
2084. # if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER)
2085. E int FDECL(child, (int));
2086. # endif
2087. #endif /* UNIX */
2088. 
2089. /* ### unixres.c ### */
2090. 
2091. #ifdef UNIX
2092. # ifdef GNOME_GRAPHICS 
2093. E int FDECL(hide_privileges, (BOOLEAN_P));
2094. # endif
2095. #endif /* UNIX */
2096. 
2097. /* ### vault.c ### */
2098. 
2099. E boolean FDECL(grddead, (struct monst *));
2100. E char FDECL(vault_occupied, (char *));
2101. E void NDECL(invault);
2102. E int FDECL(gd_move, (struct monst *));
2103. E void NDECL(paygd);
2104. E long NDECL(hidden_gold);
2105. E boolean NDECL(gd_sound);
2106. 
2107. /* ### version.c ### */
2108. 
2109. E char *FDECL(version_string, (char *));
2110. E char *FDECL(getversionstring, (char *));
2111. E int NDECL(doversion);
2112. E int NDECL(doextversion);
2113. #ifdef MICRO
2114. E boolean FDECL(comp_times, (long));
2115. #endif
2116. E boolean FDECL(check_version, (struct version_info *,
2117. 				const char *,BOOLEAN_P));
2118. E unsigned long FDECL(get_feature_notice_ver, (char *));
2119. E unsigned long NDECL(get_current_feature_ver);
2120. #ifdef RUNTIME_PORT_ID
2121. E void FDECL(append_port_id, (char *));
2122. #endif
2123. 
2124. /* ### video.c ### */
2125. 
2126. #ifdef MSDOS
2127. E int FDECL(assign_video, (char *));
2128. # ifdef NO_TERMS
2129. E void NDECL(gr_init);
2130. E void NDECL(gr_finish);
2131. # endif
2132. E void FDECL(tileview,(BOOLEAN_P));
2133. #endif
2134. #ifdef VIDEOSHADES
2135. E int FDECL(assign_videoshades, (char *));
2136. E int FDECL(assign_videocolors, (char *));
2137. #endif
2138. 
2139. /* ### vis_tab.c ### */
2140. 
2141. #ifdef VISION_TABLES
2142. E void NDECL(vis_tab_init);
2143. #endif
2144. 
2145. /* ### vision.c ### */
2146. 
2147. E void NDECL(vision_init);
2148. E int FDECL(does_block, (int,int,struct rm*));
2149. E void NDECL(vision_reset);
2150. E void FDECL(vision_recalc, (int));
2151. E void FDECL(block_point, (int,int));
2152. E void FDECL(unblock_point, (int,int));
2153. E boolean FDECL(clear_path, (int,int,int,int));
2154. E void FDECL(do_clear_area, (int,int,int,
2155. 			     void (*)(int,int,genericptr_t),genericptr_t));
2156. 
2157. #ifdef VMS
2158. 
2159. /* ### vmsfiles.c ### */
2160. 
2161. E int FDECL(vms_link, (const char *,const char *));
2162. E int FDECL(vms_unlink, (const char *));
2163. E int FDECL(vms_creat, (const char *,unsigned int));
2164. E int FDECL(vms_open, (const char *,int,unsigned int));
2165. E boolean FDECL(same_dir, (const char *,const char *));
2166. E int FDECL(c__translate, (int));
2167. E char *FDECL(vms_basename, (const char *));
2168. 
2169. /* ### vmsmail.c ### */
2170. 
2171. E unsigned long NDECL(init_broadcast_trapping);
2172. E unsigned long NDECL(enable_broadcast_trapping);
2173. E unsigned long NDECL(disable_broadcast_trapping);
2174. # if 0
2175. E struct mail_info *NDECL(parse_next_broadcast);
2176. # endif /*0*/
2177. 
2178. /* ### vmsmain.c ### */
2179. 
2180. E int FDECL(main, (int, char **));
2181. # ifdef CHDIR
2182. E void FDECL(chdirx, (const char *,BOOLEAN_P));
2183. # endif /* CHDIR */
2184. 
2185. /* ### vmsmisc.c ### */
2186. 
2187. E void NDECL(vms_abort);
2188. E void FDECL(vms_exit, (int));
2189. 
2190. /* ### vmstty.c ### */
2191. 
2192. E int NDECL(vms_getchar);
2193. E void NDECL(gettty);
2194. E void FDECL(settty, (const char *));
2195. E void FDECL(shuttty, (const char *));
2196. E void NDECL(setftty);
2197. E void NDECL(intron);
2198. E void NDECL(introff);
2199. E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
2200. #ifdef TIMED_DELAY
2201. E void FDECL(msleep, (unsigned));
2202. #endif
2203. 
