Difference between revisions of "Source:NetHack 3.4.3/include/qt xpms.h"

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m (remove test)
m (moved Source:Qt xpms.h to Source:NetHack 3.4.3/include/qt xpms.h: Moving src to subdirs)
 
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__MIXEDSYNTAXHIGHLIGHT__
 
Below is the full text to include/qt_xpms.h from NetHack 3.4.3. To link to a particular line, write [[qt_xpms.h#line123|<nowiki>[[qt_xpms.h#line123]]</nowiki>]], for example.
 
Below is the full text to include/qt_xpms.h from NetHack 3.4.3. To link to a particular line, write [[qt_xpms.h#line123|<nowiki>[[qt_xpms.h#line123]]</nowiki>]], for example.
 +
 +
These are images in the [[wikipedia:XPM|XPM]] format.  XPM is an image format often used with the X Window System.  XPMs can be edited with some image programs such as [http://www.gimp.org GIMP] and also incorporated into C and C++ programs as source code.
 +
 +
The order of the images in this file is alphabetical rather than functional.  The images were perhaps created in GIMP or something similar, and then strung together as if with "cat *.xpm >qt_xpms.h" to create this file.  See [[List of qt_xpms.h images]] for the images grouped by categories.
 +
 +
The images linked from this page were created by extracting the XPMs and using GIMP to convert them to PNGs, except as noted.
 +
 
  <span id="line1">1.    /* XPM */</span>
 
  <span id="line1">1.    /* XPM */</span>
 
  <span id="line2">2.    static const char *blind_xpm[] = {</span>
 
  <span id="line2">2.    static const char *blind_xpm[] = {</span>
Line 52: Line 60:
 
  <span id="line51">51.  "........................................"</span>
 
  <span id="line51">51.  "........................................"</span>
 
  <span id="line52">52.  };</span>
 
  <span id="line52">52.  };</span>
 +
 +
Icon displayed when the adventurer is [[blindness|blind]].  Appearance: [[image:blind.png]]
 +
 
  <span id="line53">53.  /* XPM */</span>
 
  <span id="line53">53.  /* XPM */</span>
 
  <span id="line54">54.  static const char *cha_xpm[] = {</span>
 
  <span id="line54">54.  static const char *cha_xpm[] = {</span>
Line 113: Line 124:
 
  <span id="line112">112.  "++++++++++++++++++++++++++++++++++++++++"</span>
 
  <span id="line112">112.  "++++++++++++++++++++++++++++++++++++++++"</span>
 
  <span id="line113">113.  };</span>
 
  <span id="line113">113.  };</span>
 +
 +
Icon displayed above the adventurer's [[charisma]] score.  Appearance: [[image:cha.png]]
 +
 
  <span id="line114">114.  /* XPM */</span>
 
  <span id="line114">114.  /* XPM */</span>
 
  <span id="line115">115.  static const char *chaotic_xpm[] = {</span>
 
  <span id="line115">115.  static const char *chaotic_xpm[] = {</span>
Line 169: Line 183:
 
  <span id="line168">168.  "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"</span>
 
  <span id="line168">168.  "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"</span>
 
  <span id="line169">169.  };</span>
 
  <span id="line169">169.  };</span>
 +
 +
Icon displayed to show the adventurer is [[alignment|chaotic]].  Appearance:  [[image:chaotic.png]]
 +
 
  <span id="line170">170.  /* XPM */</span>
 
  <span id="line170">170.  /* XPM */</span>
 
  <span id="line171">171.  static const char *cns_xpm[] = {</span>
 
  <span id="line171">171.  static const char *cns_xpm[] = {</span>
Line 235: Line 252:
 
  <span id="line234">234.  "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"</span>
 
  <span id="line234">234.  "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"</span>
 
  <span id="line235">235.  };</span>
 
  <span id="line235">235.  };</span>
 +
 +
Icon displayed above the adventurer's [[constitution]] score.  Appearance: [[image:cns.png]]
 +
 
  <span id="line236">236.  /* XPM */</span>
 
  <span id="line236">236.  /* XPM */</span>
 
  <span id="line237">237.  static const char *confused_xpm[] = {</span>
 
  <span id="line237">237.  static const char *confused_xpm[] = {</span>
Line 295: Line 315:
 
  <span id="line294">294.  "OOOOOOOOOOOOOOOOOOOOO+%%% $OOOOOOOOOOOOO"</span>
 
  <span id="line294">294.  "OOOOOOOOOOOOOOOOOOOOO+%%% $OOOOOOOOOOOOO"</span>
 
  <span id="line295">295.  };</span>
 
  <span id="line295">295.  };</span>
 +
 +
Icon displayed when the adventurer is [[confusion|confused]].  Appearance: [[image:confused.png]]
 +
 
  <span id="line296">296.  /* XPM */</span>
 
  <span id="line296">296.  /* XPM */</span>
 
  <span id="line297">297.  static const char *dex_xpm[] = {</span>
 
  <span id="line297">297.  static const char *dex_xpm[] = {</span>
Line 361: Line 384:
 
  <span id="line360">360.  "#################O######################"</span>
 
  <span id="line360">360.  "#################O######################"</span>
 
  <span id="line361">361.  };</span>
 
  <span id="line361">361.  };</span>
 +
 +
Icon displayed above the adventurer's [[dexterity]] score.  Appearance: [[image:dex.png]]
 +
 
  <span id="line362">362.  /* XPM */</span>
 
  <span id="line362">362.  /* XPM */</span>
 
  <span id="line363">363.  static const char *ext_enc_xpm[] = {</span>
 
  <span id="line363">363.  static const char *ext_enc_xpm[] = {</span>
Line 421: Line 447:
 
  <span id="line420">420.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line420">420.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line421">421.  };</span>
 
  <span id="line421">421.  };</span>
 +
 +
Icon displayed when the adventurer is [[encumbrance|overtaxed]].  Appearance: [[image:ext_enc.png]]
 +
 
  <span id="line422">422.  /* XPM */</span>
 
  <span id="line422">422.  /* XPM */</span>
 
  <span id="line423">423.  static const char *hallu_xpm[] = {</span>
 
  <span id="line423">423.  static const char *hallu_xpm[] = {</span>
Line 498: Line 527:
 
  <span id="line497">497.  "$$$$$$$$$$$$$$$$$$$$$%$$+$$$$$$$$$$$$$$$"</span>
 
  <span id="line497">497.  "$$$$$$$$$$$$$$$$$$$$$%$$+$$$$$$$$$$$$$$$"</span>
 
  <span id="line498">498.  };</span>
 
  <span id="line498">498.  };</span>
 +
 +
Icon displayed when the adventurer is [[hallucination|hallucinating]].  Appearance: [[image:hallu.png]]
 +
 
  <span id="line499">499.  /* XPM */</span>
 
  <span id="line499">499.  /* XPM */</span>
 
  <span id="line500">500.  static const char *hungry_xpm[] = {</span>
 
  <span id="line500">500.  static const char *hungry_xpm[] = {</span>
Line 560: Line 592:
 
  <span id="line559">559.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line559">559.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line560">560.  };</span>
 
  <span id="line560">560.  };</span>
 +
 +
Icon displayed when the adventurer is [[hunger|hungry]].  Appearance:  [[image:hungry.png]]
 +
 
  <span id="line561">561.  /* XPM */</span>
 
  <span id="line561">561.  /* XPM */</span>
 
  <span id="line562">562.  static const char *hvy_enc_xpm[] = {</span>
 
  <span id="line562">562.  static const char *hvy_enc_xpm[] = {</span>
Line 620: Line 655:
 
  <span id="line619">619.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line619">619.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line620">620.  };</span>
 
  <span id="line620">620.  };</span>
 +
 +
Icon displayed when the adventurer is [[encumbrance|strained]].  Appearance:  [[image:hvy_enc.png]]
 +
 
  <span id="line621">621.  /* XPM */</span>
 
  <span id="line621">621.  /* XPM */</span>
 
  <span id="line622">622.  static const char *int_xpm[] = {</span>
 
  <span id="line622">622.  static const char *int_xpm[] = {</span>
Line 679: Line 717:
 
  <span id="line678">678.  "OOOOOOOOOOOOOOOOOOOOOOOoOOOOOOOOOOOOOOOO"</span>
 
  <span id="line678">678.  "OOOOOOOOOOOOOOOOOOOOOOOoOOOOOOOOOOOOOOOO"</span>
 
  <span id="line679">679.  };</span>
 
  <span id="line679">679.  };</span>
 +
 +
Icon displayed above the adventurer's [[intelligence]] score.  Appearance: [[image:int.png]]
 +
 
  <span id="line680">680.  /* XPM */</span>
 
  <span id="line680">680.  /* XPM */</span>
 
  <span id="line681">681.  static const char *lawful_xpm[] = {</span>
 
  <span id="line681">681.  static const char *lawful_xpm[] = {</span>
Line 736: Line 777:
 
