Difference between revisions of "Source:NetHack 3.4.3/include/qt xpms.h"
Ray Chason (talk | contribs) (Description of XPM; links to images converted to PNG) |
m (moved Source:Qt xpms.h to Source:NetHack 3.4.3/include/qt xpms.h: Moving src to subdirs) |
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(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | __MIXEDSYNTAXHIGHLIGHT__ | ||
Below is the full text to include/qt_xpms.h from NetHack 3.4.3. To link to a particular line, write [[qt_xpms.h#line123|<nowiki>[[qt_xpms.h#line123]]</nowiki>]], for example. | Below is the full text to include/qt_xpms.h from NetHack 3.4.3. To link to a particular line, write [[qt_xpms.h#line123|<nowiki>[[qt_xpms.h#line123]]</nowiki>]], for example. | ||
− | These are images in the [[wikipedia:XPM|XPM]] format. XPM is an image format often used with the X Window System. XPMs can be edited with some image programs such as [http://www.gimp.org | + | These are images in the [[wikipedia:XPM|XPM]] format. XPM is an image format often used with the X Window System. XPMs can be edited with some image programs such as [http://www.gimp.org GIMP] and also incorporated into C and C++ programs as source code. |
− | The order of the images in this file is alphabetical rather than functional. The images were perhaps created in | + | The order of the images in this file is alphabetical rather than functional. The images were perhaps created in GIMP or something similar, and then strung together as if with "cat *.xpm >qt_xpms.h" to create this file. See [[List of qt_xpms.h images]] for the images grouped by categories. |
− | The images linked from this page were created by extracting the XPMs and using | + | The images linked from this page were created by extracting the XPMs and using GIMP to convert them to PNGs, except as noted. |
<span id="line1">1. /* XPM */</span> | <span id="line1">1. /* XPM */</span> | ||
Line 182: | Line 183: | ||
<span id="line168">168. "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"</span> | <span id="line168">168. "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"</span> | ||
<span id="line169">169. };</span> | <span id="line169">169. };</span> | ||
− | |||
Icon displayed to show the adventurer is [[alignment|chaotic]]. Appearance: [[image:chaotic.png]] | Icon displayed to show the adventurer is [[alignment|chaotic]]. Appearance: [[image:chaotic.png]] | ||
+ | <span id="line170">170. /* XPM */</span> | ||
<span id="line171">171. static const char *cns_xpm[] = {</span> | <span id="line171">171. static const char *cns_xpm[] = {</span> | ||
<span id="line172">172. /* width height ncolors chars_per_pixel */</span> | <span id="line172">172. /* width height ncolors chars_per_pixel */</span> | ||
Line 251: | Line 252: | ||
<span id="line234">234. "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"</span> | <span id="line234">234. "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"</span> | ||
<span id="line235">235. };</span> | <span id="line235">235. };</span> | ||
− | |||
Icon displayed above the adventurer's [[constitution]] score. Appearance: [[image:cns.png]] | Icon displayed above the adventurer's [[constitution]] score. Appearance: [[image:cns.png]] | ||
+ | <span id="line236">236. /* XPM */</span> | ||
<span id="line237">237. static const char *confused_xpm[] = {</span> | <span id="line237">237. static const char *confused_xpm[] = {</span> | ||
<span id="line238">238. /* width height ncolors chars_per_pixel */</span> | <span id="line238">238. /* width height ncolors chars_per_pixel */</span> | ||
Line 1,004: | Line 1,005: | ||
Image combined with a small monster [[tile]] to mark the monster as a [[pet]]. Appearance: [[image:pet_mark_small.png]] | Image combined with a small monster [[tile]] to mark the monster as a [[pet]]. Appearance: [[image:pet_mark_small.png]] | ||
− | This image is invalid as coded. Line 937 promises width and height of 5 pixels, but lines 942 through 945 have only four pixel rows. Qt seems to tolerate this, but | + | This image is invalid as coded. Line 937 promises width and height of 5 pixels, but lines 942 through 945 have only four pixel rows. Qt seems to tolerate this, but GIMP refuses to load this image. |
<span id="line947">947. /* XPM */</span> | <span id="line947">947. /* XPM */</span> |
Latest revision as of 19:19, 31 January 2011
Below is the full text to include/qt_xpms.h from NetHack 3.4.3. To link to a particular line, write [[qt_xpms.h#line123]], for example.
These are images in the XPM format. XPM is an image format often used with the X Window System. XPMs can be edited with some image programs such as GIMP and also incorporated into C and C++ programs as source code.
The order of the images in this file is alphabetical rather than functional. The images were perhaps created in GIMP or something similar, and then strung together as if with "cat *.xpm >qt_xpms.h" to create this file. See List of qt_xpms.h images for the images grouped by categories.
The images linked from this page were created by extracting the XPMs and using GIMP to convert them to PNGs, except as noted.
/* XPM */
static const char *blind_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 5 1",
/* colors */
" c #000000",
". c None",
"X c #909090",
"o c #606060",
"O c #303030",
/* pixels */
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"....ooooooooooooooooooooooooooooooooX...",
".... o...",
".... o...",
".... o...",
".... o...",
"......o ..o ......",
"......X O..X O......",
"....... o... o......",
".......o ....o .......",
"........O X.....O X.......",
".........O X.......O X........",
"..........o OX.........o OX.........",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................",
"........................................"
