Source:NetHack 3.4.3/include/flag.h
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Below is the full text to include/flag.h from NetHack 3.4.3. To link to a particular line, write [[flag.h#line123]], for example.
1. /* SCCS Id: @(#)flag.h 3.4 2002/08/22 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. /* If you change the flag structure make sure you increment EDITLEVEL in */ 6. /* patchlevel.h if needed. Changing the instance_flags structure does */ 7. /* not require incrementing EDITLEVEL. */ 8. 9. #ifndef FLAG_H 10. #define FLAG_H 11. 12. /* 13. * Persistent flags that are saved and restored with the game. 14. * 15. */ 16. 17. struct flag { 18. #ifdef AMIFLUSH 19. boolean altmeta; /* use ALT keys as META */ 20. boolean amiflush; /* kill typeahead */ 21. #endif 22. #ifdef MFLOPPY 23. boolean asksavedisk; 24. #endif 25. boolean autodig; /* MRKR: Automatically dig */ 26. boolean autoquiver; /* Automatically fill quiver */ 27. boolean beginner; 28. #ifdef MAIL 29. boolean biff; /* enable checking for mail */ 30. #endif 31. boolean botl; /* partially redo status line */ 32. boolean botlx; /* print an entirely new bottom line */ 33. boolean confirm; /* confirm before hitting tame monsters */ 34. boolean debug; /* in debugging mode */ 35. #define wizard flags.debug 36. boolean end_own; /* list all own scores */ 37. boolean explore; /* in exploration mode */ 38. #ifdef OPT_DISPMAP 39. boolean fast_map; /* use optimized, less flexible map display */ 40. #endif 41. #define discover flags.explore 42. boolean female; 43. boolean forcefight; 44. boolean friday13; /* it's Friday the 13th */ 45. boolean help; /* look in data file for info about stuff */ 46. boolean ignintr; /* ignore interrupts */ 47. #ifdef INSURANCE 48. boolean ins_chkpt; /* checkpoint as appropriate */ 49. #endif 50. boolean invlet_constant; /* let objects keep their inventory symbol */ 51. boolean legacy; /* print game entry "story" */ 52. boolean lit_corridor; /* show a dark corr as lit if it is in sight */ 53. boolean made_amulet; 54. boolean mon_moving; /* monsters' turn to move */ 55. boolean move; 56. boolean mv; 57. boolean bypasses; /* bypass flag is set on at least one fobj */ 58. boolean nap; /* `timed_delay' option for display effects */ 59. boolean nopick; /* do not pickup objects (as when running) */ 60. boolean null; /* OK to send nulls to the terminal */ 61. #ifdef MAC 62. boolean page_wait; /* put up a --More-- after a page of messages */ 63. #endif 64. boolean perm_invent; /* keep full inventories up until dismissed */ 65. boolean pickup; /* whether you pickup or move and look */ 66. 67. boolean pushweapon; /* When wielding, push old weapon into second slot */ 68. boolean rest_on_space; /* space means rest */ 69. boolean safe_dog; /* give complete protection to the dog */ 70. #ifdef EXP_ON_BOTL 71. boolean showexp; /* show experience points */ 72. #endif 73. #ifdef SCORE_ON_BOTL 74. boolean showscore; /* show score */ 75. #endif 76. boolean silent; /* whether the bell rings or not */ 77. boolean sortpack; /* sorted inventory */ 78. boolean soundok; /* ok to tell about sounds heard */ 79. boolean sparkle; /* show "resisting" special FX (Scott Bigham) */ 80. boolean standout; /* use standout for --More-- */ 81. boolean time; /* display elapsed 'time' */ 82. boolean tombstone; /* print tombstone */ 83. boolean toptenwin; /* ending list in window instead of stdout */ 84. boolean verbose; /* max battle info */ 85. boolean prayconfirm; /* confirm before praying */ 86. int end_top, end_around; /* describe desired score list */ 87. unsigned ident; /* social security number for each monster */ 88. unsigned moonphase; 89. unsigned long suppress_alert; 90. #define NEW_MOON 0 91. #define FULL_MOON 4 92. unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */ 93. boolean travel; /* find way automatically to u.tx,u.ty */ 94. unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */ 95. /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */ 96. /* 8: travel */ 97. unsigned long warntype; /* warn_of_mon monster type M2 */ 98. int warnlevel; 99. int djinni_count, ghost_count; /* potion effect tuning */ 100. int pickup_burden; /* maximum burden before prompt */ 101. char inv_order[MAXOCLASSES]; 102. char pickup_types[MAXOCLASSES]; 103. #define NUM_DISCLOSURE_OPTIONS 5 104. #define DISCLOSE_PROMPT_DEFAULT_YES 'y' 105. #define DISCLOSE_PROMPT_DEFAULT_NO 'n' 106. #define DISCLOSE_YES_WITHOUT_PROMPT '+' 107. #define DISCLOSE_NO_WITHOUT_PROMPT '-' 108. char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various info 109. upon exit */ 110. char menu_style; /* User interface style setting */ 111. #ifdef AMII_GRAPHICS 112. int numcols; 113. unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */ 114. AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */ 115. #endif 116. 