Difference between revisions of "Source:NetHack 3.4.3/include/permonst.h"
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Below is the full text to include/permonst.h from NetHack 3.4.3. To link to a particular line, write [[permonst.h#line123|<nowiki>[[permonst.h#line123]]</nowiki>]], for example. | Below is the full text to include/permonst.h from NetHack 3.4.3. To link to a particular line, write [[permonst.h#line123|<nowiki>[[permonst.h#line123]]</nowiki>]], for example. |
Revision as of 19:19, 31 January 2011
Below is the full text to include/permonst.h from NetHack 3.4.3. To link to a particular line, write [[permonst.h#line123]], for example.
/* SCCS Id: @(#)permonst.h 3.4 1999/07/02 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
#ifndef PERMONST_H
#define PERMONST_H
/* This structure covers all attack forms.
* aatyp is the gross attack type (eg. claw, bite, breath, ...)
* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
* damn is the number of hit dice of damage from the attack.
* damd is the number of sides on each die.
*
* Some attacks can do no points of damage. Additionally, some can
* have special effects *and* do damage as well. If damn and damd
* are set, they may have a special meaning. For example, if set
* for a blinding attack, they determine the amount of time blinded.
*/
struct attack {
uchar aatyp;
uchar adtyp, damn, damd;
};
/* Max # of attacks for any given monster.
*/
#define NATTK 6
/* Weight of a human body
*/
#define WT_HUMAN 1450
#ifndef ALIGN_H
#include "align.h"
#endif
#include "monattk.h"
#include "monflag.h"
struct permonst {
const char *mname; /* full name */
char mlet; /* symbol */
schar mlevel, /* base monster level */
mmove, /* move speed */
ac, /* (base) armor class */
mr; /* (base) magic resistance */
aligntyp maligntyp; /* basic monster alignment */
unsigned short geno; /* creation/geno mask value */
struct attack mattk[NATTK]; /* attacks matrix */
unsigned short cwt, /* weight of corpse */
cnutrit; /* its nutritional value */
short pxlth; /* length of extension */
uchar msound; /* noise it makes (6 bits) */
uchar msize; /* physical size (3 bits) */
uchar mresists; /* resistances */
uchar mconveys; /* conveyed by eating */
unsigned long mflags1, /* boolean bitflags */
mflags2; /* more boolean bitflags */
unsigned short mflags3; /* yet more boolean bitflags */
# ifdef TEXTCOLOR
uchar mcolor; /* color to use */
# endif
};
extern NEARDATA struct permonst
mons[]; /* the master list of monster types */
#define VERY_SLOW 3
#define SLOW_SPEED 9
#define NORMAL_SPEED 12 /* movement rates */
#define FAST_SPEED 15
#define VERY_FAST 24
#define NON_PM PM_PLAYERMON /* "not a monster" */
#define LOW_PM (NON_PM+1) /* first monster in mons[] */
#define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */
/* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
never generated randomly and cannot be polymorphed into */
#endif /* PERMONST_H */