};
Icon displayed when the adventurer is blind. Appearance:
/* XPM */
static const char *cha_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 14 1",
/* colors */
" c #F85848",
". c #949E9E",
"X c #F8B090",
"o c #E00028",
"O c #D4D4D4",
"+ c None",
"@ c #B0B0B0",
"# c #F82C24",
"$ c #F89E6C",
"% c #FF0000",
"& c #909090",
"* c #FFFFFF",
"= c #CEAA90",
"- c #DADAB6",
/* pixels */
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"+++++++++++++++=#%#=+=#%% ++++++++++++++",
"++++++++++++++ %O%%%#%$$%o%=++++++++++++",
"+++++++++++++# +#%%o%%o%%%%% +++++++++++",
"+++++++++++ %%%%%%%%%%%%%%%%o#=+++++++++",
"+++++++++ o%%%%%%%%%%%%%%%%%%%%# +++++++",
"++++++ #%%%%%%o%%%o%%o%%o%o%%%%%o%o +++",
"++=#%%o%%%#= =*+**O*+**O*+- = =%%%%#@+++",
"++++ %=++*+*+**O****O****O*O*O*OO%=+++++",
"+++++.%=OO+*O*OO****+****+*O*+O&%=@+++++",
"++++++=%=*OO+**O**O*O**O*O*OO+$%=+++++++",
"+++++++#% +*OOOO****+****@O+*#%=++++++++",
"++++++++#%#*+**+O+OO+O+OOO*O#o#+++++++++",
"+++++++++o% O**+****O****O*#%%=+++++++++",
"+++++++++ %%#O*O****+****+ %o#++++++++++",
"++++++++++o%% XO*O**O*O**#%%%+++++++++++",
"++++++++++ %%%o%$-**+**$%%%%=+++++++++++",
"+++++++++++o%%$X$%%%%%%#= o#++++++++++++",
"++++++++++@ %%%o#O$$+$$$%%%=++++++++++++",
"++++++++++++#o%%%%%%%%o%%%=@++++++++++++",
"+++++++++++++ %%%%%%%%%%o=++++++++++++++",
"+++++++++++++++= & & @++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++"
};
Icon displayed above the adventurer's charisma score. Appearance:
/* XPM */
static const char *chaotic_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 9 1",
/* colors */
" c #000000",
". c #5C7A7A",
"X c None",
"o c #B0B0B0",
"O c #909090",
"+ c #788C8C",
"@ c #606060",
"# c #FFFFFF",
"$ c #303030",
/* pixels */
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXX@$ @XXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXX$$+#X$ $XXXXXXXXXX",
"XXXXXXXXXXXXXXXXXX@$#o @XXXXXXXXX",
"XXXXXXXXXXXXXXXXXX$XX OXXXXXXXX",
"XXXXXXXXXXXXXXXXX@ # $@$ $XXXXXXXX",
"XXXXXXXXXXXXXXXXX@.+ $XXXO @XXXXXXX",
"XXXXXXXXXXXXXXXXX O@ XXXXX@ @XXXXXXX",
"XXXXXXXXXXXXXXXXX @O $XXXXX@$ @XXXXXXX",
"XXXXXXXXXXXXXXXXX O+ @XXXXO++ @XXXXXXX",
"XXXXXXXXXXXXXXXXX @+ $@OXO$#$ XXXXXXXX",
"XXXXXXXXXXXXXXXXX O@ $ @$Xo $XXXXXXXX",
"XXXXXXXXXXXXXXXXX +O $X##+ $XXXXXXXXX",
"XXXXXXXXXXXXXXXXX +@ $XXXXXXXXXX",
"XXXXXXXXXXXXXXXXX oO $XXXXXXXXXXX",
"XXXXXXXXO@@@@@ +# $XXXXXXXXXXXX",
"XXXXXXO +o########$ $@XXXXXXXXX",
"XXXXXX +#+.$XXXXXXXX",
"XXXXXX @O @XXXXXXX",
"XXXXXX$ $@ $@@$ @XXXXXXX",
"XXXXXXX@@@@XXXXXX + @XXXX@$ OXXXXXXX",
"XXXXXXXXXXXXXXXX@ # @XXXXXXX@@OXXXXXXXX",
"XXXXXXXXXXXXXXXX@.+ @XXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX$O@ XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX @O XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX #$ @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX # @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX # @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX@ # @XXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX@ # OXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX@.X XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX ++ XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX @+ XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX O@ @XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX +O @XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX @XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXX$ OXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX@@OXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
};
Icon displayed to show the adventurer is chaotic. Appearance:
/* XPM */
static const char *cns_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 19 1",
/* colors */
" c #000000",
". c #F85848",
"X c #949E9E",
"o c #F8B090",
"O c #E00028",
"+ c #7C3400",
"@ c None",
"# c #B0B0B0",
"$ c #F82C24",
"% c #F89E6C",
"& c #FF0000",
"* c #B64700",
"= c #909090",
"- c #788C8C",
"; c #606060",
": c #C80050",
"> c #CEAA90",
", c #303030",
"< c #FFB691",
/* pixels */
"@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@.oo.o$ ;@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@>.o.%%O,@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@$oo.o. ,@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@.oo$oo+ =@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@..o&oo$ ,@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@#.o.oo. =@.$%@@@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o..oo& O.%ooo@@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o.&%o.$oo%O++;@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o.+$%$o<O+ ,@@@@@@@@@@@@",
"@@@@@@@@@@@@@.oo+ $o%O ;@>.@@@@@@@@@@@",
"@@@@@@@@@@@@@.oo++o%$$ ,@@$.oo@@@@@@@@@@",
"@@@@@@@@@@@@>.oo+Oo$o%.@@$oo..-@@@@@@@@@",
"@@@@@@@@@@@@..o%;.o&%.$..o%O ++>@@@@@@@@",
"@@@@@@@@@@@@>.$O:%o.O::::O* $oooo@@@@@@@",
"@@@@@@@@@@@@::::::$$:OO&OO::oo%.;=@@@@@@",
"@@@@@@@@@@@.::::::::O&&&&&O::++ ,@@@@@@",
"@@@@@@@@@@>:::O&&OO&&&&&&&&:: ;@@@@@",
"@@@@@@@@@@=::O&&&&&O:O&&&&&O: ,=@@@@@@@",
"@@@@@@@@@@:::&&&&&&&&:&&&&&O: ;@@@@@@@@",
"@@@@@@@@@@::O&&&&&&&&:&O&&&O:, ;@@@@@@@@",
"@@@@@@@@@@::O&&&&O&O&OO&O&&O:+ ;@@@@@@@@",
"@@@@@@@@@@::&&&O&&&&&O:&&&&O:, @@@@@@@@",
"@@@@@@@@@@::O&&&&&O&&&:O&O&::+ @@@@@@@@",
"@@@@@@@@@@::O&&O&&&&O&OO&&&:: @@@@@@@@",
"@@@@@@@@@@=::O&&&&O&&&O:&&&:: @@@@@@@@",
"@@@@@@@@@@.:::O&&O&&&&&:&OO:: @@@@@@@@",
"@@@@@@@@@@@:::::&&&&O&O:&&O:, @@@@@@@@",
"@@@@@@@@@@.>:::::O&&&&&:&&::+ ;@@@@@@@@",
"@@@@@@@@@@>.<::::O&&O&O:&&:: @@@@@@@@@",
"@@@@@@@@@@@.o%,:::O&&&O:&O:, @@@@@@@@@",
"@@@@@@@@@@@$o. :::OO&OO&::, ;@@@@@@@@@",
"@@@@@@@@@@@&o%+ ,::O&OO&O:: =@@@@@@@@@",
"@@@@@@@@@@@.oo+ :::OO::: ,@@@@@@@@@@",