  <span id="line735">735.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line735">735.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line736">736.  };</span>
 
  <span id="line736">736.  };</span>
 +
 +
Icon displayed to show that the adventurer is [[alignment|lawful]].  Appearance: [[image:lawful.png]]
 +
 
  <span id="line737">737.  /* XPM */</span>
 
  <span id="line737">737.  /* XPM */</span>
 
  <span id="line738">738.  static const char *mod_enc_xpm[] = {</span>
 
  <span id="line738">738.  static const char *mod_enc_xpm[] = {</span>
Line 796: Line 840:
 
  <span id="line795">795.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line795">795.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line796">796.  };</span>
 
  <span id="line796">796.  };</span>
 +
 +
Icon displayed when the adventurer is [[encumbrance|stressed]].  Appearance:  [[image:mod_enc.png]]
 +
 
  <span id="line797">797.  /* XPM */</span>
 
  <span id="line797">797.  /* XPM */</span>
 
  <span id="line798">798.  static const char *neutral_xpm[] = {</span>
 
  <span id="line798">798.  static const char *neutral_xpm[] = {</span>
Line 857: Line 904:
 
  <span id="line856">856.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line856">856.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line857">857.  };</span>
 
  <span id="line857">857.  };</span>
 +
 +
Icon displayed to show that the adventurer is [[alignment|neutral]].  Appearance: [[image:neutral.png]]
 +
 
  <span id="line858">858.  /* XPM */</span>
 
  <span id="line858">858.  /* XPM */</span>
 
  <span id="line859">859.  static const char *ovr_enc_xpm[] = {</span>
 
  <span id="line859">859.  static const char *ovr_enc_xpm[] = {</span>
Line 917: Line 967:
 
  <span id="line916">916.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line916">916.  "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line917">917.  };</span>
 
  <span id="line917">917.  };</span>
 +
 +
Icon displayed when the adventurer is [[encumbrance|overloaded]].  Appearance: [[image:ovr_enc.png]]
 +
 
  <span id="line918">918.  /* XPM */</span>
 
  <span id="line918">918.  /* XPM */</span>
 
  <span id="line919">919.  static const char *pet_mark_xpm[] = {</span>
 
  <span id="line919">919.  static const char *pet_mark_xpm[] = {</span>
Line 933: Line 986:
 
  <span id="line932">932.  ".... ..."</span>
 
  <span id="line932">932.  ".... ..."</span>
 
  <span id="line933">933.  };</span>
 
  <span id="line933">933.  };</span>
 +
 +
Image combined with a large monster [[tile]] to mark the monster as a [[pet]].  Appearance: [[image:pet_mark.png]]
 +
 
  <span id="line934">934.  /* XPM */</span>
 
  <span id="line934">934.  /* XPM */</span>
 
  <span id="line935">935.  static const char *pet_mark_small_xpm[] = {</span>
 
  <span id="line935">935.  static const char *pet_mark_small_xpm[] = {</span>
Line 946: Line 1,002:
 
  <span id="line945">945.  "..X.."</span>
 
  <span id="line945">945.  "..X.."</span>
 
  <span id="line946">946.  };</span>
 
  <span id="line946">946.  };</span>
 +
 +
Image combined with a small monster [[tile]] to mark the monster as a [[pet]].  Appearance: [[image:pet_mark_small.png]]
 +
 +
This image is invalid as coded.  Line 937 promises width and height of 5 pixels, but lines 942 through 945 have only four pixel rows.  Qt seems to tolerate this, but GIMP refuses to load this image.
 +
 
  <span id="line947">947.  /* XPM */</span>
 
  <span id="line947">947.  /* XPM */</span>
 
  <span id="line948">948.  static const char *satiated_xpm[] = {</span>
 
  <span id="line948">948.  static const char *satiated_xpm[] = {</span>
Line 1,016: Line 1,077:
 
  <span id="line1015">1015. "########################################"</span>
 
  <span id="line1015">1015. "########################################"</span>
 
  <span id="line1016">1016. };</span>
 
  <span id="line1016">1016. };</span>
 +
 +
Icon displayed when the adventurer is [[hunger|satiated]].  Appearance:  [[image:satiated.png]]
 +
 
  <span id="line1017">1017. /* XPM */</span>
 
  <span id="line1017">1017. /* XPM */</span>
 
  <span id="line1018">1018. static const char *sick_fp_xpm[] = {</span>
 
  <span id="line1018">1018. static const char *sick_fp_xpm[] = {</span>
Line 1,093: Line 1,157:
 
  <span id="line1092">1092. "*****************=*=********************"</span>
 
  <span id="line1092">1092. "*****************=*=********************"</span>
 
  <span id="line1093">1093. };</span>
 
  <span id="line1093">1093. };</span>
 +
 +
Icon displayed when the adventurer suffers from [[disease|food poisoning]].  Appearance: [[image:sick_fp.png]]
 +
 
  <span id="line1094">1094. /* XPM */</span>
 
  <span id="line1094">1094. /* XPM */</span>
 
  <span id="line1095">1095. static const char *sick_il_xpm[] = {</span>
 
  <span id="line1095">1095. static const char *sick_il_xpm[] = {</span>
Line 1,163: Line 1,230:
 
  <span id="line1162">1162. "#################$#$####################"</span>
 
  <span id="line1162">1162. "#################$#$####################"</span>
 
  <span id="line1163">1163. };</span>
 
  <span id="line1163">1163. };</span>
 +
 +
Icon displayed when the adventurer is [[disease|ill]] from a monster attack.  Appearance: [[image:sick_il.png]]
 +
 
  <span id="line1164">1164. /* XPM */</span>
 
  <span id="line1164">1164. /* XPM */</span>
 
  <span id="line1165">1165. static const char *slt_enc_xpm[] = {</span>
 
  <span id="line1165">1165. static const char *slt_enc_xpm[] = {</span>
Line 1,223: Line 1,293:
 
  <span id="line1222">1222. "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line1222">1222. "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"</span>
 
  <span id="line1223">1223. };</span>
 
  <span id="line1223">1223. };</span>
 +
 +
Icon displayed when the adventurer is [[encumbrance|burdened]].  Appearance:  [[image:slt_enc.png]]
 +
 
  <span id="line1224">1224. /* XPM */</span>
 
  <span id="line1224">1224. /* XPM */</span>
 
  <span id="line1225">1225. static const char *str_xpm[] = {</span>
 
  <span id="line1225">1225. static const char *str_xpm[] = {</span>
Line 1,287: Line 1,360:
 
  <span id="line1286">1286. "++++++++++++++++++++++++++++++++++++++++"</span>
 
  <span id="line1286">1286. "++++++++++++++++++++++++++++++++++++++++"</span>
 
  <span id="line1287">1287. };</span>
 
  <span id="line1287">1287. };</span>
 +
 +
Icon displayed above the adventurer's [[strength]] score.  Appearnce: [[image:str.png]]
 +
 
  <span id="line1288">1288. /* XPM */</span>
 
  <span id="line1288">1288. /* XPM */</span>
 
  <span id="line1289">1289. static const char *stunned_xpm[] = {</span>
 
  <span id="line1289">1289. static const char *stunned_xpm[] = {</span>
Line 1,346: Line 1,422:
 
  <span id="line1345">1345. "OOOOOOOOOOOOOOOOOOOOO.X%& $OOOOOOOOOOOOO"</span>
 
  <span id="line1345">1345. "OOOOOOOOOOOOOOOOOOOOO.X%& $OOOOOOOOOOOOO"</span>
 
  <span id="line1346">1346. };</span>
 
  <span id="line1346">1346. };</span>
 +
 +
Icon displayed when the adventurer is [[stunned]].  Appearance:  [[image:stunned.png]]
 +
 
  <span id="line1347">1347. /* XPM */</span>
 
  <span id="line1347">1347. /* XPM */</span>
 
  <span id="line1348">1348. static const char *wis_xpm[] = {</span>
 
  <span id="line1348">1348. static const char *wis_xpm[] = {</span>
Line 1,406: Line 1,485:
 
  <span id="line1405">1405. "oooooooooooooooooooooooooooooooooooooooo"</span>
 
  <span id="line1405">1405. "oooooooooooooooooooooooooooooooooooooooo"</span>
 
  <span id="line1406">1406. };</span>
 
  <span id="line1406">1406. };</span>
 +
 +
Icon displayed above the adventurer's [[wisdom]] score.  Appearance: [[image:wis.png]]
 +
 
[[Category:source code]]
 
[[Category:source code]]

Latest revision as of 19:19, 31 January 2011

Below is the full text to include/qt_xpms.h from NetHack 3.4.3. To link to a particular line, write [[qt_xpms.h#line123]], for example.

These are images in the XPM format. XPM is an image format often used with the X Window System. XPMs can be edited with some image programs such as GIMP and also incorporated into C and C++ programs as source code.