117. /* KMH, role patch -- Variables used during startup. 118. * 119. * If the user wishes to select a role, race, gender, and/or alignment 120. * during startup, the choices should be recorded here. This 121. * might be specified through command-line options, environmental 122. * variables, a popup dialog box, menus, etc. 123. * 124. * These values are each an index into an array. They are not 125. * characters or letters, because that limits us to 26 roles. 126. * They are not booleans, because someday someone may need a neuter 127. * gender. Negative values are used to indicate that the user 128. * hasn't yet specified that particular value. If you determine 129. * that the user wants a random choice, then you should set an 130. * appropriate random value; if you just left the negative value, 131. * the user would be asked again! 132. * 133. * These variables are stored here because the u structure is 134. * cleared during character initialization, and because the 135. * flags structure is restored for saved games. Thus, we can 136. * use the same parameters to build the role entry for both 137. * new and restored games. 138. * 139. * These variables should not be referred to after the character 140. * is initialized or restored (specifically, after role_init() 141. * is called). 142. */ 143. int initrole; /* starting role (index into roles[]) */ 144. int initrace; /* starting race (index into races[]) */ 145. int initgend; /* starting gender (index into genders[]) */ 146. int initalign; /* starting alignment (index into aligns[]) */ 147. int randomall; /* randomly assign everything not specified */ 148. int pantheon; /* deity selection for priest character */ 149. }; 150. 151. /* 152. * Flags that are set each time the game is started. 153. * These are not saved with the game. 154. * 155. */ 156. 157. struct instance_flags { 158. boolean cbreak; /* in cbreak mode, rogue format */ 159. boolean DECgraphics; /* use DEC VT-xxx extended character set */ 160. boolean echo; /* 1 to echo characters */ 161. boolean IBMgraphics; /* use IBM extended character set */ 162. unsigned msg_history; /* hint: # of top lines to save */ 163. boolean num_pad; /* use numbers for movement commands */ 164. boolean news; /* print news */ 165. boolean window_inited; /* true if init_nhwindows() completed */ 166. boolean vision_inited; /* true if vision is ready */ 167. boolean menu_tab_sep; /* Use tabs to separate option menu fields */ 168. boolean menu_requested; /* Flag for overloaded use of 'm' prefix 169. * on some non-move commands */ 170. uchar num_pad_mode; 171. int menu_headings; /* ATR for menu headings */ 172. int purge_monsters; /* # of dead monsters still on fmon list */ 173. int *opt_booldup; /* for duplication of boolean opts in config file */ 174. int *opt_compdup; /* for duplication of compound opts in config file */ 175. uchar bouldersym; /* symbol for boulder display */ 176. boolean travel1; /* first travel step */ 177. coord travelcc; /* coordinates for travel_cache */ 178. #ifdef WIZARD 179. boolean sanity_check; /* run sanity checks */ 180. boolean mon_polycontrol; /* debug: control monster polymorphs */ 181. #endif 182. #ifdef TTY_GRAPHICS 183. char prevmsg_window; /* type of old message window to use */ 184. boolean extmenu; /* extended commands use menu interface */ 185. #endif 186. #ifdef MFLOPPY 187. boolean checkspace; /* check disk space before writing files */ 188. /* (in iflags to allow restore after moving 189. * to >2GB partition) */ 190. #endif 191. #ifdef MICRO 192. boolean BIOS; /* use IBM or ST BIOS calls when appropriate */ 193. #endif 194. #if defined(MICRO) || defined(WIN32) 195. boolean rawio; /* whether can use rawio (IOCTL call) */ 196. #endif 197. #ifdef MAC_GRAPHICS_ENV 198. boolean MACgraphics; /* use Macintosh extended character set, as 199. as defined in the special font HackFont */ 200. unsigned use_stone; /* use the stone ppats */ 201. #endif 202. #if defined(MSDOS) || defined(WIN32) 203. boolean hassound; /* has a sound card */ 204. boolean usesound; /* use the sound card */ 205. boolean usepcspeaker; /* use the pc speaker */ 206. boolean tile_view; 207. boolean over_view; 208. boolean traditional_view; 209. #endif 210. #ifdef MSDOS 211. boolean hasvga; /* has a vga adapter */ 212. boolean usevga; /* use the vga adapter */ 213. boolean grmode; /* currently in graphics mode */ 214. #endif 215. #ifdef LAN_FEATURES 216. boolean lan_mail; /* mail is initialized */ 217. boolean lan_mail_fetched; /* mail is awaiting display */ 218. #endif 219. /* 220. * Window capability support. 