"@@@@@@@@@@@..oO +::::: =@@@@@@@@@@",
"@@@@@@@@@@@@.<.+ ,+, ,@@@@@@@@@@@",
"@@@@@@@@@@@@Oo<+ @X, ,@@@@@@@@@@@@",
"@@@@@@@@@@@@.%o$ @@@@@;, ;@@@@@@@@@@@@@",
"@@@@@@@@@@@@@.o., =@@@@@@@@@@@@@@@@@@@@@",
"@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"
};
Icon displayed above the adventurer's constitution score. Appearance:
/* XPM */
static const char *confused_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOO.=.+OO=.+O.OO+O+OO.+OOOOOO",
"OOOOOOOOOOO++=====O=====+=O+==++=O+OOOOO",
"OOOOOOOOOOO+=.=====.=++++===OO==+O=+OOOO",
"OOOOOOOOOOO=+===.+=o==o===+&OoO======OOO",
"OOOOOOOO+O+====OO+=o&&&&Oo==o&oO+==+=.O.",
"OOOO+.+=+O==+&&o=oooOo&o&ooo=&oooO==O=+=",
"OOOOOOOO++O===oo=oo&=&o&&oo=o==&o+==++==",
"OOOOOOOO=o.=O====o&OO&o&oo&o&&oo=======O",
"OOOOOOOo===+=O=O=ooO=ooooOOo=o&O=====OOO",
"OOOOOOOOO+==+=======O=oo====O=o=O===+OOO",
"OOOOOOOOO.=#=X=+====O========O======OOOO",
"OOOOOOO.#Xo++.=#%====O==========OO==+OOO",
"OOOOOO+Xo#+#+.#=.==X====+====O=+=+==+OOO",
"OOOOO.+.+O===##.#=X.====oX##===o+OO.OOOO",
"OOOOO#+####O#O##o.#+==#X#O#+...=OOo=+OOO",
"OOOO++#o+#+X++++#.#O.#+#X.#+X+==+OO=oOOO",
"OOOO#+.+..X+.##X++#++#..+XX#+##+..OOOOOO",
"OOOO##....O+#++#+.++#+X+#+#X..+#+#OOOOOO",
"OOOO++#+.+.#+#O+X#X#XX#.++##.#++.X$OOOOO",
"OOOOO#+#+.+++#++.+++##+X###+X+X##+**OOOO",
"OOOOO#..#OO#+.##o###.+..++.+#X+#+#* @OOO",
"OOOOO+#.#O+#+#O.+++.###+##++###+.#* $OOO",
"OOOOOOXX+#+#+#o..X##++#+..##.#+### *OOO",
"OOOOOOOX#.#X+#+#+#+.#+..+####%XX%% OOO",
"OOOOOOOO.%%X.#+#+#.++#+#+#+.X++=.% *OOO",
"OOOOOOOOO.* *##+#+.O####.+XX%%%%#% $OOO",
"OOOOOOOOOOO. %X.+.#+++XXX=.+++#X $OOO",
"OOOOOOOOOOOO.* %%X..#X%=.####%X* $OOO",
"OOOOOOOOOOOOOO.$ *XX%%%=.#X%###=* OOOO",
"OOOOOOOOOOOOOOOOOO+%%%=%%#.+.#=* @OOOO",
"OOOOOOOOOOOOOOOOOOo=%%%==X##X%* OOOOO",
"OOOOOOOOOOOOOOOOOOO+X%%%%X=%* @OOOOO",
"OOOOOOOOOOOOOOOOOOOOX%%%%X *@OOOOOO",
"OOOOOOOOOOOOOOOOOOOO=%%%X* *$$OOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO+X%%= .OOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOX%%% OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO=%%* $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO=%%% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO+%%% $OOOOOOOOOOOOO"
};
Icon displayed when the adventurer is confused. Appearance:
/* XPM */
static const char *dex_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 19 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #F8B090",
"o c #5C7A7A",
"O c #D4D4D4",
"+ c #F87A24",
"@ c #7C3400",
"# c None",
"$ c #B0B0B0",
"% c #F89E6C",
"& c #B64700",
"* c #909090",
"= c #606060",
"- c #CEAA90",
"; c #DADAB6",
": c #303030",
"> c #F86800",
", c #FFB691",
"< c #F88C48",
/* pixels */
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"###############-%-######################",
"##############-%X<-#####################",
"#########-<<-#-%XX+==###################",
"#########%,X< :<,X%@ :##################",
"#########-XX%: @;X%+ *#################",
"##########<,X& :<<%+: :#################",
"######->+#-%%%: <,XX@ #################",
"######%X%@ <,,& @XXX+ :++-#############",
"######-<X+ &,X%:@+<+>: <X&o############",
"######$<X<@:<<%& <,XX@ @X,@ =###########",
"#######-+%< &,,%:&,XX+ @,X+ :###########",
"####<<-o&,X@:X,,&@,XX< @,X%& :##########",
"####<X%::%%< &,,X:<%X%@:%XX%@ =#########",
"####%%X& <X,&@%<%<%<<%& >+XX+ #########",
"#####+%%@@,X%<,XXXXXXX<:@XXX<: =########",
"####$%XX< <,<XXXXXXXXXX&@,XXX@ :########",
"######+X<&@%%XXX%XXXX%<<><,XX& ########",
"#####$%<%X@%XXXX<X%XXXX<><%XX< =#######",
"#######<;X%XXXXX<<<XXX<XX<,XX%@ =#######",
"#######-%+XXXXX%+XXXXXXXX%<,XX@ =#######",
"########<XXXXXX+XX%XXXXXXXX%XX@ =#######",
"########-%XXX%+%XX<XXXXXXXX%XX@ #######",
"#########+,XX+XXXX<,XXXXXXXXXX@ #######",
"#########-<X+%XXXX%,XXXXXXXXXX@ #######",
"##########>,XXXXXX%,XXXXXXXXX%@ #######",
"##########-<XXXXXX<,XXXXXXXXX< #######",
"###########%%XXXXXX%,,XXXXXXX+ #######",
"############+,XXXXXX<;,,XXXXX@ #######",
"############-+,XXXXXX%%%,XXX%@ #######",
"#############%%XXXXXXXX%<XXXX+ =#######",
"#############$%<XXXXXXXXXXXXX<: =#######",
"##############$-<<XXXXXXXXXXXX& #######",
"################.&,XXXXXXXXXXX<: =######",
"#################O######################"
};
Icon displayed above the adventurer's dexterity score. Appearance:
/* XPM */
static const char *ext_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOO&&&&&&&&&&&&&&&.OOOOOOOOOOOOO",
"OOOOOOOOOOOo==============X*OOOOOOOOOOOO",
"OOOOOOOOOOoO===X====X=====X**OOOOOOOOOOO",
"OOOOOOOOOO&============X===% $OOOOOOOOOO",
"OOOOOOOOOoo======X=========%* OOOOOOOOOO",
"OOOOOOOOOoO===X============X* @OOOOOOOOO",
"OOOOOOOOO&=========X===%%===% $OOOOOOOOO",
"OOOOOOOOoo=== ===% *==X OOOOOOOOO",
"OOOOOOOOoO==* %*%*=== *%* *=X* @OOOOOOOO",
"OOOOOOOO&=== %======% ===% ==% $OOOOOOOO",
"OOOOOOOoo==* ======= *===% X=%* OOOOOOOO",
"OOOOOOOoO==% *%== *==== %=X* @OOOOOOO",
"OOOOOOO&===%%*%* == %==== *==% $OOOOOOO",
"OOOOOOoo========% %=* ===X X==X OOOOOOO",
"OOOOOOoO===*====* *=% ===* ===X* @OOOOOO",
"OOOOOO&===* %*% X== **% %====% $OOOOOO",
"OOOOOoo===%% *X===% *=====%* OOOOOO",
"OOOOOo+========================X* @OOOOO",
"OOOOOo=========================%* $OOOOO",
"OOOOOO=XXX%X%XXXXX%X%XXXX%X%X%X%* OOOOO",
"OOOOOO.=************************ OOOOO",
"OOOOOOOO OOOOO",
"OOOOOOOO. @OOOOO",
"OOOOOOOOOOoOOoOOoOOoOoOoOOoOoOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed when the adventurer is overtaxed. Appearance:
/* XPM */
static const char *hallu_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 30 1",
/* colors */
" c #F85848",
". c #5C7A7A",
"X c #009100",
"o c #6CFF00",
"O c #E00028",
"+ c #D4D4D4",
"@ c #FF6C00",
"# c #F87A24",