The order of the images in this file is alphabetical rather than functional. The images were perhaps created in GIMP or something similar, and then strung together as if with "cat *.xpm >qt_xpms.h" to create this file. See List of qt_xpms.h images for the images grouped by categories.

The images linked from this page were created by extracting the XPMs and using GIMP to convert them to PNGs, except as noted.

/* XPM */
static const char *blind_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 5 1",
/* colors */
"  c #000000",
". c None",
"X c #909090",
"o c #606060",
"O c #303030",
/* pixels */
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"....ooooooooooooooooooooooooooooooooX...",
"....                                o...",
"....                                o...",
"....                                o...",
"....                                o...",
"......o            ..o            ......",
"......X           O..X           O......",
".......           o...           o......",
".......o          ....o          .......",
"........O        X.....O        X.......",
".........O      X.......O      X........",
"..........o   OX.........o   OX.........",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................"
};

Icon displayed when the adventurer is blind. Appearance: Blind.png

/* XPM */
static const char *cha_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 14 1",
/* colors */
"  c #F85848",
". c #949E9E",
"X c #F8B090",
"o c #E00028",
"O c #D4D4D4",
"+ c None",
"@ c #B0B0B0",
"# c #F82C24",
"$ c #F89E6C",
"% c #FF0000",
"& c #909090",
"* c #FFFFFF",
"= c #CEAA90",
"- c #DADAB6",
/* pixels */
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"+++++++++++++++=#%#=+=#%% ++++++++++++++",
"++++++++++++++ %O%%%#%$$%o%=++++++++++++",
"+++++++++++++# +#%%o%%o%%%%% +++++++++++",
"+++++++++++ %%%%%%%%%%%%%%%%o#=+++++++++",
"+++++++++ o%%%%%%%%%%%%%%%%%%%%# +++++++",
"++++++ #%%%%%%o%%%o%%o%%o%o%%%%%o%o  +++",
"++=#%%o%%%#= =*+**O*+**O*+- = =%%%%#@+++",
"++++ %=++*+*+**O****O****O*O*O*OO%=+++++",
"+++++.%=OO+*O*OO****+****+*O*+O&%=@+++++",
"++++++=%=*OO+**O**O*O**O*O*OO+$%=+++++++",
"+++++++#% +*OOOO****+****@O+*#%=++++++++",
"++++++++#%#*+**+O+OO+O+OOO*O#o#+++++++++",
"+++++++++o% O**+****O****O*#%%=+++++++++",
"+++++++++ %%#O*O****+****+ %o#++++++++++",
"++++++++++o%% XO*O**O*O**#%%%+++++++++++",
"++++++++++ %%%o%$-**+**$%%%%=+++++++++++",
"+++++++++++o%%$X$%%%%%%#= o#++++++++++++",
"++++++++++@ %%%o#O$$+$$$%%%=++++++++++++",
"++++++++++++#o%%%%%%%%o%%%=@++++++++++++",
"+++++++++++++ %%%%%%%%%%o=++++++++++++++",
"+++++++++++++++= &  &  @++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++"
};

Icon displayed above the adventurer's charisma score. Appearance: Cha.png

/* XPM */
static const char *chaotic_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 9 1",
/* colors */
"  c #000000",
". c #5C7A7A",
"X c None",
"o c #B0B0B0",
"O c #909090",
"+ c #788C8C",
"@ c #606060",
"# c #FFFFFF",
"$ c #303030",
/* pixels */
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXX@$     @XXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXX$$+#X$    $XXXXXXXXXX",
"XXXXXXXXXXXXXXXXXX@$#o        @XXXXXXXXX",
"XXXXXXXXXXXXXXXXXX$XX          OXXXXXXXX",
"XXXXXXXXXXXXXXXXX@ #   $@$     $XXXXXXXX",
"XXXXXXXXXXXXXXXXX@.+  $XXXO     @XXXXXXX",
"XXXXXXXXXXXXXXXXX O@  XXXXX@    @XXXXXXX",
"XXXXXXXXXXXXXXXXX @O $XXXXX@$   @XXXXXXX",
"XXXXXXXXXXXXXXXXX O+ @XXXXO++   @XXXXXXX",
"XXXXXXXXXXXXXXXXX @+ $@OXO$#$   XXXXXXXX",
"XXXXXXXXXXXXXXXXX O@  $ @$Xo   $XXXXXXXX",
"XXXXXXXXXXXXXXXXX +O  $X##+   $XXXXXXXXX",
"XXXXXXXXXXXXXXXXX +@         $XXXXXXXXXX",
"XXXXXXXXXXXXXXXXX oO        $XXXXXXXXXXX",
"XXXXXXXXO@@@@@   +#        $XXXXXXXXXXXX",
"XXXXXXO +o########$          $@XXXXXXXXX",
"XXXXXX                     +#+.$XXXXXXXX",
"XXXXXX                       @O @XXXXXXX",
"XXXXXX$        $@    $@@$       @XXXXXXX",
"XXXXXXX@@@@XXXXXX +  @XXXX@$    OXXXXXXX",
"XXXXXXXXXXXXXXXX@ #  @XXXXXXX@@OXXXXXXXX",
"XXXXXXXXXXXXXXXX@.+  @XXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX$O@  XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX @O  XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX #$ @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX #  @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX #  @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX@ #  @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX@ #  OXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX@.X  XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX ++  XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX @+  XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX O@ @XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX +O @XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX    @XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX$   OXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX@@OXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
};

Icon displayed to show the adventurer is chaotic. Appearance: Chaotic.png

/* XPM */
static const char *cns_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 19 1",
/* colors */
"  c #000000",
". c #F85848",
"X c #949E9E",
"o c #F8B090",
"O c #E00028",
"+ c #7C3400",
"@ c None",
"# c #B0B0B0",
"$ c #F82C24",
"% c #F89E6C",
"& c #FF0000",
"* c #B64700",
"= c #909090",
"- c #788C8C",
"; c #606060",
": c #C80050",
"> c #CEAA90",
", c #303030",
"< c #FFB691",
/* pixels */
"@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@.oo.o$ ;@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@>.o.%%O,@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@$oo.o. ,@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@.oo$oo+ =@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@..o&oo$ ,@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@#.o.oo.  =@.$%@@@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o..oo& O.%ooo@@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o.&%o.$oo%O++;@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o.+$%$o<O+   ,@@@@@@@@@@@@",
"@@@@@@@@@@@@@.oo+ $o%O   ;@>.@@@@@@@@@@@",
"@@@@@@@@@@@@@.oo++o%$$ ,@@$.oo@@@@@@@@@@",
"@@@@@@@@@@@@>.oo+Oo$o%.@@$oo..-@@@@@@@@@",
"@@@@@@@@@@@@..o%;.o&%.$..o%O ++>@@@@@@@@",
"@@@@@@@@@@@@>.$O:%o.O::::O* $oooo@@@@@@@",
"@@@@@@@@@@@@::::::$$:OO&OO::oo%.;=@@@@@@",
"@@@@@@@@@@@.::::::::O&&&&&O::++  ,@@@@@@",
"@@@@@@@@@@>:::O&&OO&&&&&&&&::     ;@@@@@",
"@@@@@@@@@@=::O&&&&&O:O&&&&&O:  ,=@@@@@@@",
"@@@@@@@@@@:::&&&&&&&&:&&&&&O:  ;@@@@@@@@",
"@@@@@@@@@@::O&&&&&&&&:&O&&&O:, ;@@@@@@@@",
"@@@@@@@@@@::O&&&&O&O&OO&O&&O:+ ;@@@@@@@@",
"@@@@@@@@@@::&&&O&&&&&O:&&&&O:,  @@@@@@@@",
"@@@@@@@@@@::O&&&&&O&&&:O&O&::+  @@@@@@@@",
"@@@@@@@@@@::O&&O&&&&O&OO&&&::   @@@@@@@@",
"@@@@@@@@@@=::O&&&&O&&&O:&&&::   @@@@@@@@",
"@@@@@@@@@@.:::O&&O&&&&&:&OO::   @@@@@@@@",
"@@@@@@@@@@@:::::&&&&O&O:&&O:,   @@@@@@@@",
"@@@@@@@@@@.>:::::O&&&&&:&&::+  ;@@@@@@@@",
"@@@@@@@@@@>.<::::O&&O&O:&&::   @@@@@@@@@",
"@@@@@@@@@@@.o%,:::O&&&O:&O:,   @@@@@@@@@",
"@@@@@@@@@@@$o.  :::OO&OO&::,  ;@@@@@@@@@",
"@@@@@@@@@@@&o%+ ,::O&OO&O::   =@@@@@@@@@",
"@@@@@@@@@@@.oo+   :::OO:::   ,@@@@@@@@@@",
"@@@@@@@@@@@..oO    +:::::    =@@@@@@@@@@",
"@@@@@@@@@@@@.<.+      ,+,   ,@@@@@@@@@@@",
"@@@@@@@@@@@@Oo<+  @X,      ,@@@@@@@@@@@@",
"@@@@@@@@@@@@.%o$  @@@@@;, ;@@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o., =@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"
};