2204. /* ### vmsunix.c ### */
2205. 
2206. E void NDECL(getlock);
2207. E void FDECL(regularize, (char *));
2208. E int NDECL(vms_getuid);
2209. E boolean FDECL(file_is_stmlf, (int));
2210. E int FDECL(vms_define, (const char *,const char *,int));
2211. E int FDECL(vms_putenv, (const char *));
2212. E char *NDECL(verify_termcap);
2213. # if defined(CHDIR) || defined(SHELL) || defined(SECURE)
2214. E void NDECL(privoff);
2215. E void NDECL(privon);
2216. # endif
2217. # ifdef SHELL
2218. E int NDECL(dosh);
2219. # endif
2220. # if defined(SHELL) || defined(MAIL)
2221. E int FDECL(vms_doshell, (const char *,BOOLEAN_P));
2222. # endif
2223. # ifdef SUSPEND
2224. E int NDECL(dosuspend);
2225. # endif
2226. 
2227. #endif /* VMS */
2228. 
2229. /* ### weapon.c ### */
2230. 
2231. E int FDECL(hitval, (struct obj *,struct monst *));
2232. E int FDECL(dmgval, (struct obj *,struct monst *));
2233. E struct obj *FDECL(select_rwep, (struct monst *));
2234. E struct obj *FDECL(select_hwep, (struct monst *));
2235. E void FDECL(possibly_unwield, (struct monst *,BOOLEAN_P));
2236. E int FDECL(mon_wield_item, (struct monst *));
2237. E int NDECL(abon);
2238. E int NDECL(dbon);
2239. E int NDECL(enhance_weapon_skill);
2240. E void FDECL(unrestrict_weapon_skill, (int));
2241. E void FDECL(use_skill, (int,int));
2242. E void FDECL(add_weapon_skill, (int));
2243. E void FDECL(lose_weapon_skill, (int));
2244. E int FDECL(weapon_type, (struct obj *));
2245. E int NDECL(uwep_skill_type);
2246. E int FDECL(weapon_hit_bonus, (struct obj *));
2247. E int FDECL(weapon_dam_bonus, (struct obj *));
2248. E void FDECL(skill_init, (const struct def_skill *));
2249. 
2250. /* ### were.c ### */
2251. 
2252. E void FDECL(were_change, (struct monst *));
2253. E void FDECL(new_were, (struct monst *));
2254. E int FDECL(were_summon, (struct permonst *,BOOLEAN_P,int *,char *));
2255. E void NDECL(you_were);
2256. E void FDECL(you_unwere, (BOOLEAN_P));
2257. 
2258. /* ### wield.c ### */
2259. 
2260. E void FDECL(setuwep, (struct obj *));
2261. E void FDECL(setuqwep, (struct obj *));
2262. E void FDECL(setuswapwep, (struct obj *));
2263. E int NDECL(dowield);
2264. E int NDECL(doswapweapon);
2265. E int NDECL(dowieldquiver);
2266. E boolean FDECL(wield_tool, (struct obj *,const char *));
2267. E int NDECL(can_twoweapon);
2268. E void NDECL(drop_uswapwep);
2269. E int NDECL(dotwoweapon);
2270. E void NDECL(uwepgone);
2271. E void NDECL(uswapwepgone);
2272. E void NDECL(uqwepgone);
2273. E void NDECL(untwoweapon);
2274. E void FDECL(erode_obj, (struct obj *,BOOLEAN_P,BOOLEAN_P));
2275. E int FDECL(chwepon, (struct obj *,int));
2276. E int FDECL(welded, (struct obj *));
2277. E void FDECL(weldmsg, (struct obj *));
2278. E void FDECL(setmnotwielded, (struct monst *,struct obj *));
2279. 
2280. /* ### windows.c ### */
2281. 
2282. E void FDECL(choose_windows, (const char *));
2283. E char FDECL(genl_message_menu, (CHAR_P,int,const char *));
2284. E void FDECL(genl_preference_update, (const char *));
2285. 
2286. /* ### wizard.c ### */
2287. 
2288. E void NDECL(amulet);
2289. E int FDECL(mon_has_amulet, (struct monst *));
2290. E int FDECL(mon_has_special, (struct monst *));
2291. E int FDECL(tactics, (struct monst *));
2292. E void NDECL(aggravate);
2293. E void NDECL(clonewiz);
2294. E int NDECL(pick_nasty);
2295. E int FDECL(nasty, (struct monst*));
2296. E void NDECL(resurrect);
2297. E void NDECL(intervene);
2298. E void NDECL(wizdead);
2299. E void FDECL(cuss, (struct monst *));
2300. 
2301. /* ### worm.c ### */
2302. 