"$ c None",
"% c #B0B0B0",
"& c #F82C24",
"* c #F89E6C",
"= c #FF00FF",
"- c #FF0000",
"; c #B64700",
": c #909090",
"> c #788C8C",
", c #606060",
"< c #406868",
"1 c #C80050",
"2 c #FFFFFF",
"3 c #FFFF00",
"4 c #00B6FF",
"5 c #CEAA90",
"6 c #DADAB6",
"7 c #F86800",
"8 c #FFB691",
"9 c #6C91B6",
"0 c #F88C48",
"q c #0000FF",
/* pixels */
"$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$",
"$$$$$$$$$$$$$$$353333335*$$$$$$$$$$$$$$$",
"$$$$$$$$$$$$*33333333#7@3335$$$$$$$$$$$$",
"$$$$$$$$$65333333333@7777#333*$$$$$$$$$$",
"$$$$$$$$$3333333333377777733333===%$$$$$",
"$$$$$$$533333333333#7777777333%=====$$$$",
"$$$$$$ #3333333333o>7777773330======%$$$",
"$$$$5---O#33333o3944077777333*=======$$$",
"$$$$-----O333333>4444.77333330======%$$$",
"$$$ ---O--;3333344444443333333:====5$$$$",
"$$$ O-----733333444444433333333 ==035$$$",
"$$$3--O--O333333>44444>33333333333333$$$",
"$$533---O33333333944493333#333333333356$",
"$$33867733333o33333:o333333o3333333333$$",
"$532+2233333#333333333333oooo3#3333333%$",
"6522222+33333333333333333oooooo33o3333*$",
"$+22+22263333333o3333333ooooooo333333356",
"662222+2533333333333333#ooooooo33333333$",
"$32+22223333o3#33333o333ooooooo3#333333%",
"$33222233333333333#333333ooooo333333333$",
"$33368333333333333330626*oooo#333333o33%",
"%333335== 33oo333333222223#333333333333$",
"$3333=====:ooooo333+22+2263333333.>o333%",
"$5333=====oooooo33322222223333339444935$",
"$*33 ====>ooooooo3362+222633333.44444>3$",
"$%330====:ooooooo333222+23333334444444$$",
"$$333177 =oooXoo#333*626333333;4444444$$",
"$$53##777&3oooo3333333333333#--,444449$$",
"$$$3;77777#3o333333333333333O---94449$$$",
"$$%*@77777#33333333333333337O----O:o3$$$",
"$$$5777777333 333333333333;---O-O73$$$$",
"$$$$#7777730====#:.,33333333------3$$$$$",
"$$$$$577333=====qqqq<0333333#O---35$$$$$",
"$$$$$%53335====qqqqqq.33o333337735$$$$$$",
"$$$$$$$533 ====qqqqqqq3333333333%$$$$$$$",
"$$$$$$$$%33====qqqqqqq333333333%$$$$$$$$",
"$$$$$$$$$$50===qqqqqq,3333333:$$$$$$$$$$",
"$$$$$$$$$%6%5503,qqq<333#335%$$$$$$$$$$$",
"$$$$$$$$$$$$$%$*53,03335o$%%$$$$$$$$$$$$",
"$$$$$$$$$$$$$$$$$$$$$%$$+$$$$$$$$$$$$$$$"
};
Icon displayed when the adventurer is hallucinating. Appearance:
/* XPM */
static const char *hungry_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 15 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #CEAA90",
"= c #DADAB6",
"- c #303030",
"; c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO========OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOO=============OOOOOOOOOOOOO",
"OO;XX;@OOOOO================OOOOOOOO;XOO",
"OO;%-;$OOOO==================OOOOOOO;XOO",
"OO;-%;$OOO========@$#@========OOOOO+;;$O",
"OO;%-;$OO=======- -*======*OOOO.;;$O",
"OO;-%;$O======* @====.$$&=====@OOO.;;$O",
"OO;X%;$O====== -========*@=====*.OO+;;$O",
"OO;;;X$o====* -==========@======$OO;;;$O",
"OO+;;-+o====- =============o====#@O+;;$O",
"OOO;%$O===== @=============&====*$O;;;$O",
"OOO+%OO====@ ==============&=====-OO;;$O",
"OOo;-Oo====$ ==============o&==== OO;;$O",
"OOO+%OO====@ ==============&===== O+;;#O",
"OOO;-Oo====$-==============&&==== O+;;-O",
"OOO;;+O=====$*============&&====* OO;;%+",
"OOO;;$o=====$.============&&====X-OO;;$O",
"OOO;;$O======*.===&======&&=====-$=O;;$O",
"OOO;;$Oo=====.==========&&=====* @O+;;$O",
"OOO;;$OO=======oo=====&&&======$-OOO;;$O",
"OOO;;$OOo=======&o&&&&&&======$ @OOO;;$O",
"OOO;;$OOOO========&=&========* $OOOO;;$O",
"OO+;;$OOOOo=================* -OOOOO#;$O",
"OOO;;$OOOOO=*==============@ -=OOOOO;;$O",
"OOO;;$OOOOOOO+*==========*- $OOOOOOO;;$O",
"OOOX-$OOOOOOOO@X@*====*#- -.OOOOOOOOX-$O",
"OOOOOOOOOOOOOO=*@$- -$.=OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOO=O==O=O=OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed when the adventurer is hungry. Appearance:
/* XPM */
static const char *hvy_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOO&&&&&&&&&&&&&&&.OOOOOOOOOOOOO",
"OOOOOOOOOOOo==============X*OOOOOOOOOOOO",
"OOOOOOOOOOoO===X====X=====X**OOOOOOOOOOO",
"OOOOOOOOOO&============X===% $OOOOOOOOOO",
"OOOOOOOOOoo===*%====***%===%* OOOOOOOOOO",
"OOOOOOOOOoO==% %===* %==X* @OOOOOOOOO",
"OOOOOOOOO&===% *==% X==**===% $OOOOOOOOO",
"OOOOOOOOoo===% %==% ===% ===X OOOOOOOOO",
"OOOOOOOOoO==== *== *==== *==X* @OOOOOOOO",
"OOOOOOOO&===== %== %==== %===% $OOOOOOOO",
"OOOOOOOoo===== *== *==== *===%* OOOOOOOO",
"OOOOOOOoO===== %==% ===* ====X* @OOOOOOO",
"OOOOOOO&===X== *==% X==**=====% $OOOOOOO",
"OOOOOOoo===== *==* %=====X OOOOOOO",
"OOOOOOoO=====*%%X===*%*X======%* @OOOOOO",
"OOOOOOo====================X===* $OOOOOO",
"OOOOOOO=%X%XXXX%XXXXXXXXX%X=%X% OOOOOO",
"OOOOOOO.=********************** OOOOOO",
"OOOOOOOOO OOOOOO",
"OOOOOOOOO. @OOOOOO",
"OOOOOOOOOOOoOOoOoOoOoOoOoOOoOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed when the adventurer is strained. Appearance:
/* XPM */
static const char *int_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 12 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #303030",
"* c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOO+#.X.##@#OOOOOOOOOOOOOOOOOO",
"OOOOOOOO+##@X#O++.#+#.##OOOOOOOOOOOOOOOO",
"OOOOOO+#Xo++#X#%#+##o#O#.#+OOOOOOOOOOOOO",
"OOOOO.Xo#+#++##+.XX#..+.+..XOOOOOOOOOOOO",
"OOOO++.+O.+O##+#.X###..OX#.+X+OOOOOOOOOO",
"OOOO#+####O#O##o##+###X#+#+.#..OOOOOOOOO",
"OOO.+#o+#+X++++#.#O+#+#X.#+X++X+OOOOOOOO",
"OOO.+.+..X+.##X++#++#..+XX#+#X+..OOOOOOO",
"OOO##....O+#++#+.++#+X+#+#X..+#+#OOOOOOO",
"OOO++#+.+.#+#O+X#X#XX#.++##.#++.X$OOOOOO",
"OOOO#+#+.+++#++.+++##+X###+X+X##+&&OOOOO",
"OOOO#..#OO#+.##o###.+..++.+#X+#+#& @OOOO",
"OOOO.#.#O+#+#O.+++.###+##++###+.# $OOOO",
"OOOOOXX+#+#+#o..X##++#+..##.#+### &OOOO",