Icon displayed above the adventurer's constitution score. Appearance: Cns.png

/* XPM */
static const char *confused_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOO.=.+OO=.+O.OO+O+OO.+OOOOOO",
"OOOOOOOOOOO++=====O=====+=O+==++=O+OOOOO",
"OOOOOOOOOOO+=.=====.=++++===OO==+O=+OOOO",
"OOOOOOOOOOO=+===.+=o==o===+&OoO======OOO",
"OOOOOOOO+O+====OO+=o&&&&Oo==o&oO+==+=.O.",
"OOOO+.+=+O==+&&o=oooOo&o&ooo=&oooO==O=+=",
"OOOOOOOO++O===oo=oo&=&o&&oo=o==&o+==++==",
"OOOOOOOO=o.=O====o&OO&o&oo&o&&oo=======O",
"OOOOOOOo===+=O=O=ooO=ooooOOo=o&O=====OOO",
"OOOOOOOOO+==+=======O=oo====O=o=O===+OOO",
"OOOOOOOOO.=#=X=+====O========O======OOOO",
"OOOOOOO.#Xo++.=#%====O==========OO==+OOO",
"OOOOOO+Xo#+#+.#=.==X====+====O=+=+==+OOO",
"OOOOO.+.+O===##.#=X.====oX##===o+OO.OOOO",
"OOOOO#+####O#O##o.#+==#X#O#+...=OOo=+OOO",
"OOOO++#o+#+X++++#.#O.#+#X.#+X+==+OO=oOOO",
"OOOO#+.+..X+.##X++#++#..+XX#+##+..OOOOOO",
"OOOO##....O+#++#+.++#+X+#+#X..+#+#OOOOOO",
"OOOO++#+.+.#+#O+X#X#XX#.++##.#++.X$OOOOO",
"OOOOO#+#+.+++#++.+++##+X###+X+X##+**OOOO",
"OOOOO#..#OO#+.##o###.+..++.+#X+#+#* @OOO",
"OOOOO+#.#O+#+#O.+++.###+##++###+.#* $OOO",
"OOOOOOXX+#+#+#o..X##++#+..##.#+###  *OOO",
"OOOOOOOX#.#X+#+#+#+.#+..+####%XX%%   OOO",
"OOOOOOOO.%%X.#+#+#.++#+#+#+.X++=.%  *OOO",
"OOOOOOOOO.* *##+#+.O####.+XX%%%%#%  $OOO",
"OOOOOOOOOOO.   %X.+.#+++XXX=.+++#X  $OOO",
"OOOOOOOOOOOO.*   %%X..#X%=.####%X*  $OOO",
"OOOOOOOOOOOOOO.$ *XX%%%=.#X%###=*   OOOO",
"OOOOOOOOOOOOOOOOOO+%%%=%%#.+.#=*   @OOOO",
"OOOOOOOOOOOOOOOOOOo=%%%==X##X%*    OOOOO",
"OOOOOOOOOOOOOOOOOOO+X%%%%X=%*     @OOOOO",
"OOOOOOOOOOOOOOOOOOOOX%%%%X      *@OOOOOO",
"OOOOOOOOOOOOOOOOOOOO=%%%X*   *$$OOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO+X%%=  .OOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOX%%%  OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO=%%* $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO=%%% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO+%%% $OOOOOOOOOOOOO"
};

Icon displayed when the adventurer is confused. Appearance: Confused.png

/* XPM */
static const char *dex_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 19 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #F8B090",
"o c #5C7A7A",
"O c #D4D4D4",
"+ c #F87A24",
"@ c #7C3400",
"# c None",
"$ c #B0B0B0",
"% c #F89E6C",
"& c #B64700",
"* c #909090",
"= c #606060",
"- c #CEAA90",
"; c #DADAB6",
": c #303030",
"> c #F86800",
", c #FFB691",
"< c #F88C48",
/* pixels */
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"###############-%-######################",
"##############-%X<-#####################",
"#########-<<-#-%XX+==###################",
"#########%,X< :<,X%@ :##################",
"#########-XX%: @;X%+  *#################",
"##########<,X& :<<%+: :#################",
"######->+#-%%%: <,XX@  #################",
"######%X%@ <,,& @XXX+  :++-#############",
"######-<X+ &,X%:@+<+>:  <X&o############",
"######$<X<@:<<%& <,XX@ @X,@ =###########",
"#######-+%< &,,%:&,XX+ @,X+ :###########",
"####<<-o&,X@:X,,&@,XX< @,X%& :##########",
"####<X%::%%< &,,X:<%X%@:%XX%@ =#########",
"####%%X& <X,&@%<%<%<<%& >+XX+  #########",
"#####+%%@@,X%<,XXXXXXX<:@XXX<: =########",
"####$%XX< <,<XXXXXXXXXX&@,XXX@ :########",
"######+X<&@%%XXX%XXXX%<<><,XX&  ########",
"#####$%<%X@%XXXX<X%XXXX<><%XX<  =#######",
"#######<;X%XXXXX<<<XXX<XX<,XX%@ =#######",
"#######-%+XXXXX%+XXXXXXXX%<,XX@ =#######",
"########<XXXXXX+XX%XXXXXXXX%XX@ =#######",
"########-%XXX%+%XX<XXXXXXXX%XX@  #######",
"#########+,XX+XXXX<,XXXXXXXXXX@  #######",
"#########-<X+%XXXX%,XXXXXXXXXX@  #######",
"##########>,XXXXXX%,XXXXXXXXX%@  #######",
"##########-<XXXXXX<,XXXXXXXXX<   #######",
"###########%%XXXXXX%,,XXXXXXX+   #######",
"############+,XXXXXX<;,,XXXXX@   #######",
"############-+,XXXXXX%%%,XXX%@   #######",
"#############%%XXXXXXXX%<XXXX+  =#######",
"#############$%<XXXXXXXXXXXXX<: =#######",
"##############$-<<XXXXXXXXXXXX&  #######",
"################.&,XXXXXXXXXXX<: =######",
"#################O######################"
};

Icon displayed above the adventurer's dexterity score. Appearance: Dex.png

/* XPM */
static const char *ext_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOO&&&&&&&&&&&&&&&.OOOOOOOOOOOOO",
"OOOOOOOOOOOo==============X*OOOOOOOOOOOO",
"OOOOOOOOOOoO===X====X=====X**OOOOOOOOOOO",
"OOOOOOOOOO&============X===% $OOOOOOOOOO",
"OOOOOOOOOoo======X=========%* OOOOOOOOOO",
"OOOOOOOOOoO===X============X* @OOOOOOOOO",
"OOOOOOOOO&=========X===%%===% $OOOOOOOOO",
"OOOOOOOOoo===     ===%   *==X  OOOOOOOOO",
"OOOOOOOOoO==* %*%*=== *%* *=X* @OOOOOOOO",
"OOOOOOOO&=== %======% ===% ==% $OOOOOOOO",
"OOOOOOOoo==* ======= *===% X=%* OOOOOOOO",
"OOOOOOOoO==%    *%== *==== %=X* @OOOOOOO",
"OOOOOOO&===%%*%*  == %==== *==% $OOOOOOO",
"OOOOOOoo========% %=* ===X X==X  OOOOOOO",
"OOOOOOoO===*====* *=% ===* ===X* @OOOOOO",
"OOOOOO&===*  %*%  X== **% %====% $OOOOOO",
"OOOOOoo===%%    *X===%   *=====%* OOOOOO",
"OOOOOo+========================X* @OOOOO",
"OOOOOo=========================%* $OOOOO",
"OOOOOO=XXX%X%XXXXX%X%XXXX%X%X%X%*  OOOOO",
"OOOOOO.=************************   OOOOO",
"OOOOOOOO                           OOOOO",
"OOOOOOOO.                         @OOOOO",
"OOOOOOOOOOoOOoOOoOOoOoOoOOoOoOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed when the adventurer is overtaxed. Appearance: Ext enc.png