2303. E int NDECL(get_wormno);
2304. E void FDECL(initworm, (struct monst *,int));
2305. E void FDECL(worm_move, (struct monst *));
2306. E void FDECL(worm_nomove, (struct monst *));
2307. E void FDECL(wormgone, (struct monst *));
2308. E void FDECL(wormhitu, (struct monst *));
2309. E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,struct obj *));
2310. E void FDECL(see_wsegs, (struct monst *));
2311. E void FDECL(detect_wsegs, (struct monst *,BOOLEAN_P));
2312. E void FDECL(save_worm, (int,int));
2313. E void FDECL(rest_worm, (int));
2314. E void FDECL(place_wsegs, (struct monst *));
2315. E void FDECL(remove_worm, (struct monst *));
2316. E void FDECL(place_worm_tail_randomly, (struct monst *,XCHAR_P,XCHAR_P));
2317. E int FDECL(count_wsegs, (struct monst *));
2318. E boolean FDECL(worm_known, (struct monst *));
2319. 
2320. /* ### worn.c ### */
2321. 
2322. E void FDECL(setworn, (struct obj *,long));
2323. E void FDECL(setnotworn, (struct obj *));
2324. E void FDECL(mon_set_minvis, (struct monst *));
2325. E void FDECL(mon_adjust_speed, (struct monst *,int,struct obj *));
2326. E void FDECL(update_mon_intrinsics,
2327. 		(struct monst *,struct obj *,BOOLEAN_P,BOOLEAN_P));
2328. E int FDECL(find_mac, (struct monst *));
2329. E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
2330. E struct obj *FDECL(which_armor, (struct monst *,long));
2331. E void FDECL(mon_break_armor, (struct monst *,BOOLEAN_P));
2332. E void FDECL(bypass_obj, (struct obj *));
2333. E void NDECL(clear_bypasses);
2334. E int FDECL(racial_exception, (struct monst *, struct obj *));
2335. 
2336. /* ### write.c ### */
2337. 
2338. E int FDECL(dowrite, (struct obj *));
2339. 
2340. /* ### zap.c ### */
2341. 
2342. E int FDECL(bhitm, (struct monst *,struct obj *));
2343. E void FDECL(probe_monster, (struct monst *));
2344. E boolean FDECL(get_obj_location, (struct obj *,xchar *,xchar *,int));
2345. E boolean FDECL(get_mon_location, (struct monst *,xchar *,xchar *,int));
2346. E struct monst *FDECL(get_container_location, (struct obj *obj, int *, int *));
2347. E struct monst *FDECL(montraits, (struct obj *,coord *));
2348. E struct monst *FDECL(revive, (struct obj *));
2349. E int FDECL(unturn_dead, (struct monst *));
2350. E void FDECL(cancel_item, (struct obj *));
2351. E boolean FDECL(drain_item, (struct obj *));
2352. E struct obj *FDECL(poly_obj, (struct obj *, int));
2353. E boolean FDECL(obj_resists, (struct obj *,int,int));
2354. E boolean FDECL(obj_shudders, (struct obj *));
2355. E void FDECL(do_osshock, (struct obj *));
2356. E int FDECL(bhito, (struct obj *,struct obj *));
2357. E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int));
2358. E int FDECL(zappable, (struct obj *));
2359. E void FDECL(zapnodir, (struct obj *));
2360. E int NDECL(dozap);
2361. E int FDECL(zapyourself, (struct obj *,BOOLEAN_P));
2362. E boolean FDECL(cancel_monst, (struct monst *,struct obj *,
2363. 			       BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
2364. E void FDECL(weffects, (struct obj *));
2365. E int NDECL(spell_damage_bonus);
2366. E const char *FDECL(exclam, (int force));
2367. E void FDECL(hit, (const char *,struct monst *,const char *));
2368. E void FDECL(miss, (const char *,struct monst *));
2369. E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
2370. 			     int (*)(OBJ_P,OBJ_P),struct obj *));
2371. E struct monst *FDECL(boomhit, (int,int));
2372. E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
2373. E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
2374. E void FDECL(melt_ice, (XCHAR_P,XCHAR_P));
2375. E int FDECL(zap_over_floor, (XCHAR_P,XCHAR_P,int,boolean *));
2376. E void FDECL(fracture_rock, (struct obj *));
2377. E boolean FDECL(break_statue, (struct obj *));
2378. E void FDECL(destroy_item, (int,int));
2379. E int FDECL(destroy_mitem, (struct monst *,int,int));
2380. E int FDECL(resist, (struct monst *,CHAR_P,int,int));
2381. E void NDECL(makewish);
2382. 
2383. #endif /* !MAKEDEFS_C && !LEV_LEX_C */
2384. 
2385. #undef E
2386. 
2387. #endif /* EXTERN_H */