"OOOOOOX#.#X+#+#+#+.#+..+####XX%X% OOOO",
"OOOOOOO.%%X.#+#+#.++#+#+#+.%++*+% &OOOO",
"OOOOOOOO@& &##+#+.O####.+XXX%%%#% $OOOO",
"OOOOOOOOOO. %X.+.#+++XXX*.+++#% $OOOO",
"OOOOOOOOOOO@& %%X..#XXX.####%%& $OOOO",
"OOOOOOOOOOOOO@$ &XX%%%*.#X%###*& OOOOO",
"OOOOOOOOOOOOOOOOO+%%%*%%#.+.#*& @OOOOO",
"OOOOOOOOOOOOOOOOOO*%%%*.X##XX& OOOOOO",
"OOOOOOOOOOOOOOOOOOOX%%%%X*%& @OOOOOO",
"OOOOOOOOOOOOOOOOOOOX%%%%% &@OOOOOOO",
"OOOOOOOOOOOOOOOOOOO*%%%X& &$$OOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO+%%%* .OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO+*%%% OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO*%%& $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO*%%% $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO+%%& $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOoOOOOOOOOOOOOOOOO"
};
Icon displayed above the adventurer's intelligence score. Appearance:
/* XPM */
static const char *lawful_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 10 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #606060",
"$ c #FFFFFF",
"% c #303030",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOo$$$$$$oOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO$$o$$o$$$$$OOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOo$$$$$$$o$$ooOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO$o$$$o$$$$$$$oOOOOOOOO",
"OOOOOOOOOOOOOOOOOo$$$$+ .o$$$$$oOOOOOOOO",
"OOOOOOOOOOOOOOOOOo$$$+%OOOO$o$$$oOOOOOOO",
"OOOOOOOOOOOOOOOOO$$o$X@OOOOo$$$ooOOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$%OOOOOo$$$..OOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$@OOOOo$$oo##OOOOOOO",
"OOOOOOOOOOOOOOOO+$$o$$ooOoo$$$o OOOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$$$$o$$$$o#%OOOOOOOO",
"OOOOOOOOOOOOOOOO+$$o$$o$$$$$o@%OOOOOOOOO",
"OOOOOOOOOOOOOOOOO$$$$$$$$o$o.%OOOOOOOOOO",
"OOOOOOOOOOOOOOOOOo$$$o$$oo@#%OOOOOOOOOOO",
"OOOOOOOOoooooo$$$$$$$$$$$% %OOOOOOOOOOOO",
"OOOOOOO$$$$$$$$$$$$o$$o$$$$$$$oOOOOOOOOO",
"OOOOOO$$$$$$$$$o$$$$$$$$$$$$o$$oOOOOOOOO",
"OOOOOO$$o$ooooo##+o$$+##@oo$$$$$oOOOOOOO",
"OOOOOOo$$#% %#$$$+%##%%#ooo$O#OOOOOOO",
"OOOOOOOo@##OOOOO+$$$##OOOO#%%##%@OOOOOOO",
"OOOOOOOOOOOOOOOOo$$$##OOOOOOO##@OOOOOOOO",
"OOOOOOOOOOOOOOOOo$$o##OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$$oo OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO+$$$o OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$$$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$o$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO$$$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$$##OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$o%@OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$o OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$oo OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$$o OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$$##OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$$##OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO$$o##OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo$# @OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO.#@OOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed to show that the adventurer is lawful. Appearance:
/* XPM */
static const char *mod_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOo&&&&&&&&&oXOOOOOOOOOOOOOOO",
"OOOOOOOOOOOO+&=========X%@OOOOOOOOOOOOOO",
"OOOOOOOOOOOOO&=====X====% @OOOOOOOOOOOOO",
"OOOOOOOOOOOOoO==X=======X* OOOOOOOOOOOOO",
"OOOOOOOOOOOO&====*%*%*===* $OOOOOOOOOOOO",
"OOOOOOOOOOO+&===X ===% *OOOOOOOOOOOO",
"OOOOOOOOOOOoO===**=======X* OOOOOOOOOOOO",
"OOOOOOOOOOO&===% %=======X% $OOOOOOOOOOO",
"OOOOOOOOOOO&===% %*%%=====% *OOOOOOOOOOO",
"OOOOOOOOOOoO===* ====X* OOOOOOOOOOO",
"OOOOOOOOOO&=========* X===X% $OOOOOOOOOO",
"OOOOOOOOO+&=========% *====% *OOOOOOOOOO",
"OOOOOOOOOoO===% %=== %====%* OOOOOOOOOO",
"OOOOOOOOO&====* *==X===% $OOOOOOOOO",
"OOOOOOOOO&======*%*%X=======% *OOOOOOOOO",
"OOOOOOOOOo==X===============% OOOOOOOOO",
"OOOOOOOOO=XXXXXXXXXX%X%X%X%%% $OOOOOOOO",
"OOOOOOOOOO=%**************** $OOOOOOOO",
"OOOOOOOOOOO$ $OOOOOOOO",
"OOOOOOOOOOOO* *OOOOOOOOO",
"OOOOOOOOOOOOOoOOoOoOoOoOoOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed when the adventurer is stressed. Appearance:
/* XPM */
static const char *neutral_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 14 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #00B6FF",
"= c #303030",
"- c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO.------.OOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOO-+O&o.-----OOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+-&o--------.OOOOOOOOO",
"OOOOOOOOOOOOOOOOOO-oo----------+OOOOOOOO",
"OOOOOOOOOOOOOOOOO+-&--% #-------OOOOOOOO",
"OOOOOOOOOOOOOOOOO-OO-X=OOO.-----+OOOOOOO",
"OOOOOOOOOOOOOOOOO-oO-%#OOOO.-----OOOOOOO",
"OOOOOOOOOOOOOOOOO--O-=OOOOO+---X#OOOOOOO",
"OOOOOOOOOOOOOOOOO-oO-XOOOO+OO--=$OOOOOOO",
"OOOOOOOOOOOOOOOOO-OO--++OO-&--- OOOOOOOO",
"OOOOOOOOOOOOOOOOO-OO-----+oo--%=OOOOOOOO",
"OOOOOOOOOOOOOOOOO--O--+o&&o--%=OOOOOOOOO",
"OOOOOOOOOOOOOOOOO-oo*-------%=OOOOOOOOOO",
"OOOOOOOOOOOOOOOOO-oO------%%=OOOOOOOOOOO",
"OOOOOOOO+.+-+.---O&------= =OOOOOOOOOOOO",
"OOOOOO+-oo&&&&&&&&------------.OOOOOOOOO",
"OOOOOO---------------X-----O&Oo-OOOOOOOO",
"OOOOOO---------%=%---%%=%----OO-.OOOOOOO",
"OOOOOO---== =%---%=%%===----%XOOOOOOO",
"OOOOOOO-#$%OOOOOO-+-%$OOOO%===%=@OOOOOOO",
"OOOOOOOOOOOOOOOO.-&-=%OOOOOOO%%#OOOOOOOO",