/* XPM */
static const char *hallu_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 30 1",
/* colors */
"  c #F85848",
". c #5C7A7A",
"X c #009100",
"o c #6CFF00",
"O c #E00028",
"+ c #D4D4D4",
"@ c #FF6C00",
"# c #F87A24",
"$ c None",
"% c #B0B0B0",
"& c #F82C24",
"* c #F89E6C",
"= c #FF00FF",
"- c #FF0000",
"; c #B64700",
": c #909090",
"> c #788C8C",
", c #606060",
"< c #406868",
"1 c #C80050",
"2 c #FFFFFF",
"3 c #FFFF00",
"4 c #00B6FF",
"5 c #CEAA90",
"6 c #DADAB6",
"7 c #F86800",
"8 c #FFB691",
"9 c #6C91B6",
"0 c #F88C48",
"q c #0000FF",
/* pixels */
"$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$",
"$$$$$$$$$$$$$$$353333335*$$$$$$$$$$$$$$$",
"$$$$$$$$$$$$*33333333#7@3335$$$$$$$$$$$$",
"$$$$$$$$$65333333333@7777#333*$$$$$$$$$$",
"$$$$$$$$$3333333333377777733333===%$$$$$",
"$$$$$$$533333333333#7777777333%=====$$$$",
"$$$$$$ #3333333333o>7777773330======%$$$",
"$$$$5---O#33333o3944077777333*=======$$$",
"$$$$-----O333333>4444.77333330======%$$$",
"$$$ ---O--;3333344444443333333:====5$$$$",
"$$$ O-----733333444444433333333 ==035$$$",
"$$$3--O--O333333>44444>33333333333333$$$",
"$$533---O33333333944493333#333333333356$",
"$$33867733333o33333:o333333o3333333333$$",
"$532+2233333#333333333333oooo3#3333333%$",
"6522222+33333333333333333oooooo33o3333*$",
"$+22+22263333333o3333333ooooooo333333356",
"662222+2533333333333333#ooooooo33333333$",
"$32+22223333o3#33333o333ooooooo3#333333%",
"$33222233333333333#333333ooooo333333333$",
"$33368333333333333330626*oooo#333333o33%",
"%333335== 33oo333333222223#333333333333$",
"$3333=====:ooooo333+22+2263333333.>o333%",
"$5333=====oooooo33322222223333339444935$",
"$*33 ====>ooooooo3362+222633333.44444>3$",
"$%330====:ooooooo333222+23333334444444$$",
"$$333177 =oooXoo#333*626333333;4444444$$",
"$$53##777&3oooo3333333333333#--,444449$$",
"$$$3;77777#3o333333333333333O---94449$$$",
"$$%*@77777#33333333333333337O----O:o3$$$",
"$$$5777777333  333333333333;---O-O73$$$$",
"$$$$#7777730====#:.,33333333------3$$$$$",
"$$$$$577333=====qqqq<0333333#O---35$$$$$",
"$$$$$%53335====qqqqqq.33o333337735$$$$$$",
"$$$$$$$533 ====qqqqqqq3333333333%$$$$$$$",
"$$$$$$$$%33====qqqqqqq333333333%$$$$$$$$",
"$$$$$$$$$$50===qqqqqq,3333333:$$$$$$$$$$",
"$$$$$$$$$%6%5503,qqq<333#335%$$$$$$$$$$$",
"$$$$$$$$$$$$$%$*53,03335o$%%$$$$$$$$$$$$",
"$$$$$$$$$$$$$$$$$$$$$%$$+$$$$$$$$$$$$$$$"
};

Icon displayed when the adventurer is hallucinating. Appearance: Hallu.png

/* XPM */
static const char *hungry_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 15 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #CEAA90",
"= c #DADAB6",
"- c #303030",
"; c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO========OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOO=============OOOOOOOOOOOOO",
"OO;XX;@OOOOO================OOOOOOOO;XOO",
"OO;%-;$OOOO==================OOOOOOO;XOO",
"OO;-%;$OOO========@$#@========OOOOO+;;$O",
"OO;%-;$OO=======-     -*======*OOOO.;;$O",
"OO;-%;$O======*  @====.$$&=====@OOO.;;$O",
"OO;X%;$O====== -========*@=====*.OO+;;$O",
"OO;;;X$o====* -==========@======$OO;;;$O",
"OO+;;-+o====- =============o====#@O+;;$O",
"OOO;%$O===== @=============&====*$O;;;$O",
"OOO+%OO====@ ==============&=====-OO;;$O",
"OOo;-Oo====$ ==============o&==== OO;;$O",
"OOO+%OO====@ ==============&===== O+;;#O",
"OOO;-Oo====$-==============&&==== O+;;-O",
"OOO;;+O=====$*============&&====* OO;;%+",
"OOO;;$o=====$.============&&====X-OO;;$O",
"OOO;;$O======*.===&======&&=====-$=O;;$O",
"OOO;;$Oo=====.==========&&=====* @O+;;$O",
"OOO;;$OO=======oo=====&&&======$-OOO;;$O",
"OOO;;$OOo=======&o&&&&&&======$ @OOO;;$O",
"OOO;;$OOOO========&=&========* $OOOO;;$O",
"OO+;;$OOOOo=================* -OOOOO#;$O",
"OOO;;$OOOOO=*==============@ -=OOOOO;;$O",
"OOO;;$OOOOOOO+*==========*- $OOOOOOO;;$O",
"OOOX-$OOOOOOOO@X@*====*#- -.OOOOOOOOX-$O",
"OOOOOOOOOOOOOO=*@$-    -$.=OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOO=O==O=O=OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed when the adventurer is hungry. Appearance: Hungry.png

/* XPM */
static const char *hvy_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOO&&&&&&&&&&&&&&&.OOOOOOOOOOOOO",
"OOOOOOOOOOOo==============X*OOOOOOOOOOOO",
"OOOOOOOOOOoO===X====X=====X**OOOOOOOOOOO",
"OOOOOOOOOO&============X===% $OOOOOOOOOO",
"OOOOOOOOOoo===*%====***%===%* OOOOOOOOOO",
"OOOOOOOOOoO==% %===*    %==X* @OOOOOOOOO",
"OOOOOOOOO&===% *==% X==**===% $OOOOOOOOO",
"OOOOOOOOoo===% %==% ===% ===X  OOOOOOOOO",
"OOOOOOOOoO==== *== *==== *==X* @OOOOOOOO",
"OOOOOOOO&===== %== %==== %===% $OOOOOOOO",
"OOOOOOOoo===== *== *==== *===%* OOOOOOOO",
"OOOOOOOoO===== %==% ===* ====X* @OOOOOOO",
"OOOOOOO&===X== *==% X==**=====% $OOOOOOO",
"OOOOOOoo=====   *==*    %=====X  OOOOOOO",
"OOOOOOoO=====*%%X===*%*X======%* @OOOOOO",
"OOOOOOo====================X===* $OOOOOO",
"OOOOOOO=%X%XXXX%XXXXXXXXX%X=%X%   OOOOOO",
"OOOOOOO.=**********************   OOOOOO",
"OOOOOOOOO                         OOOOOO",
"OOOOOOOOO.                       @OOOOOO",
"OOOOOOOOOOOoOOoOoOoOoOoOoOOoOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed when the adventurer is strained. Appearance: Hvy enc.png

/* XPM */
static const char *int_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 12 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #303030",
"* c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOO+#.X.##@#OOOOOOOOOOOOOOOOOO",
"OOOOOOOO+##@X#O++.#+#.##OOOOOOOOOOOOOOOO",
"OOOOOO+#Xo++#X#%#+##o#O#.#+OOOOOOOOOOOOO",
"OOOOO.Xo#+#++##+.XX#..+.+..XOOOOOOOOOOOO",
"OOOO++.+O.+O##+#.X###..OX#.+X+OOOOOOOOOO",
"OOOO#+####O#O##o##+###X#+#+.#..OOOOOOOOO",
"OOO.+#o+#+X++++#.#O+#+#X.#+X++X+OOOOOOOO",
"OOO.+.+..X+.##X++#++#..+XX#+#X+..OOOOOOO",
"OOO##....O+#++#+.++#+X+#+#X..+#+#OOOOOOO",
"OOO++#+.+.#+#O+X#X#XX#.++##.#++.X$OOOOOO",
"OOOO#+#+.+++#++.+++##+X###+X+X##+&&OOOOO",
"OOOO#..#OO#+.##o###.+..++.+#X+#+#& @OOOO",
"OOOO.#.#O+#+#O.+++.###+##++###+.#  $OOOO",
"OOOOOXX+#+#+#o..X##++#+..##.#+###  &OOOO",
"OOOOOOX#.#X+#+#+#+.#+..+####XX%X%   OOOO",
"OOOOOOO.%%X.#+#+#.++#+#+#+.%++*+%  &OOOO",
"OOOOOOOO@& &##+#+.O####.+XXX%%%#%  $OOOO",
"OOOOOOOOOO.   %X.+.#+++XXX*.+++#%  $OOOO",
"OOOOOOOOOOO@&   %%X..#XXX.####%%&  $OOOO",
"OOOOOOOOOOOOO@$ &XX%%%*.#X%###*&   OOOOO",
"OOOOOOOOOOOOOOOOO+%%%*%%#.+.#*&   @OOOOO",
"OOOOOOOOOOOOOOOOOO*%%%*.X##XX&    OOOOOO",
"OOOOOOOOOOOOOOOOOOOX%%%%X*%&     @OOOOOO",
"OOOOOOOOOOOOOOOOOOOX%%%%%      &@OOOOOOO",
"OOOOOOOOOOOOOOOOOOO*%%%X&   &$$OOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO+%%%*  .OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO+*%%%  OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO*%%& $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO*%%% $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO+%%& $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOoOOOOOOOOOOOOOOOO"
};