221. */ 222. boolean wc_color; /* use color graphics */ 223. boolean wc_hilite_pet; /* hilight pets */ 224. boolean wc_ascii_map; /* show map using traditional ascii */ 225. boolean wc_tiled_map; /* show map using tiles */ 226. boolean wc_preload_tiles; /* preload tiles into memory */ 227. int wc_tile_width; /* tile width */ 228. int wc_tile_height; /* tile height */ 229. char *wc_tile_file; /* name of tile file;overrides default */ 230. boolean wc_inverse; /* use inverse video for some things */ 231. int wc_align_status; /* status win at top|bot|right|left */ 232. int wc_align_message; /* message win at top|bot|right|left */ 233. int wc_vary_msgcount; /* show more old messages at a time */ 234. char *wc_foregrnd_menu; /* points to foregrnd color name for menu win */ 235. char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */ 236. char *wc_foregrnd_message; /* points to foregrnd color name for msg win */ 237. char *wc_backgrnd_message; /* points to backgrnd color name for msg win */ 238. char *wc_foregrnd_status; /* points to foregrnd color name for status win */ 239. char *wc_backgrnd_status; /* points to backgrnd color name for status win */ 240. char *wc_foregrnd_text; /* points to foregrnd color name for text win */ 241. char *wc_backgrnd_text; /* points to backgrnd color name for text win */ 242. char *wc_font_map; /* points to font name for the map win */ 243. char *wc_font_message; /* points to font name for message win */ 244. char *wc_font_status; /* points to font name for status win */ 245. char *wc_font_menu; /* points to font name for menu win */ 246. char *wc_font_text; /* points to font name for text win */ 247. int wc_fontsiz_map; /* font size for the map win */ 248. int wc_fontsiz_message; /* font size for the message window */ 249. int wc_fontsiz_status; /* font size for the status window */ 250. int wc_fontsiz_menu; /* font size for the menu window */ 251. int wc_fontsiz_text; /* font size for text windows */ 252. int wc_scroll_amount; /* scroll this amount at scroll_margin */ 253. int wc_scroll_margin; /* scroll map when this far from 254. the edge */ 255. int wc_map_mode; /* specify map viewing options, mostly 256. for backward compatibility */ 257. int wc_player_selection; /* method of choosing character */ 258. boolean wc_splash_screen; /* display an opening splash screen or not */ 259. boolean wc_popup_dialog; /* put queries in pop up dialogs instead of 260. in the message window */ 261. boolean wc_eight_bit_input; /* allow eight bit input */ 262. boolean wc_mouse_support; /* allow mouse support */ 263. boolean wc2_fullscreen; /* run fullscreen */ 264. boolean wc2_softkeyboard; /* use software keyboard */ 265. boolean wc2_wraptext; /* wrap text */ 266. 267. boolean cmdassist; /* provide detailed assistance for some commands */ 268. boolean obsolete; /* obsolete options can point at this, it isn't used */ 269. /* Items which belong in flags, but are here to allow save compatibility */ 270. boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */ 271. boolean showrace; /* show hero glyph by race rather than by role */ 272. boolean travelcmd; /* allow travel command */ 273. int runmode; /* update screen display during run moves */ 274. #ifdef AUTOPICKUP_EXCEPTIONS 275. struct autopickup_exception *autopickup_exceptions[2]; 276. #define AP_LEAVE 0 277. #define AP_GRAB 1 278. #endif 279. #ifdef WIN32CON 280. #define MAX_ALTKEYHANDLER 25 281. char altkeyhandler[MAX_ALTKEYHANDLER]; 282. #endif 283. }; 284. 285. /* 286. * Old deprecated names 287. */ 288. #ifdef TTY_GRAPHICS 289. #define eight_bit_tty wc_eight_bit_input 290. #endif 291. #ifdef TEXTCOLOR 292. #define use_color wc_color 293. #endif 294. #define hilite_pet wc_hilite_pet 295. #define use_inverse wc_inverse 296. #ifdef MAC_GRAPHICS_ENV 297. #define large_font obsolete 298. #endif 299. #ifdef MAC 300. #define popup_dialog wc_popup_dialog 301. #endif 302. #define preload_tiles wc_preload_tiles 303. 304. extern NEARDATA struct flag flags; 305. extern NEARDATA struct instance_flags iflags; 306. 307. /* runmode options */ 308. #define RUN_TPORT 0 /* don't update display until movement stops */ 309. #define RUN_LEAP 1 /* update display every 7 steps */ 310. #define RUN_STEP 2 /* update display every single step */ 311. #define RUN_CRAWL 3 /* walk w/ extra delay after each update */ 312. 313. #endif /* FLAG_H */