"OOOOOOOOOOOOOOOo-O+-%$OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-oO- OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-OO- OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-&-%%OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-&-%$OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO-&-=$OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO--o-%$OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO+-&- .OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-Oo- OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-OO- OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-oO- OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-OO%%OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO-o-%$OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO---%$OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO--% #OOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOX$@OOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed to show that the adventurer is neutral. Appearance:
/* XPM */
static const char *ovr_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOoO+=+OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOo=#===+OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo=.OO@X=OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo#OO* #X @OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO+=.XX+=#* @OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO+=O=.=OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOO#.=+OO@ $OOOOOOOOOOOOOO",
"OOOOOOOOOooooooooo&O.#+#XooooOOOOOOOOOOO",
"OOOOOOOOO&OOoOoOoOOOOOOOOOoO%@OOOOOOOOOO",
"OOOOOOOOoO==================X*@OOOOOOOOO",
"OOOOOOOO&===================X% @OOOOOOOO",
"OOOOOOOO&==%*%*%*%*%*%*%*%*==% *OOOOOOOO",
"OOOOOOOoO==%*%%*%%*%%*%*%*%==X* OOOOOOOO",
"OOOOOOO&======================* $OOOOOOO",
"OOOOOO+&=== ===% *OOOOOOO",
"OOOOOOoO======================X* OOOOOOO",
"OOOOOO&=======================X% $OOOOOO",
"OOOOOOo========================% *OOOOOO",
"OOOOOoO===*%X=====%%======%%===X* OOOOOO",
"OOOOO&==% %==% *==== %==* $OOOOO",
"OOOOO&== *==**== **% *=X% %%* ==% *OOOOO",
"OOOOoO==%%==* =* ===% == %=== %=X* OOOOO",
"OOOO&=======% =**===% %X %X==* =X% $OOOO",
"OOOO&======% %= %==== %% ====* ==% *OOOO",
"OOOoO=====% *== *==== %* ====% ==X* OOOO",
"OOO&====XX *===**===% X% X=== *===* $OOO",
"OO+&====X *====* ===% == *=== %===% *OOO",
"OOoO===% %*%*== *** %==% %** ====X* OOO",
"OO&====% ==X *====* %====X% $OO",
"OO&================================% *OO",
"OOo===X============================% OO",
"OO=XXXXXXXXXXXX%XXXX%X%X%XXXXX%X%X%% $O",
"OOO=%****************************** $O",
"OOOO$ $O",
"OOOOO* *OO",
"OOOOOOOOOOoOOoOOoOOoOOoOOoOOoOOoOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed when the adventurer is overloaded. Appearance:
/* XPM */
static const char *pet_mark_xpm[] = {
/* width height ncolors chars_per_pixel */
"8 7 2 1",
/* colors */
". c None",
" c #FF0000",
/* pixels */
"........",
".. . .",
". ",
". ",
".. .",
"... ..",
".... ..."
};
Image combined with a large monster tile to mark the monster as a pet. Appearance:
/* XPM */
static const char *pet_mark_small_xpm[] = {
/* width height ncolors chars_per_pixel */
"5 5 2 1",
/* colors */
". c None",
"X c #FF0000",
/* pixels */
".X.X.",
"XXXXX",
".XXX.",
"..X.."
};
Image combined with a small monster tile to mark the monster as a pet. Appearance:
This image is invalid as coded. Line 937 promises width and height of 5 pixels, but lines 942 through 945 have only four pixel rows. Qt seems to tolerate this, but GIMP refuses to load this image.
/* XPM */
static const char *satiated_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 23 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #F8B090",
"o c #5C7A7A",
"O c #D4D4D4",
"+ c #F87A24",
"@ c #7C3400",
"# c None",
"$ c #B0B0B0",
"% c #F89E6C",
"& c #914700",
"* c #B64700",
"= c #909090",
"- c #788C8C",
"; c #606060",
": c #406868",
"> c #FFFFFF",
", c #CEAA90",
"< c #DADAB6",
"1 c #303030",
"2 c #FFB691",
"3 c #6C91B6",
"4 c #F88C48",
/* pixels */
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################",
"################<<<<<<<<################",
"##############<<<<<<<<<<$#$$$###########",
"############<<<<<<<<<<$:31:3:###########",
"###########<<<<<<%42<<#:3:133-##########",
"##########<<<<<%<<;;=o$131:33;##########",
"#########<<<<<<,1 ::31:33;,#########",
"########<<<<<<, =<<<<.13:133;<=########",
"########<<<%2, 1<<<<<<#333:33;<,=#######",
"#######<<<<X$ 1<<422<<<33313--<<;#######",
"#######<<<<<1 <<<<<%<<<#31333;<<-=######",
"#######<<<<< -<<+%,%<<%<31.3-;<<,;######",
"#######<<<2- <<<+&<%<2+<3o<33o<<<1######",
"######O<<<%; <<<&,4=4%<<-o<3-=<<< ######",
"#######<<<%; <2+4,&*,,,<3o<33o<<< ######",
"######<<<<<-1<<<<,4<4<<<.;<3-1<<< ######",
"#######<<<<<;,<<4,,4X<<#3-<33o<<, ######",
"######O<<<<<;.<<<,&%<2<$3:>3-=<<o1######",
"#######<<<<<<=,<<<<<<4<#31>33;<<@o######",
"#######O<<<<<,#<<<<<<<<.3:<3-;<, =######",
"########<<<<2<<<<<<<<<>#31<33o<11#######",
"########O<<<<44<>O>>>>>#3:<3.;- =#######",
"##########<<<4<<<<><><<$3:<331 ;<#######",
"##########<<<<<<<%2<<<<$3:<33 1#########",
"###########O,<<<<<<<<<<#31<331##########",
"#############.<<<<<<<<<$3:133;##########",
"##############=;=,<<<<,o 1;;=##########",
"###############<=;1 1;=##############",
"#################<#<O#<#################",
"########################################",
"########################################",
"########################################",
"########################################",
"########################################"
};
Icon displayed when the adventurer is satiated. Appearance:
/* XPM */
static const char *sick_fp_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 30 1",
/* colors */
" c #F85848",
". c #949E9E",
"X c #F8B090",
"o c #5C7A7A",
"O c #009100",
"+ c #6CFF00",
"@ c #E00028",
"# c #D4D4D4",
"$ c #FF6C00",
"% c #F87A24",