Icon displayed above the adventurer's intelligence score. Appearance: Int.png

/* XPM */
static const char *lawful_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 10 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #606060",
"$ c #FFFFFF",
"% c #303030",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOo$$$$$$oOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO$$o$$o$$$$$OOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOo$$$$$$$o$$ooOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO$o$$$o$$$$$$$oOOOOOOOO",
"OOOOOOOOOOOOOOOOOo$$$$+ .o$$$$$oOOOOOOOO",
"OOOOOOOOOOOOOOOOOo$$$+%OOOO$o$$$oOOOOOOO",
"OOOOOOOOOOOOOOOOO$$o$X@OOOOo$$$ooOOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$%OOOOOo$$$..OOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$@OOOOo$$oo##OOOOOOO",
"OOOOOOOOOOOOOOOO+$$o$$ooOoo$$$o OOOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$$$$o$$$$o#%OOOOOOOO",
"OOOOOOOOOOOOOOOO+$$o$$o$$$$$o@%OOOOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$$$$$o$o.%OOOOOOOOOO",
"OOOOOOOOOOOOOOOOOo$$$o$$oo@#%OOOOOOOOOOO",
"OOOOOOOOoooooo$$$$$$$$$$$% %OOOOOOOOOOOO",
"OOOOOOO$$$$$$$$$$$$o$$o$$$$$$$oOOOOOOOOO",
"OOOOOO$$$$$$$$$o$$$$$$$$$$$$o$$oOOOOOOOO",
"OOOOOO$$o$ooooo##+o$$+##@oo$$$$$oOOOOOOO",
"OOOOOOo$$#%    %#$$$+%##%%#ooo$O#OOOOOOO",
"OOOOOOOo@##OOOOO+$$$##OOOO#%%##%@OOOOOOO",
"OOOOOOOOOOOOOOOOo$$$##OOOOOOO##@OOOOOOOO",
"OOOOOOOOOOOOOOOOo$$o##OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$$oo OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO+$$$o OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$$$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$o$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$$$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$o%@OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$o OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$oo OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$$o OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$$##OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$##OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$o##OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$# @OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO.#@OOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed to show that the adventurer is lawful. Appearance: Lawful.png

/* XPM */
static const char *mod_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOo&&&&&&&&&oXOOOOOOOOOOOOOOO",
"OOOOOOOOOOOO+&=========X%@OOOOOOOOOOOOOO",
"OOOOOOOOOOOOO&=====X====% @OOOOOOOOOOOOO",
"OOOOOOOOOOOOoO==X=======X* OOOOOOOOOOOOO",
"OOOOOOOOOOOO&====*%*%*===* $OOOOOOOOOOOO",
"OOOOOOOOOOO+&===X     ===% *OOOOOOOOOOOO",
"OOOOOOOOOOOoO===**=======X* OOOOOOOOOOOO",
"OOOOOOOOOOO&===% %=======X% $OOOOOOOOOOO",
"OOOOOOOOOOO&===% %*%%=====% *OOOOOOOOOOO",
"OOOOOOOOOOoO===*      ====X* OOOOOOOOOOO",
"OOOOOOOOOO&=========* X===X% $OOOOOOOOOO",
"OOOOOOOOO+&=========% *====% *OOOOOOOOOO",
"OOOOOOOOOoO===% %===  %====%* OOOOOOOOOO",
"OOOOOOOOO&====*      *==X===% $OOOOOOOOO",
"OOOOOOOOO&======*%*%X=======% *OOOOOOOOO",
"OOOOOOOOOo==X===============%  OOOOOOOOO",
"OOOOOOOOO=XXXXXXXXXX%X%X%X%%%  $OOOOOOOO",
"OOOOOOOOOO=%****************   $OOOOOOOO",
"OOOOOOOOOOO$                   $OOOOOOOO",
"OOOOOOOOOOOO*                 *OOOOOOOOO",
"OOOOOOOOOOOOOoOOoOoOoOoOoOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed when the adventurer is stressed. Appearance: Mod enc.png

/* XPM */
static const char *neutral_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 14 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #00B6FF",
"= c #303030",
"- c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO.------.OOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO-+O&o.-----OOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+-&o--------.OOOOOOOOO",
"OOOOOOOOOOOOOOOOOO-oo----------+OOOOOOOO",
"OOOOOOOOOOOOOOOOO+-&--% #-------OOOOOOOO",
"OOOOOOOOOOOOOOOOO-OO-X=OOO.-----+OOOOOOO",
"OOOOOOOOOOOOOOOOO-oO-%#OOOO.-----OOOOOOO",
"OOOOOOOOOOOOOOOOO--O-=OOOOO+---X#OOOOOOO",
"OOOOOOOOOOOOOOOOO-oO-XOOOO+OO--=$OOOOOOO",
"OOOOOOOOOOOOOOOOO-OO--++OO-&--- OOOOOOOO",
"OOOOOOOOOOOOOOOOO-OO-----+oo--%=OOOOOOOO",
"OOOOOOOOOOOOOOOOO--O--+o&&o--%=OOOOOOOOO",
"OOOOOOOOOOOOOOOOO-oo*-------%=OOOOOOOOOO",
"OOOOOOOOOOOOOOOOO-oO------%%=OOOOOOOOOOO",
"OOOOOOOO+.+-+.---O&------= =OOOOOOOOOOOO",
"OOOOOO+-oo&&&&&&&&------------.OOOOOOOOO",
"OOOOOO---------------X-----O&Oo-OOOOOOOO",
"OOOOOO---------%=%---%%=%----OO-.OOOOOOO",
"OOOOOO---==    =%---%=%%===----%XOOOOOOO",
"OOOOOOO-#$%OOOOOO-+-%$OOOO%===%=@OOOOOOO",
"OOOOOOOOOOOOOOOO.-&-=%OOOOOOO%%#OOOOOOOO",
"OOOOOOOOOOOOOOOo-O+-%$OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-oO- OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-OO- OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-&-%%OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-&-%$OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-&-=$OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO--o-%$OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO+-&- .OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-Oo- OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-OO- OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-oO- OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-OO%%OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-o-%$OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO---%$OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO--% #OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOX$@OOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed to show that the adventurer is neutral. Appearance: Neutral.png

/* XPM */
static const char *ovr_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOoO+=+OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOo=#===+OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo=.OO@X=OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo#OO* #X @OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO+=.XX+=#* @OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO+=O=.=OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOO#.=+OO@ $OOOOOOOOOOOOOO",
"OOOOOOOOOooooooooo&O.#+#XooooOOOOOOOOOOO",
"OOOOOOOOO&OOoOoOoOOOOOOOOOoO%@OOOOOOOOOO",
"OOOOOOOOoO==================X*@OOOOOOOOO",
"OOOOOOOO&===================X% @OOOOOOOO",
"OOOOOOOO&==%*%*%*%*%*%*%*%*==% *OOOOOOOO",
"OOOOOOOoO==%*%%*%%*%%*%*%*%==X* OOOOOOOO",
"OOOOOOO&======================* $OOOOOOO",
"OOOOOO+&===                ===% *OOOOOOO",
"OOOOOOoO======================X* OOOOOOO",
"OOOOOO&=======================X% $OOOOOO",
"OOOOOOo========================% *OOOOOO",
"OOOOOoO===*%X=====%%======%%===X* OOOOOO",
"OOOOO&==%    %==%   *====    %==* $OOOOO",
"OOOOO&== *==**== **% *=X% %%* ==% *OOOOO",
"OOOOoO==%%==* =* ===% == %=== %=X* OOOOO",
"OOOO&=======% =**===% %X %X==* =X% $OOOO",
"OOOO&======% %= %==== %% ====* ==% *OOOO",
"OOOoO=====% *== *==== %* ====% ==X* OOOO",
"OOO&====XX *===**===% X% X=== *===* $OOO",
"OO+&====X *====* ===% == *=== %===% *OOO",
"OOoO===%  %*%*== *** %==% %** ====X* OOO",
"OO&====%      ==X   *====*   %====X% $OO",
"OO&================================% *OO",
"OOo===X============================%  OO",
"OO=XXXXXXXXXXXX%XXXX%X%X%XXXXX%X%X%%  $O",
"OOO=%******************************   $O",
"OOOO$                                 $O",
"OOOOO*                               *OO",
"OOOOOOOOOOoOOoOOoOOoOOoOOoOOoOOoOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed when the adventurer is overloaded. Appearance: Ovr enc.png

/* XPM */
static const char *pet_mark_xpm[] = {
/* width height ncolors chars_per_pixel */
"8 7 2 1",
/* colors */
". c None",
"  c #FF0000",
/* pixels */
"........",
"..  .  .",
".       ",
".       ",
"..     .",
"...   ..",
".... ..."
};

Image combined with a large monster tile to mark the monster as a pet. Appearance: Pet mark.png

/* XPM */
static const char *pet_mark_small_xpm[] = {
/* width height ncolors chars_per_pixel */
"5 5 2 1",
/* colors */
". c None",
"X c #FF0000",
/* pixels */
".X.X.",
"XXXXX",
".XXX.",
"..X.."
};

Image combined with a small monster tile to mark the monster as a pet. Appearance: Pet mark small.png

This image is invalid as coded. Line 937 promises width and height of 5 pixels, but lines 942 through 945 have only four pixel rows. Qt seems to tolerate this, but GIMP refuses to load this image.