"& c #7C3400",
"* c None",
"= c #B0B0B0",
"- c #F89E6C",
"; c #FF0000",
": c #914700",
"> c #B64700",
", c #909090",
"< c #788C8C",
"1 c #606060",
"2 c #406868",
"3 c #FFFFFF",
"4 c #CEAA90",
"5 c #DADAB6",
"6 c #303030",
"7 c #F86800",
"8 c #FFB691",
"9 c #6C91B6",
"0 c #F88C48",
"q c #0000FF",
/* pixels */
"****************************************",
"*************#333333333#****************",
"***********##33333#333333#**************",
"**********#33333#33333#33*==************",
"*********#33##33-;-3#3333399************",
"********#33#33#3-@ 33333#33=.***********",
"********#3*#33-;;;;;-33333#99***********",
"*******#3*3333-;;;;@ 33#333#9=**********",
"*******#333#33#3-;-33#*##33399**********",
"******#3#3333333-@-#333#9933*9=*********",
"******#333#33#3333333#333*9999=*********",
"******#333333333#3#33333333*999*********",
"******#3#33#33333333#33#3333#9=*********",
"******#333334>&&:&&>::44,3#33#9*********",
"******#33*::&41OOO6:4O 0::4433=*********",
"******#3:>,0:O0O1O+O:O<O4-:-:1#*********",
"******#0&>XO,O+2+OOo4<+1104:>:#*********",
"******.&:1OOO,14X2O48:O80,440:,*********",
"******4::>OOO%8-X4O4%O,84+O0X&>=********",
"******.::>,O 99*X+<$,+.o*1O4&0:*********",
"******>:0&4O5qq9#10OO3qq9,+X:1:*********",
"****=>,,::,O4qq9X+O>O-qq9O2X0,>*********",
"******4:>OOOO48882OOOO+4OOO07*4*********",
"******4*,4OO+OXX3O<OOOOOOOO:-***********",
"********0><OO1+O,+1+2OOOOOO%4=**********",
"********47+OO1O12O:<14OO1OO7=***********",
"*********-11OO+,+<1004OOOO:-************",
"**********:OOOOOO-+,4O+OOO%4************",
"**********04O4O,-OOOOO<OOO>5************",
"*********=0%,OO,>:>>O +1OO4*************",
"**********=%+OO:::1:::6+:7**************",
"***********7&OO:O+O,O1OO+1**************",
"***********40OO,O4:OOO11O<5*************",
"**********=4 +O1O2+O2+O0O***************",
"************72O+1+21-OOO%5**************",
"************0%1OOOO+O+174***************",
"*************%%O,OO1407-=***************",
"**************-$>%0%:74*****************",
"****************54044*=*****************",
"*****************=*=********************"
};
Icon displayed when the adventurer suffers from food poisoning. Appearance:
/* XPM */
static const char *sick_il_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 23 1",
/* colors */
" c #F85848",
". c #949E9E",
"X c #F8B090",
"o c #E00028",
"O c #D4D4D4",
"+ c #F87A24",
"@ c #7C3400",
"# c None",
"$ c #B0B0B0",
"% c #F89E6C",
"& c #FF0000",
"* c #914700",
"= c #B64700",
"- c #909090",
"; c #606060",
": c #FFFFFF",
"> c #CEAA90",
", c #DADAB6",
"< c #F86800",
"1 c #FFB691",
"2 c #6C91B6",
"3 c #F88C48",
"4 c #0000FF",
/* pixels */
"########################################",
"#############O:::::::::O################",
"###########OO:::::O::::::O##############",
"##########O:::::O:::::O::#$$############",
"#########O::OO::%&%:O:::::22############",
"########O::O::O:%o :::::O::$.###########",
"########O:#O::%&&&&&%:::::O22###########",
"#######O:#::::%&&&&o ::O:::O2$##########",
"#######O:::O::O:%&%::O#OO:::22##########",
"######O:O:::::::%o%O:::O22::#2$#########",
"######O:::O::O:::::::O:::#2222$#########",
"######O:::::::::O:O::::::::#222#########",
"######O:O::O::::::::O::O::::O2$#########",
"######O:::::>=@@=**=**>>-:O::O2#########",
"######O::#**@3>%* ;=>=3;<@>>::$#########",
"######O:** >=>XXXX1X >>+>%*%*;O#########",
"######O3@*,X%XXXXXXX>X%XX >*=*O#########",
"######.@@3XXXXXXXXXXXXXXX>X>3*-#########",
"######>***>X% >XXXXX3XXXXXX%>*=>########",
"######.***> 22#XXX<%X22#XXX@+;#########",
"######=*3@X>O442OXX<X:442OXX=;=#########",
"####$=--;=X1,442XXX<X1442XXX3-*#########",
"######>==%XX11111O1+%X111XX%<#>#########",
"######.,;XXXXXX1O1X%3XXXXX%+3###########",
"########3=XXXXXX:XXXXXXXXX+<>$##########",
"########>+XXXXXX%-3->XXXX%+<############",
"#########%3XXXXXX>- -%XXX%<%$###########",
"#########$<XXXXXX%X%XXXX%3<>############",
"##########+%XXXXXXXXXXXX%+<#############",
"##########%3XXX>=****3XX%<%#############",
"##########>+XXX**=3-*@3>3+##############",
"###########<%XX >XX%X;%X3+##############",
"###########%3XX>XX++XXXX<%$#############",
"##########$>+XXXXXXXXXXX<###############",
"############<%XXXXXXXXX3+###############",
"###########$%+XXXXXXXX%<>###############",
"#############++XXXXXX%<%$###############",
"#############$%<<3333<%#################",
"#################%3>>$##################",
"#################$#$####################"
};
Icon displayed when the adventurer is ill from a monster attack. Appearance:
/* XPM */
static const char *slt_enc_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #FFFFFF",
"* c #303030",
"= c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOoO+OOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOoOXX==OOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoO=OO+==OOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOoXOO.*$=$OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO=+# *.X *OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOO==.OO=+@ $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOXO==.OO $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOO+=@$@* @OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOO&&&&&&&X @OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOo======X*OOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOoO======X**OOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOO&====X===% $OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOoo==%* %==%* OOOOOOOOOOOOOO",
"OOOOOOOOOOOOOoO=% % =X* @OOOOOOOOOOOOO",
"OOOOOOOOOOOOO&==**==% %=% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOoo==%%==* %=X OOOOOOOOOOOOO",
"OOOOOOOOOOOOoO=====* X==X* @OOOOOOOOOOOO",