/* XPM */
static const char *satiated_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 23 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #F8B090",
"o c #5C7A7A",
"O c #D4D4D4",
"+ c #F87A24",
"@ c #7C3400",
"# c None",
"$ c #B0B0B0",
"% c #F89E6C",
"& c #914700",
"* c #B64700",
"= c #909090",
"- c #788C8C",
"; c #606060",
": c #406868",
"> c #FFFFFF",
", c #CEAA90",
"< c #DADAB6",
"1 c #303030",
"2 c #FFB691",
"3 c #6C91B6",
"4 c #F88C48",
/* pixels */
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"################<<<<<<<<################",
"##############<<<<<<<<<<$#$$$###########",
"############<<<<<<<<<<$:31:3:###########",
"###########<<<<<<%42<<#:3:133-##########",
"##########<<<<<%<<;;=o$131:33;##########",
"#########<<<<<<,1     ::31:33;,#########",
"########<<<<<<,  =<<<<.13:133;<=########",
"########<<<%2, 1<<<<<<#333:33;<,=#######",
"#######<<<<X$ 1<<422<<<33313--<<;#######",
"#######<<<<<1 <<<<<%<<<#31333;<<-=######",
"#######<<<<< -<<+%,%<<%<31.3-;<<,;######",
"#######<<<2- <<<+&<%<2+<3o<33o<<<1######",
"######O<<<%; <<<&,4=4%<<-o<3-=<<< ######",
"#######<<<%; <2+4,&*,,,<3o<33o<<< ######",
"######<<<<<-1<<<<,4<4<<<.;<3-1<<< ######",
"#######<<<<<;,<<4,,4X<<#3-<33o<<, ######",
"######O<<<<<;.<<<,&%<2<$3:>3-=<<o1######",
"#######<<<<<<=,<<<<<<4<#31>33;<<@o######",
"#######O<<<<<,#<<<<<<<<.3:<3-;<, =######",
"########<<<<2<<<<<<<<<>#31<33o<11#######",
"########O<<<<44<>O>>>>>#3:<3.;- =#######",
"##########<<<4<<<<><><<$3:<331 ;<#######",
"##########<<<<<<<%2<<<<$3:<33 1#########",
"###########O,<<<<<<<<<<#31<331##########",
"#############.<<<<<<<<<$3:133;##########",
"##############=;=,<<<<,o  1;;=##########",
"###############<=;1    1;=##############",
"#################<#<O#<#################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################"
};

Icon displayed when the adventurer is satiated. Appearance: Satiated.png

/* XPM */
static const char *sick_fp_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 30 1",
/* colors */
"  c #F85848",
". c #949E9E",
"X c #F8B090",
"o c #5C7A7A",
"O c #009100",
"+ c #6CFF00",
"@ c #E00028",
"# c #D4D4D4",
"$ c #FF6C00",
"% c #F87A24",
"& c #7C3400",
"* c None",
"= c #B0B0B0",
"- c #F89E6C",
"; c #FF0000",
": c #914700",
"> c #B64700",
", c #909090",
"< c #788C8C",
"1 c #606060",
"2 c #406868",
"3 c #FFFFFF",
"4 c #CEAA90",
"5 c #DADAB6",
"6 c #303030",
"7 c #F86800",
"8 c #FFB691",
"9 c #6C91B6",
"0 c #F88C48",
"q c #0000FF",
/* pixels */
"****************************************",
"*************#333333333#****************",
"***********##33333#333333#**************",
"**********#33333#33333#33*==************",
"*********#33##33-;-3#3333399************",
"********#33#33#3-@ 33333#33=.***********",
"********#3*#33-;;;;;-33333#99***********",
"*******#3*3333-;;;;@ 33#333#9=**********",
"*******#333#33#3-;-33#*##33399**********",
"******#3#3333333-@-#333#9933*9=*********",
"******#333#33#3333333#333*9999=*********",
"******#333333333#3#33333333*999*********",
"******#3#33#33333333#33#3333#9=*********",
"******#333334>&&:&&>::44,3#33#9*********",
"******#33*::&41OOO6:4O 0::4433=*********",
"******#3:>,0:O0O1O+O:O<O4-:-:1#*********",
"******#0&>XO,O+2+OOo4<+1104:>:#*********",
"******.&:1OOO,14X2O48:O80,440:,*********",
"******4::>OOO%8-X4O4%O,84+O0X&>=********",
"******.::>,O 99*X+<$,+.o*1O4&0:*********",
"******>:0&4O5qq9#10OO3qq9,+X:1:*********",
"****=>,,::,O4qq9X+O>O-qq9O2X0,>*********",
"******4:>OOOO48882OOOO+4OOO07*4*********",
"******4*,4OO+OXX3O<OOOOOOOO:-***********",
"********0><OO1+O,+1+2OOOOOO%4=**********",
"********47+OO1O12O:<14OO1OO7=***********",
"*********-11OO+,+<1004OOOO:-************",
"**********:OOOOOO-+,4O+OOO%4************",
"**********04O4O,-OOOOO<OOO>5************",
"*********=0%,OO,>:>>O +1OO4*************",
"**********=%+OO:::1:::6+:7**************",
"***********7&OO:O+O,O1OO+1**************",
"***********40OO,O4:OOO11O<5*************",
"**********=4 +O1O2+O2+O0O***************",
"************72O+1+21-OOO%5**************",
"************0%1OOOO+O+174***************",
"*************%%O,OO1407-=***************",
"**************-$>%0%:74*****************",
"****************54044*=*****************",
"*****************=*=********************"
};

Icon displayed when the adventurer suffers from food poisoning. Appearance: Sick fp.png

/* XPM */
static const char *sick_il_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 23 1",
/* colors */
"  c #F85848",
". c #949E9E",
"X c #F8B090",
"o c #E00028",
"O c #D4D4D4",
"+ c #F87A24",
"@ c #7C3400",
"# c None",
"$ c #B0B0B0",
"% c #F89E6C",
"& c #FF0000",
"* c #914700",
"= c #B64700",
"- c #909090",
"; c #606060",
": c #FFFFFF",
"> c #CEAA90",
", c #DADAB6",
"< c #F86800",
"1 c #FFB691",
"2 c #6C91B6",
"3 c #F88C48",
"4 c #0000FF",
/* pixels */
"########################################",
"#############O:::::::::O################",
"###########OO:::::O::::::O##############",
"##########O:::::O:::::O::#$$############",
"#########O::OO::%&%:O:::::22############",
"########O::O::O:%o :::::O::$.###########",
"########O:#O::%&&&&&%:::::O22###########",
"#######O:#::::%&&&&o ::O:::O2$##########",
"#######O:::O::O:%&%::O#OO:::22##########",
"######O:O:::::::%o%O:::O22::#2$#########",
"######O:::O::O:::::::O:::#2222$#########",
"######O:::::::::O:O::::::::#222#########",
"######O:O::O::::::::O::O::::O2$#########",
"######O:::::>=@@=**=**>>-:O::O2#########",
"######O::#**@3>%* ;=>=3;<@>>::$#########",
"######O:** >=>XXXX1X >>+>%*%*;O#########",
"######O3@*,X%XXXXXXX>X%XX >*=*O#########",
"######.@@3XXXXXXXXXXXXXXX>X>3*-#########",
"######>***>X% >XXXXX3XXXXXX%>*=>########",
"######.***>  22#XXX<%X22#XXX@+;#########",
"######=*3@X>O442OXX<X:442OXX=;=#########",
"####$=--;=X1,442XXX<X1442XXX3-*#########",
"######>==%XX11111O1+%X111XX%<#>#########",
"######.,;XXXXXX1O1X%3XXXXX%+3###########",
"########3=XXXXXX:XXXXXXXXX+<>$##########",
"########>+XXXXXX%-3->XXXX%+<############",
"#########%3XXXXXX>- -%XXX%<%$###########",
"#########$<XXXXXX%X%XXXX%3<>############",
"##########+%XXXXXXXXXXXX%+<#############",
"##########%3XXX>=****3XX%<%#############",
"##########>+XXX**=3-*@3>3+##############",
"###########<%XX >XX%X;%X3+##############",
"###########%3XX>XX++XXXX<%$#############",
"##########$>+XXXXXXXXXXX<###############",
"############<%XXXXXXXXX3+###############",
"###########$%+XXXXXXXX%<>###############",
"#############++XXXXXX%<%$###############",
"#############$%<<3333<%#################",
"#################%3>>$##################",
"#################$#$####################"
};

Icon displayed when the adventurer is ill from a monster attack. Appearance: Sick il.png

/* XPM */
static const char *slt_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO&&&&&&&X @OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo======X*OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOoO======X**OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOO&====X===% $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOoo==%* %==%* OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOoO=%  %  =X* @OOOOOOOOOOOOO",
"OOOOOOOOOOOOO&==**==% %=% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOoo==%%==* %=X  OOOOOOOOOOOOO",
"OOOOOOOOOOOOoO=====* X==X* @OOOOOOOOOOOO",
"OOOOOOOOOOOO&=====* %====% $OOOOOOOOOOOO",
"OOOOOOOOOOOoo====  X=====%* OOOOOOOOOOOO",
"OOOOOOOOOOOo+===* *%*%%==X* @OOOOOOOOOOO",
"OOOOOOOOOOO&====      %===% $OOOOOOOOOOO",
"OOOOOOOOOOO&==============%  OOOOOOOOOOO",
"OOOOOOOOOOO==============X%  @OOOOOOOOOO",
"OOOOOOOOOOO+%%%%%%%%%%%%%%   $OOOOOOOOOO",
"OOOOOOOOOOOOO%               $OOOOOOOOOO",
"OOOOOOOOOOOOO@               @OOOOOOOOOO",
"OOOOOOOOOOOOOO@$$$$$$$$$$$$$@OOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};

Icon displayed when the adventurer is burdened. Appearance: Slt enc.png

/* XPM */
static const char *str_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 17 1",
/* colors */
"  c #000000",
". c #F8B090",
"X c #5C7A7A",
"o c #F87A24",
"O c #7C3400",
"+ c None",
"@ c #B0B0B0",
"# c #F89E6C",
"$ c #B64700",
"% c #909090",
"& c #606060",
"* c #CEAA90",
"= c #DADAB6",
"- c #303030",
"; c #F86800",
": c #FFB691",
"> c #F88C48",
/* pixels */
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"+++++++++++++++++++*>*>#++++++++++++++++",
"++++++++++++++++*#o>..*#o*++++++++++++++",
"+++++++++++++++o#.#>.....o++++++++++++++",
"+++++++++++++++;>;#.o.>..#$X++++++++++++",
"+++++++++++++++o#>.o.>:...o  %++++++++++",
"++++++++++++++o##>>#o##>..#O -++++++++++",
"++++++++++++++>#.oo#>..>...O  ++++++++++",
"++++++++++++++*o##.>>;o#...o  ++++++++++",
"+++++++++++++++*;o#........>- &+++++++++",
"+++++++++++++++++#>>;o......O -+++++++++",
"+++++++++++++++++@+@+o>.....$  +++++++++",
"+++++++++++++++++++++*;.#...>- %++++++++",
"++++++++++++++++++++++;>o....$ &++++++++",
"++++++++++++++++++++++#>>....>- %+++++++",
"+++++++++++++++++++++++;#>....; -+++++++",
"+++++++++++++++++++++++o#>....>O %++++++",
"+++++++++++++++++++++++*>o.....; -++++++",
"+++++++++++++#>**+++++++;#.....>O %+++++",
"+o#+++++++*o;>>>>o#+++++o##.....; -+++++",
"+:#o*++++oo#..*..*>;*+++#>#.....>O %++++",
"+:=#o#+*;>.:==:....#;*++@o.......; &++++",
"+::..>;o#.=::::......o*++;.......>O ++++",
"+.....#o.:.=:.........o#+;........$ ++++",
"+......#o..:...........#o;>.......o &+++",
"+........#..............*>o......:o- +++",
"+..................#o>#...#o.......O +++",
"+...............>o>#.......#>......O &++",
"+..................................o -++",
"+..................................>  ++",
"+..................................>  ++",
"+.................................#$  &+",
"+................................>$   &+",
"+..#>$o>#..............#>;>>>oOOO-    ++",
"+...#O  OOOOO$>>>>>>>$OO             %++",
"+...o                            -&&++++",
"+..#O                     -&&%++++++++++",
"++++++++++++++++++++++++++++++++++++++++"
};

Icon displayed above the adventurer's strength score. Appearnce: Str.png

/* XPM */
static const char *stunned_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 12 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #303030",
"* c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOO&$OOOO@OOO@@OO@OOOOOOOOOOOOO",
"OOOOOOOOOOO@& $OO@&&$$@ O@$$OOOOOOOOOOOO",
"OOOOOOOOOOOO$$ @@@$  &&OOO@$OOOOOOOOOOOO",
"OOOOOOOOOOOOO@@&$$$$&O$OO$O &@O@OOOOOOOO",
"OOOOOO@@@@@@OO@$$O$&$@@OO&  &&$O&OOOOOOO",
"OOOOOO&&&& & $ &&@$ &O@$& &&&$ & $OOOOOO",
"OOOOOO$&OO &&&$ $$    $&  $$&$&&&OOOOOOO",
"OOOOOO@@O@$  &+ #       &O$$  $$&O@OOOOO",
"OOOOOOOO@X%$ %&   %%    & &&  $$@@@@OOOO",
"OOOOOOO+$$@+     &%%%&%&   &  &@OOO&&OOO",
"OOOOOO.Xo%+      &&%%%%%&& &   OO@$&&OOO",
"OOOOO++ $$&&$     && %&%%&    &O@&$&OOOO",
"OOOOO####$ X&&& &&     &%&   &    &&OOOO",
"OOOO++#.+## $&# %& &       &     &$ OOOO",
"OOOO#+++.@&%&& &#&%&   &       $ @OOOOOO",
"OOOO##....#+$#@%#& $%$&@&$$% & X##$@OOOO",
"OOOO.+#+.+@#+#+$&$X#%&%.+& %&#++.$&OOOOO",
"OOOOO#+#+.+++#$$%&++&X+X#&#+&+&##+ &OOOO",
"OOOOO#..#OO#+@%#o##X.@..++.+$&+#+#& @OOO",
"OOOOO+#.#O+#+#O@++@$$##+##++###+.#& $OOO",
"OOOOOOXX+#+#+#o.@%&$++#+..##.#+###  &OOO",
"OOOOOOOX#.#X+#+#+##&#+..+####%XX%%   OOO",
"OOOOOOOO+%%X.#+#+#.++#+#+#+.X++*.%  &OOO",
"OOOOOOOOO@& &##+#+.O####.+XX%%%%#%  $OOO",
"OOOOOOOOOOO.   %X.+.#+++XXX*.+++#X  $OOO",
"OOOOOOOOOOOO@&   %%X..#X%#.####%X&  $OOO",
"OOOOOOOOOOOOOO@$ &XX%%%*.#X%###*&   OOOO",
"OOOOOOOOOOOOOOOOOO+%%%*%%#.+.#*&   @OOOO",
"OOOOOOOOOOOOOOOOOOO*%%%**X##X%&    OOOOO",
"OOOOOOOOOOOOOOOOOOOOX%%%%X*X&     @OOOOO",
"OOOOOOOOOOOOOOOOOOOOX%%%%X      &@OOOOOO",
"OOOOOOOOOOOOOOOOOOOO*%%%X&   &$$OOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO+X%%*  @OOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOX%%&  OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO*%%% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO*%%% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO.X%& $OOOOOOOOOOOOO"
};

Icon displayed when the adventurer is stunned. Appearance: Stunned.png

/* XPM */
static const char *wis_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
"  c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c None",
"O c #B0B0B0",
"+ c #909090",
"@ c #788C8C",
"# c #606060",
"$ c #406868",
"% c #FFFFFF",
"& c #303030",
"* c #6C91B6",
"= c #0000FF",
/* pixels */
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooo+#& &#oooooooooooooooooooo",
"oooooooooooo+&       #oooooooooooooooooo",
"ooooooooooo+  &====&& &ooooooooooooooooo",
"oooooooooo+ &==&  ===%& +ooooooooooooooo",
"ooooooooo+&%===   ===%%o&&oooooooooooooo",
"oooooooo.&%%===&  ===%o&   #+ooooooooooo",
"oooo&###&&%%*=======$#&ooo#&  #+oooooooo",
"ooooo###o+&X$=====& #oo##oooo+######oooo",
"oooooooooooo######@oo##ooooooooooooooooo",
"oooooooooooooOoOoOo##ooooooooooooooooooo",
"ooooooooooooooooo+#+ooo+&#oooooooooooooo",
"ooooooooooooooooooooooo#oooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo"
};

Icon displayed above the adventurer's wisdom score. Appearance: Wis.png