"OOOOOOOOOOOO&=====* %====% $OOOOOOOOOOOO",
"OOOOOOOOOOOoo==== X=====%* OOOOOOOOOOOO",
"OOOOOOOOOOOo+===* *%*%%==X* @OOOOOOOOOOO",
"OOOOOOOOOOO&==== %===% $OOOOOOOOOOO",
"OOOOOOOOOOO&==============% OOOOOOOOOOO",
"OOOOOOOOOOO==============X% @OOOOOOOOOO",
"OOOOOOOOOOO+%%%%%%%%%%%%%% $OOOOOOOOOO",
"OOOOOOOOOOOOO% $OOOOOOOOOO",
"OOOOOOOOOOOOO@ @OOOOOOOOOO",
"OOOOOOOOOOOOOO@$$$$$$$$$$$$$@OOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
};
Icon displayed when the adventurer is burdened. Appearance:
/* XPM */
static const char *str_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 17 1",
/* colors */
" c #000000",
". c #F8B090",
"X c #5C7A7A",
"o c #F87A24",
"O c #7C3400",
"+ c None",
"@ c #B0B0B0",
"# c #F89E6C",
"$ c #B64700",
"% c #909090",
"& c #606060",
"* c #CEAA90",
"= c #DADAB6",
"- c #303030",
"; c #F86800",
": c #FFB691",
"> c #F88C48",
/* pixels */
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"++++++++++++++++++++++++++++++++++++++++",
"+++++++++++++++++++*>*>#++++++++++++++++",
"++++++++++++++++*#o>..*#o*++++++++++++++",
"+++++++++++++++o#.#>.....o++++++++++++++",
"+++++++++++++++;>;#.o.>..#$X++++++++++++",
"+++++++++++++++o#>.o.>:...o %++++++++++",
"++++++++++++++o##>>#o##>..#O -++++++++++",
"++++++++++++++>#.oo#>..>...O ++++++++++",
"++++++++++++++*o##.>>;o#...o ++++++++++",
"+++++++++++++++*;o#........>- &+++++++++",
"+++++++++++++++++#>>;o......O -+++++++++",
"+++++++++++++++++@+@+o>.....$ +++++++++",
"+++++++++++++++++++++*;.#...>- %++++++++",
"++++++++++++++++++++++;>o....$ &++++++++",
"++++++++++++++++++++++#>>....>- %+++++++",
"+++++++++++++++++++++++;#>....; -+++++++",
"+++++++++++++++++++++++o#>....>O %++++++",
"+++++++++++++++++++++++*>o.....; -++++++",
"+++++++++++++#>**+++++++;#.....>O %+++++",
"+o#+++++++*o;>>>>o#+++++o##.....; -+++++",
"+:#o*++++oo#..*..*>;*+++#>#.....>O %++++",
"+:=#o#+*;>.:==:....#;*++@o.......; &++++",
"+::..>;o#.=::::......o*++;.......>O ++++",
"+.....#o.:.=:.........o#+;........$ ++++",
"+......#o..:...........#o;>.......o &+++",
"+........#..............*>o......:o- +++",
"+..................#o>#...#o.......O +++",
"+...............>o>#.......#>......O &++",
"+..................................o -++",
"+..................................> ++",
"+..................................> ++",
"+.................................#$ &+",
"+................................>$ &+",
"+..#>$o>#..............#>;>>>oOOO- ++",
"+...#O OOOOO$>>>>>>>$OO %++",
"+...o -&&++++",
"+..#O -&&%++++++++++",
"++++++++++++++++++++++++++++++++++++++++"
};
Icon displayed above the adventurer's strength score. Appearnce:
/* XPM */
static const char *stunned_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 12 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c #D4D4D4",
"O c None",
"+ c #B0B0B0",
"@ c #909090",
"# c #788C8C",
"$ c #606060",
"% c #406868",
"& c #303030",
"* c #6C91B6",
/* pixels */
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
"OOOOOOOOOOOO&$OOOO@OOO@@OO@OOOOOOOOOOOOO",
"OOOOOOOOOOO@& $OO@&&$$@ O@$$OOOOOOOOOOOO",
"OOOOOOOOOOOO$$ @@@$ &&OOO@$OOOOOOOOOOOO",
"OOOOOOOOOOOOO@@&$$$$&O$OO$O &@O@OOOOOOOO",
"OOOOOO@@@@@@OO@$$O$&$@@OO& &&$O&OOOOOOO",
"OOOOOO&&&& & $ &&@$ &O@$& &&&$ & $OOOOOO",
"OOOOOO$&OO &&&$ $$ $& $$&$&&&OOOOOOO",
"OOOOOO@@O@$ &+ # &O$$ $$&O@OOOOO",
"OOOOOOOO@X%$ %& %% & && $$@@@@OOOO",
"OOOOOOO+$$@+ &%%%&%& & &@OOO&&OOO",
"OOOOOO.Xo%+ &&%%%%%&& & OO@$&&OOO",
"OOOOO++ $$&&$ && %&%%& &O@&$&OOOO",
"OOOOO####$ X&&& && &%& & &&OOOO",
"OOOO++#.+## $&# %& & & &$ OOOO",
"OOOO#+++.@&%&& &#&%& & $ @OOOOOO",
"OOOO##....#+$#@%#& $%$&@&$$% & X##$@OOOO",
"OOOO.+#+.+@#+#+$&$X#%&%.+& %&#++.$&OOOOO",
"OOOOO#+#+.+++#$$%&++&X+X#&#+&+&##+ &OOOO",
"OOOOO#..#OO#+@%#o##X.@..++.+$&+#+#& @OOO",
"OOOOO+#.#O+#+#O@++@$$##+##++###+.#& $OOO",
"OOOOOOXX+#+#+#o.@%&$++#+..##.#+### &OOO",
"OOOOOOOX#.#X+#+#+##&#+..+####%XX%% OOO",
"OOOOOOOO+%%X.#+#+#.++#+#+#+.X++*.% &OOO",
"OOOOOOOOO@& &##+#+.O####.+XX%%%%#% $OOO",
"OOOOOOOOOOO. %X.+.#+++XXX*.+++#X $OOO",
"OOOOOOOOOOOO@& %%X..#X%#.####%X& $OOO",
"OOOOOOOOOOOOOO@$ &XX%%%*.#X%###*& OOOO",
"OOOOOOOOOOOOOOOOOO+%%%*%%#.+.#*& @OOOO",
"OOOOOOOOOOOOOOOOOOO*%%%**X##X%& OOOOO",
"OOOOOOOOOOOOOOOOOOOOX%%%%X*X& @OOOOO",
"OOOOOOOOOOOOOOOOOOOOX%%%%X &@OOOOOO",
"OOOOOOOOOOOOOOOOOOOO*%%%X& &$$OOOOOOOO",
"OOOOOOOOOOOOOOOOOOOO+X%%* @OOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOOX%%& OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO*%%% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO*%%% $OOOOOOOOOOOOO",
"OOOOOOOOOOOOOOOOOOOOO.X%& $OOOOOOOOOOOOO"
};
Icon displayed when the adventurer is stunned. Appearance:
/* XPM */
static const char *wis_xpm[] = {
/* width height ncolors chars_per_pixel */
"40 40 13 1",
/* colors */
" c #000000",
". c #949E9E",
"X c #5C7A7A",
"o c None",
"O c #B0B0B0",
"+ c #909090",
"@ c #788C8C",
"# c #606060",
"$ c #406868",
"% c #FFFFFF",
"& c #303030",
"* c #6C91B6",
"= c #0000FF",
/* pixels */
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooo+#& &#oooooooooooooooooooo",
"oooooooooooo+& #oooooooooooooooooo",
"ooooooooooo+ &====&& &ooooooooooooooooo",
"oooooooooo+ &==& ===%& +ooooooooooooooo",
"ooooooooo+&%=== ===%%o&&oooooooooooooo",
"oooooooo.&%%===& ===%o& #+ooooooooooo",
"oooo&###&&%%*=======$#&ooo#& #+oooooooo",
"ooooo###o+&X$=====& #oo##oooo+######oooo",
"oooooooooooo######@oo##ooooooooooooooooo",
"oooooooooooooOoOoOo##ooooooooooooooooooo",
"ooooooooooooooooo+#+ooo+&#oooooooooooooo",
"ooooooooooooooooooooooo#oooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo",
"oooooooooooooooooooooooooooooooooooooooo"
};
Icon displayed above the adventurer's wisdom score. Appearance: