Difference between revisions of "Source:NetHack 3.4.3/src/dogmove.c"
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+ | Below is the full text to src/dogmove.c from NetHack 3.4.3. To link to a particular line, write [[dogmove.c#line123|<nowiki>[[dogmove.c#line123]]</nowiki>]], for example. | ||
+ | |||
+ | == Top of file == | ||
− | |||
<span id="line1">1. /* SCCS Id: @(#)dogmove.c 3.4 2002/09/10 */</span> | <span id="line1">1. /* SCCS Id: @(#)dogmove.c 3.4 2002/09/10 */</span> | ||
<span id="line2">2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */</span> | <span id="line2">2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */</span> | ||
Line 26: | Line 28: | ||
<span id="line21">21. STATIC_DCL boolean FDECL(could_reach_item,(struct monst *, XCHAR_P,XCHAR_P));</span> | <span id="line21">21. STATIC_DCL boolean FDECL(could_reach_item,(struct monst *, XCHAR_P,XCHAR_P));</span> | ||
<span id="line22">22. </span> | <span id="line22">22. </span> | ||
+ | |||
+ | == DROPPABLES == | ||
+ | |||
<span id="line23">23. STATIC_OVL struct obj *</span> | <span id="line23">23. STATIC_OVL struct obj *</span> | ||
<span id="line24">24. DROPPABLES(mon)</span> | <span id="line24">24. DROPPABLES(mon)</span> | ||
Line 63: | Line 68: | ||
<span id="line58">58. STATIC_PTR void FDECL(wantdoor, (int, int, genericptr_t));</span> | <span id="line58">58. STATIC_PTR void FDECL(wantdoor, (int, int, genericptr_t));</span> | ||
<span id="line59">59. </span> | <span id="line59">59. </span> | ||
+ | |||
+ | == cursed_object_at == | ||
+ | |||
<span id="line60">60. #ifdef OVLB</span> | <span id="line60">60. #ifdef OVLB</span> | ||
<span id="line61">61. STATIC_OVL boolean</span> | <span id="line61">61. STATIC_OVL boolean</span> | ||
Line 75: | Line 83: | ||
<span id="line70">70. }</span> | <span id="line70">70. }</span> | ||
<span id="line71">71. </span> | <span id="line71">71. </span> | ||
+ | |||
+ | == dog_nutrition == | ||
+ | |||
<span id="line72">72. int</span> | <span id="line72">72. int</span> | ||
<span id="line73">73. dog_nutrition(mtmp, obj)</span> | <span id="line73">73. dog_nutrition(mtmp, obj)</span> | ||
Line 124: | Line 135: | ||
<span id="line119">119. }</span> | <span id="line119">119. }</span> | ||
<span id="line120">120. </span> | <span id="line120">120. </span> | ||
+ | |||
+ | == dog_eat == | ||
+ | |||
<span id="line121">121. /* returns 2 if pet dies, otherwise 1 */</span> | <span id="line121">121. /* returns 2 if pet dies, otherwise 1 */</span> | ||
<span id="line122">122. int</span> | <span id="line122">122. int</span> | ||
Line 212: | Line 226: | ||
<span id="line207">207. </span> | <span id="line207">207. </span> | ||
<span id="line208">208. #endif /* OVLB */</span> | <span id="line208">208. #endif /* OVLB */</span> | ||
+ | |||
+ | == dog_hunger == | ||
+ | |||
<span id="line209">209. #ifdef OVL0</span> | <span id="line209">209. #ifdef OVL0</span> | ||
<span id="line210">210. </span> | <span id="line210">210. </span> | ||
Line 260: | Line 277: | ||
<span id="line255">255. }</span> | <span id="line255">255. }</span> | ||
<span id="line256">256. </span> | <span id="line256">256. </span> | ||
+ | |||
+ | == dog_invent == | ||
+ | |||
<span id="line257">257. /* do something with object (drop, pick up, eat) at current position</span> | <span id="line257">257. /* do something with object (drop, pick up, eat) at current position</span> | ||
<span id="line258">258. * returns 1 if object eaten (since that counts as dog's move), 2 if died</span> | <span id="line258">258. * returns 1 if object eaten (since that counts as dog's move), 2 if died</span> | ||
Line 330: | Line 350: | ||
<span id="line325">325. }</span> | <span id="line325">325. }</span> | ||
<span id="line326">326. </span> | <span id="line326">326. </span> | ||
+ | |||
+ | == dog_goal == | ||
+ | |||
<span id="line327">327. /* set dog's goal -- gtyp, gx, gy</span> | <span id="line327">327. /* set dog's goal -- gtyp, gx, gy</span> | ||
<span id="line328">328. * returns -1/0/1 (dog's desire to approach player) or -2 (abort move)</span> | <span id="line328">328. * returns -1/0/1 (dog's desire to approach player) or -2 (abort move)</span> | ||
Line 480: | Line 503: | ||
<span id="line475">475. }</span> | <span id="line475">475. }</span> | ||
<span id="line476">476. </span> | <span id="line476">476. </span> | ||
+ | |||
+ | == dog_move == | ||
+ | |||
<span id="line477">477. /* return 0 (no move), 1 (move) or 2 (dead) */</span> | <span id="line477">477. /* return 0 (no move), 1 (move) or 2 (dead) */</span> | ||
<span id="line478">478. int</span> | <span id="line478">478. int</span> | ||
Line 797: | Line 823: | ||
<span id="line792">792. }</span> | <span id="line792">792. }</span> | ||
<span id="line793">793. </span> | <span id="line793">793. </span> | ||
+ | |||
+ | == could_reach_item == | ||
+ | |||
<span id="line794">794. /* check if a monster could pick up objects from a location */</span> | <span id="line794">794. /* check if a monster could pick up objects from a location */</span> | ||
<span id="line795">795. STATIC_OVL boolean</span> | <span id="line795">795. STATIC_OVL boolean</span> | ||
Line 810: | Line 839: | ||
<span id="line805">805. }</span> | <span id="line805">805. }</span> | ||
<span id="line806">806. </span> | <span id="line806">806. </span> | ||
+ | |||
+ | == can_reach_location == | ||
+ | |||
<span id="line807">807. /* Hack to prevent a dog from being endlessly stuck near an object that</span> | <span id="line807">807. /* Hack to prevent a dog from being endlessly stuck near an object that</span> | ||
<span id="line808">808. * it can't reach, such as caught in a teleport scroll niche. It recursively</span> | <span id="line808">808. * it can't reach, such as caught in a teleport scroll niche. It recursively</span> | ||
Line 851: | Line 883: | ||
<span id="line846">846. </span> | <span id="line846">846. </span> | ||
<span id="line847">847. #endif /* OVL0 */</span> | <span id="line847">847. #endif /* OVL0 */</span> | ||
+ | |||
+ | == wantdoor == | ||
+ | |||
<span id="line848">848. #ifdef OVLB</span> | <span id="line848">848. #ifdef OVLB</span> | ||
<span id="line849">849. </span> | <span id="line849">849. </span> |
Revision as of 22:11, 19 August 2006
Below is the full text to src/dogmove.c from NetHack 3.4.3. To link to a particular line, write [[dogmove.c#line123]], for example.
Contents
Top of file
1. /* SCCS Id: @(#)dogmove.c 3.4 2002/09/10 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
5. #include "hack.h" 6. 7. #include "mfndpos.h" 8. #include "edog.h" 9. 10. extern boolean notonhead; 11. 12. #ifdef OVL0 13. 14. STATIC_DCL boolean FDECL(dog_hunger,(struct monst *,struct edog *)); 15. STATIC_DCL int FDECL(dog_invent,(struct monst *,struct edog *,int)); 16. STATIC_DCL int FDECL(dog_goal,(struct monst *,struct edog *,int,int,int)); 17. 18. STATIC_DCL struct obj *FDECL(DROPPABLES, (struct monst *)); 19. STATIC_DCL boolean FDECL(can_reach_location,(struct monst *,XCHAR_P,XCHAR_P, 20. XCHAR_P,XCHAR_P)); 21. STATIC_DCL boolean FDECL(could_reach_item,(struct monst *, XCHAR_P,XCHAR_P)); 22.
DROPPABLES
23. STATIC_OVL struct obj * 24. DROPPABLES(mon) 25. register struct monst *mon; 26. { 27. register struct obj *obj; 28. struct obj *wep = MON_WEP(mon); 29. boolean item1 = FALSE, item2 = FALSE; 30. 31. if (is_animal(mon->data) || mindless(mon->data)) 32. item1 = item2 = TRUE; 33. if (!tunnels(mon->data) || !needspick(mon->data)) 34. item1 = TRUE; 35. for(obj = mon->minvent; obj; obj = obj->nobj) { 36. if (!item1 && is_pick(obj) && (obj->otyp != DWARVISH_MATTOCK 37. || !which_armor(mon, W_ARMS))) { 38. item1 = TRUE; 39. continue; 40. } 41. if (!item2 && obj->otyp == UNICORN_HORN && !obj->cursed) { 42. item2 = TRUE; 43. continue; 44. } 45. if (!obj->owornmask && obj != wep) return obj; 46. } 47. return (struct obj *)0; 48. } 49. 50. static NEARDATA const char nofetch[] = { BALL_CLASS, CHAIN_CLASS, ROCK_CLASS, 0 }; 51. 52. #endif /* OVL0 */ 53. 54. STATIC_OVL boolean FDECL(cursed_object_at, (int, int)); 55. 56. STATIC_VAR xchar gtyp, gx, gy; /* type and position of dog's current goal */ 57. 58. STATIC_PTR void FDECL(wantdoor, (int, int, genericptr_t)); 59.
cursed_object_at
60. #ifdef OVLB 61. STATIC_OVL boolean 62. cursed_object_at(x, y) 63. int x, y; 64. { 65. struct obj *otmp; 66. 67. for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) 68. if (otmp->cursed) return TRUE; 69. return FALSE; 70. } 71.
dog_nutrition
72. int 73. dog_nutrition(mtmp, obj) 74. struct monst *mtmp; 75. struct obj *obj; 76. { 77. int nutrit; 78. 79. /* 80. * It is arbitrary that the pet takes the same length of time to eat 81. * as a human, but gets more nutritional value. 82. */ 83. if (obj->oclass == FOOD_CLASS) { 84. if(obj->otyp == CORPSE) { 85. mtmp->meating = 3 + (mons[obj->corpsenm].cwt >> 6); 86. nutrit = mons[obj->corpsenm].cnutrit; 87. } else { 88. mtmp->meating = objects[obj->otyp].oc_delay; 89. nutrit = objects[obj->otyp].oc_nutrition; 90. } 91. switch(mtmp->data->msize) { 92. case MZ_TINY: nutrit *= 8; break; 93. case MZ_SMALL: nutrit *= 6; break; 94. default: 95. case MZ_MEDIUM: nutrit *= 5; break; 96. case MZ_LARGE: nutrit *= 4; break; 97. case MZ_HUGE: nutrit *= 3; break; 98. case MZ_GIGANTIC: nutrit *= 2; break; 99. } 100. if(obj->oeaten) { 101. mtmp->meating = eaten_stat(mtmp->meating, obj); 102. nutrit = eaten_stat(nutrit, obj); 103. } 104. } else if (obj->oclass == COIN_CLASS) { 105. mtmp->meating = (int)(obj->quan/2000) + 1; 106. if (mtmp->meating < 0) mtmp->meating = 1; 107. nutrit = (int)(obj->quan/20); 108. if (nutrit < 0) nutrit = 0; 109. } else { 110. /* Unusual pet such as gelatinous cube eating odd stuff. 111. * meating made consistent with wild monsters in mon.c. 112. * nutrit made consistent with polymorphed player nutrit in 113. * eat.c. (This also applies to pets eating gold.) 114. */ 115. mtmp->meating = obj->owt/20 + 1; 116. nutrit = 5*objects[obj->otyp].oc_nutrition; 117. } 118. return nutrit; 119. } 120.
dog_eat
121. /* returns 2 if pet dies, otherwise 1 */ 122. int 123. dog_eat(mtmp, obj, x, y, devour) 124. register struct monst *mtmp; 125. register struct obj * obj; 126. int x, y; 127. boolean devour; 128. { 129. register struct edog *edog = EDOG(mtmp); 130. boolean poly = FALSE, grow = FALSE, heal = FALSE; 131. int nutrit; 132. 133. if(edog->hungrytime < monstermoves) 134. edog->hungrytime = monstermoves; 135. nutrit = dog_nutrition(mtmp, obj); 136. poly = polyfodder(obj); 137. grow = mlevelgain(obj); 138. heal = mhealup(obj); 139. if (devour) { 140. if (mtmp->meating > 1) mtmp->meating /= 2; 141. if (nutrit > 1) nutrit = (nutrit * 3) / 4; 142. } 143. edog->hungrytime += nutrit; 144. mtmp->mconf = 0; 145. if (edog->mhpmax_penalty) { 146. /* no longer starving */ 147. mtmp->mhpmax += edog->mhpmax_penalty; 148. edog->mhpmax_penalty = 0; 149. } 150. if (mtmp->mflee && mtmp->mfleetim > 1) mtmp->mfleetim /= 2; 151. if (mtmp->mtame < 20) mtmp->mtame++; 152. if (x != mtmp->mx || y != mtmp->my) { /* moved & ate on same turn */ 153. newsym(x, y); 154. newsym(mtmp->mx, mtmp->my); 155. } 156. if (is_pool(x, y) && !Underwater) { 157. /* Don't print obj */ 158. /* TODO: Reveal presence of sea monster (especially sharks) */ 159. } else 160. /* hack: observe the action if either new or old location is in view */ 161. /* However, invisible monsters should still be "it" even though out of 162. sight locations should not. */ 163. if (cansee(x, y) || cansee(mtmp->mx, mtmp->my)) 164. pline("%s %s %s.", mon_visible(mtmp) ? noit_Monnam(mtmp) : "It", 165. devour ? "devours" : "eats", 166. (obj->oclass == FOOD_CLASS) ? 167. singular(obj, doname) : doname(obj)); 168. /* It's a reward if it's DOGFOOD and the player dropped/threw it. */ 169. /* We know the player had it if invlet is set -dlc */ 170. if(dogfood(mtmp,obj) == DOGFOOD && obj->invlet) 171. #ifdef LINT 172. edog->apport = 0; 173. #else 174. edog->apport += (int)(200L/ 175. ((long)edog->dropdist + monstermoves - edog->droptime)); 176. #endif 177. if (mtmp->data == &mons[PM_RUST_MONSTER] && obj->oerodeproof) { 178. /* The object's rustproofing is gone now */ 179. obj->oerodeproof = 0; 180. mtmp->mstun = 1; 181. if (canseemon(mtmp) && flags.verbose) { 182. pline("%s spits %s out in disgust!", 183. Monnam(mtmp), distant_name(obj,doname)); 184. } 185. } else if (obj == uball) { 186. unpunish(); 187. delobj(obj); 188. } else if (obj == uchain) 189. unpunish(); 190. else if (obj->quan > 1L && obj->oclass == FOOD_CLASS) { 191. obj->quan--; 192. obj->owt = weight(obj); 193. } else 194. delobj(obj); 195. 196. if (poly) { 197. (void) newcham(mtmp, (struct permonst *)0, FALSE, 198. cansee(mtmp->mx, mtmp->my)); 199. } 200. /* limit "instant" growth to prevent potential abuse */ 201. if (grow && (int) mtmp->m_lev < (int)mtmp->data->mlevel + 15) { 202. if (!grow_up(mtmp, (struct monst *)0)) return 2; 203. } 204. if (heal) mtmp->mhp = mtmp->mhpmax; 205. return 1; 206. } 207. 208. #endif /* OVLB */
dog_hunger
209. #ifdef OVL0 210. 211. /* hunger effects -- returns TRUE on starvation */ 212. STATIC_OVL boolean 213. dog_hunger(mtmp, edog) 214. register struct monst *mtmp; 215. register struct edog *edog; 216. { 217. if (monstermoves > edog->hungrytime + 500) { 218. if (!carnivorous(mtmp->data) && !herbivorous(mtmp->data)) { 219. edog->hungrytime = monstermoves + 500; 220. /* but not too high; it might polymorph */ 221. } else if (!edog->mhpmax_penalty) { 222. /* starving pets are limited in healing */ 223. int newmhpmax = mtmp->mhpmax / 3; 224. mtmp->mconf = 1; 225. edog->mhpmax_penalty = mtmp->mhpmax - newmhpmax; 226. mtmp->mhpmax = newmhpmax; 227. if (mtmp->mhp > mtmp->mhpmax) 228. mtmp->mhp = mtmp->mhpmax; 229. if (mtmp->mhp < 1) goto dog_died; 230. if (cansee(mtmp->mx, mtmp->my)) 231. pline("%s is confused from hunger.", Monnam(mtmp)); 232. else if (couldsee(mtmp->mx, mtmp->my)) 233. beg(mtmp); 234. else 235. You_feel("worried about %s.", y_monnam(mtmp)); 236. stop_occupation(); 237. } else if (monstermoves > edog->hungrytime + 750 || mtmp->mhp < 1) { 238. dog_died: 239. if (mtmp->mleashed 240. #ifdef STEED 241. && mtmp != u.usteed 242. #endif 243. ) 244. Your("leash goes slack."); 245. else if (cansee(mtmp->mx, mtmp->my)) 246. pline("%s starves.", Monnam(mtmp)); 247. else 248. You_feel("%s for a moment.", 249. Hallucination ? "bummed" : "sad"); 250. mondied(mtmp); 251. return(TRUE); 252. } 253. } 254. return(FALSE); 255. } 256.
dog_invent
257. /* do something with object (drop, pick up, eat) at current position 258. * returns 1 if object eaten (since that counts as dog's move), 2 if died 259. */ 260. STATIC_OVL int 261. dog_invent(mtmp, edog, udist) 262. register struct monst *mtmp; 263. register struct edog *edog; 264. int udist; 265. { 266. register int omx, omy; 267. struct obj *obj; 268. 269. if (mtmp->msleeping || !mtmp->mcanmove) return(0); 270. 271. omx = mtmp->mx; 272. omy = mtmp->my; 273. 274. /* if we are carrying sth then we drop it (perhaps near @) */ 275. /* Note: if apport == 1 then our behaviour is independent of udist */ 276. /* Use udist+1 so steed won't cause divide by zero */ 277. #ifndef GOLDOBJ 278. if(DROPPABLES(mtmp) || mtmp->mgold) { 279. #else 280. if(DROPPABLES(mtmp)) { 281. #endif 282. if (!rn2(udist+1) || !rn2(edog->apport)) 283. if(rn2(10) < edog->apport){ 284. relobj(mtmp, (int)mtmp->minvis, TRUE); 285. if(edog->apport > 1) edog->apport--; 286. edog->dropdist = udist; /* hpscdi!jon */ 287. edog->droptime = monstermoves; 288. } 289. } else { 290. if((obj=level.objects[omx][omy]) && !index(nofetch,obj->oclass) 291. #ifdef MAIL 292. && obj->otyp != SCR_MAIL 293. #endif 294. ){ 295. int edible = dogfood(mtmp, obj); 296. 297. if ((edible <= CADAVER || 298. /* starving pet is more aggressive about eating */ 299. (edog->mhpmax_penalty && edible == ACCFOOD)) && 300. could_reach_item(mtmp, obj->ox, obj->oy)) 301. return dog_eat(mtmp, obj, omx, omy, FALSE); 302. 303. if(can_carry(mtmp, obj) && !obj->cursed && 304. could_reach_item(mtmp, obj->ox, obj->oy)) { 305. if(rn2(20) < edog->apport+3) { 306. if (rn2(udist) || !rn2(edog->apport)) { 307. if (cansee(omx, omy) && flags.verbose) 308. pline("%s picks up %s.", Monnam(mtmp), 309. distant_name(obj, doname)); 310. obj_extract_self(obj); 311. newsym(omx,omy); 312. (void) mpickobj(mtmp,obj); 313. if (attacktype(mtmp->data, AT_WEAP) && 314. mtmp->weapon_check == NEED_WEAPON) { 315. mtmp->weapon_check = NEED_HTH_WEAPON; 316. (void) mon_wield_item(mtmp); 317. } 318. m_dowear(mtmp, FALSE); 319. } 320. } 321. } 322. } 323. } 324. return 0; 325. } 326.
dog_goal
327. /* set dog's goal -- gtyp, gx, gy 328. * returns -1/0/1 (dog's desire to approach player) or -2 (abort move) 329. */ 330. STATIC_OVL int 331. dog_goal(mtmp, edog, after, udist, whappr) 332. register struct monst *mtmp; 333. struct edog *edog; 334. int after, udist, whappr; 335. { 336. register int omx, omy; 337. boolean in_masters_sight, dog_has_minvent; 338. register struct obj *obj; 339. xchar otyp; 340. int appr; 341. 342. #ifdef STEED 343. /* Steeds don't move on their own will */ 344. if (mtmp == u.usteed) 345. return (-2); 346. #endif 347. 348. omx = mtmp->mx; 349. omy = mtmp->my; 350. 351. in_masters_sight = couldsee(omx, omy); 352. dog_has_minvent = (DROPPABLES(mtmp) != 0); 353. 354. if (!edog || mtmp->mleashed) { /* he's not going anywhere... */ 355. gtyp = APPORT; 356. gx = u.ux; 357. gy = u.uy; 358. } else { 359. #define DDIST(x,y) (dist2(x,y,omx,omy)) 360. #define SQSRCHRADIUS 5 361. int min_x, max_x, min_y, max_y; 362. register int nx, ny; 363. 364. gtyp = UNDEF; /* no goal as yet */ 365. gx = gy = 0; /* suppress 'used before set' message */ 366. 367. if ((min_x = omx - SQSRCHRADIUS) < 1) min_x = 1; 368. if ((max_x = omx + SQSRCHRADIUS) >= COLNO) max_x = COLNO - 1; 369. if ((min_y = omy - SQSRCHRADIUS) < 0) min_y = 0; 370. if ((max_y = omy + SQSRCHRADIUS) >= ROWNO) max_y = ROWNO - 1; 371. 372. /* nearby food is the first choice, then other objects */ 373. for (obj = fobj; obj; obj = obj->nobj) { 374. nx = obj->ox; 375. ny = obj->oy; 376. if (nx >= min_x && nx <= max_x && ny >= min_y && ny <= max_y) { 377. otyp = dogfood(mtmp, obj); 378. /* skip inferior goals */ 379. if (otyp > gtyp || otyp == UNDEF) 380. continue; 381. /* avoid cursed items unless starving */ 382. if (cursed_object_at(nx, ny) && 383. !(edog->mhpmax_penalty && otyp < MANFOOD)) 384. continue; 385. /* skip completely unreacheable goals */ 386. if (!could_reach_item(mtmp, nx, ny) || 387. !can_reach_location(mtmp, mtmp->mx, mtmp->my, nx, ny)) 388. continue; 389. if (otyp < MANFOOD) { 390. if (otyp < gtyp || DDIST(nx,ny) < DDIST(gx,gy)) { 391. gx = nx; 392. gy = ny; 393. gtyp = otyp; 394. } 395. } else if(gtyp == UNDEF && in_masters_sight && 396. !dog_has_minvent && 397. (!levl[omx][omy].lit || levl[u.ux][u.uy].lit) && 398. (otyp == MANFOOD || m_cansee(mtmp, nx, ny)) && 399. edog->apport > rn2(8) && 400. can_carry(mtmp,obj)) { 401. gx = nx; 402. gy = ny; 403. gtyp = APPORT; 404. } 405. } 406. } 407. } 408. 409. /* follow player if appropriate */ 410. if (gtyp == UNDEF || 411. (gtyp != DOGFOOD && gtyp != APPORT && monstermoves < edog->hungrytime)) { 412. gx = u.ux; 413. gy = u.uy; 414. if (after && udist <= 4 && gx == u.ux && gy == u.uy) 415. return(-2); 416. appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0; 417. if (udist > 1) { 418. if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) || 419. whappr || 420. (dog_has_minvent && rn2(edog->apport))) 421. appr = 1; 422. } 423. /* if you have dog food it'll follow you more closely */ 424. if (appr == 0) { 425. obj = invent; 426. while (obj) { 427. if(dogfood(mtmp, obj) == DOGFOOD) { 428. appr = 1; 429. break; 430. } 431. obj = obj->nobj; 432. } 433. } 434. } else 435. appr = 1; /* gtyp != UNDEF */ 436. if(mtmp->mconf) 437. appr = 0; 438. 439. #define FARAWAY (COLNO + 2) /* position outside screen */ 440. if (gx == u.ux && gy == u.uy && !in_masters_sight) { 441. register coord *cp; 442. 443. cp = gettrack(omx,omy); 444. if (cp) { 445. gx = cp->x; 446. gy = cp->y; 447. if(edog) edog->ogoal.x = 0; 448. } else { 449. /* assume master hasn't moved far, and reuse previous goal */ 450. if(edog && edog->ogoal.x && 451. ((edog->ogoal.x != omx) || (edog->ogoal.y != omy))) { 452. gx = edog->ogoal.x; 453. gy = edog->ogoal.y; 454. edog->ogoal.x = 0; 455. } else { 456. int fardist = FARAWAY * FARAWAY; 457. gx = gy = FARAWAY; /* random */ 458. do_clear_area(omx, omy, 9, wantdoor, 459. (genericptr_t)&fardist); 460. 461. /* here gx == FARAWAY e.g. when dog is in a vault */ 462. if (gx == FARAWAY || (gx == omx && gy == omy)) { 463. gx = u.ux; 464. gy = u.uy; 465. } else if(edog) { 466. edog->ogoal.x = gx; 467. edog->ogoal.y = gy; 468. } 469. } 470. } 471. } else if(edog) { 472. edog->ogoal.x = 0; 473. } 474. return appr; 475. } 476.
dog_move
477. /* return 0 (no move), 1 (move) or 2 (dead) */ 478. int 479. dog_move(mtmp, after) 480. register struct monst *mtmp; 481. register int after; /* this is extra fast monster movement */ 482. { 483. int omx, omy; /* original mtmp position */ 484. int appr, whappr, udist; 485. int i, j, k; 486. register struct edog *edog = EDOG(mtmp); 487. struct obj *obj = (struct obj *) 0; 488. xchar otyp; 489. boolean has_edog, cursemsg[9], do_eat = FALSE; 490. xchar nix, niy; /* position mtmp is (considering) moving to */ 491. register int nx, ny; /* temporary coordinates */ 492. xchar cnt, uncursedcnt, chcnt; 493. int chi = -1, nidist, ndist; 494. coord poss[9]; 495. long info[9], allowflags; 496. #define GDIST(x,y) (dist2(x,y,gx,gy)) 497. 498. /* 499. * Tame Angels have isminion set and an ispriest structure instead of 500. * an edog structure. Fortunately, guardian Angels need not worry 501. * about mundane things like eating and fetching objects, and can 502. * spend all their energy defending the player. (They are the only 503. * monsters with other structures that can be tame.) 504. */ 505. has_edog = !mtmp->isminion; 506. 507. omx = mtmp->mx; 508. omy = mtmp->my; 509. if (has_edog && dog_hunger(mtmp, edog)) return(2); /* starved */ 510. 511. udist = distu(omx,omy); 512. #ifdef STEED 513. /* Let steeds eat and maybe throw rider during Conflict */ 514. if (mtmp == u.usteed) { 515. if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) { 516. dismount_steed(DISMOUNT_THROWN); 517. return (1); 518. } 519. udist = 1; 520. } else 521. #endif 522. /* maybe we tamed him while being swallowed --jgm */ 523. if (!udist) return(0); 524. 525. nix = omx; /* set before newdogpos */ 526. niy = omy; 527. cursemsg[0] = FALSE; /* lint suppression */ 528. info[0] = 0; /* ditto */ 529. 530. if (has_edog) { 531. j = dog_invent(mtmp, edog, udist); 532. if (j == 2) return 2; /* died */ 533. else if (j == 1) goto newdogpos; /* eating something */ 534. 535. whappr = (monstermoves - edog->whistletime < 5); 536. } else 537. whappr = 0; 538. 539. appr = dog_goal(mtmp, has_edog ? edog : (struct edog *)0, 540. after, udist, whappr); 541. if (appr == -2) return(0); 542. 543. allowflags = ALLOW_M | ALLOW_TRAPS | ALLOW_SSM | ALLOW_SANCT; 544. if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK | ALLOW_WALL); 545. if (passes_bars(mtmp->data)) allowflags |= ALLOW_BARS; 546. if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK; 547. if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) { 548. allowflags |= ALLOW_U; 549. if (!has_edog) { 550. coord mm; 551. /* Guardian angel refuses to be conflicted; rather, 552. * it disappears, angrily, and sends in some nasties 553. */ 554. if (canspotmon(mtmp)) { 555. pline("%s rebukes you, saying:", Monnam(mtmp)); 556. verbalize("Since you desire conflict, have some more!"); 557. } 558. mongone(mtmp); 559. i = rnd(4); 560. while(i--) { 561. mm.x = u.ux; 562. mm.y = u.uy; 563. if(enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])) 564. (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, 565. mm.x, mm.y, FALSE); 566. } 567. return(2); 568. 569. } 570. } 571. if (!Conflict && !mtmp->mconf && 572. mtmp == u.ustuck && !sticks(youmonst.data)) { 573. unstuck(mtmp); /* swallowed case handled above */ 574. You("get released!"); 575. } 576. if (!nohands(mtmp->data) && !verysmall(mtmp->data)) { 577. allowflags |= OPENDOOR; 578. if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR; 579. } 580. if (is_giant(mtmp->data)) allowflags |= BUSTDOOR; 581. if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG; 582. cnt = mfndpos(mtmp, poss, info, allowflags); 583. 584. /* Normally dogs don't step on cursed items, but if they have no 585. * other choice they will. This requires checking ahead of time 586. * to see how many uncursed item squares are around. 587. */ 588. uncursedcnt = 0; 589. for (i = 0; i < cnt; i++) { 590. nx = poss[i].x; ny = poss[i].y; 591. if (MON_AT(nx,ny) && !(info[i] & ALLOW_M)) continue; 592. if (cursed_object_at(nx, ny)) continue; 593. uncursedcnt++; 594. } 595. 596. chcnt = 0; 597. chi = -1; 598. nidist = GDIST(nix,niy); 599. 600. for (i = 0; i < cnt; i++) { 601. nx = poss[i].x; 602. ny = poss[i].y; 603. cursemsg[i] = FALSE; 604. 605. /* if leashed, we drag him along. */ 606. if (mtmp->mleashed && distu(nx, ny) > 4) continue; 607. 608. /* if a guardian, try to stay close by choice */ 609. if (!has_edog && 610. (j = distu(nx, ny)) > 16 && j >= udist) continue; 611. 612. if ((info[i] & ALLOW_M) && MON_AT(nx, ny)) { 613. int mstatus; 614. register struct monst *mtmp2 = m_at(nx,ny); 615. 616. if ((int)mtmp2->m_lev >= (int)mtmp->m_lev+2 || 617. (mtmp2->data == &mons[PM_FLOATING_EYE] && rn2(10) && 618. mtmp->mcansee && haseyes(mtmp->data) && mtmp2->mcansee 619. && (perceives(mtmp->data) || !mtmp2->minvis)) || 620. (mtmp2->data==&mons[PM_GELATINOUS_CUBE] && rn2(10)) || 621. (max_passive_dmg(mtmp2, mtmp) >= mtmp->mhp) || 622. ((mtmp->mhp*4 < mtmp->mhpmax 623. || mtmp2->data->msound == MS_GUARDIAN 624. || mtmp2->data->msound == MS_LEADER) && 625. mtmp2->mpeaceful && !Conflict) || 626. (touch_petrifies(mtmp2->data) && 627. !resists_ston(mtmp))) 628. continue; 629. 630. if (after) return(0); /* hit only once each move */ 631. 632. notonhead = 0; 633. mstatus = mattackm(mtmp, mtmp2); 634. 635. /* aggressor (pet) died */ 636. if (mstatus & MM_AGR_DIED) return 2; 637. 638. if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) && 639. rn2(4) && mtmp2->mlstmv != monstermoves && 640. !onscary(mtmp->mx, mtmp->my, mtmp2) && 641. /* monnear check needed: long worms hit on tail */ 642. monnear(mtmp2, mtmp->mx, mtmp->my)) { 643. mstatus = mattackm(mtmp2, mtmp); /* return attack */ 644. if (mstatus & MM_DEF_DIED) return 2; 645. } 646. 647. return 0; 648. } 649. 650. { /* Dog avoids harmful traps, but perhaps it has to pass one 651. * in order to follow player. (Non-harmful traps do not 652. * have ALLOW_TRAPS in info[].) The dog only avoids the 653. * trap if you've seen it, unlike enemies who avoid traps 654. * if they've seen some trap of that type sometime in the 655. * past. (Neither behavior is really realistic.) 656. */ 657. struct trap *trap; 658. 659. if ((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))) { 660. if (mtmp->mleashed) { 661. if (flags.soundok) whimper(mtmp); 662. } else 663. /* 1/40 chance of stepping on it anyway, in case 664. * it has to pass one to follow the player... 665. */ 666. if (trap->tseen && rn2(40)) continue; 667. } 668. } 669. 670. /* dog eschews cursed objects, but likes dog food */ 671. /* (minion isn't interested; `cursemsg' stays FALSE) */ 672. if (has_edog) 673. for (obj = level.objects[nx][ny]; obj; obj = obj->nexthere) { 674. if (obj->cursed) cursemsg[i] = TRUE; 675. else if ((otyp = dogfood(mtmp, obj)) < MANFOOD && 676. (otyp < ACCFOOD || edog->hungrytime <= monstermoves)) { 677. /* Note: our dog likes the food so much that he 678. * might eat it even when it conceals a cursed object */ 679. nix = nx; 680. niy = ny; 681. chi = i; 682. do_eat = TRUE; 683. cursemsg[i] = FALSE; /* not reluctant */ 684. goto newdogpos; 685. } 686. } 687. /* didn't find something to eat; if we saw a cursed item and 688. aren't being forced to walk on it, usually keep looking */ 689. if (cursemsg[i] && !mtmp->mleashed && uncursedcnt > 0 && 690. rn2(13 * uncursedcnt)) continue; 691. 692. /* lessen the chance of backtracking to previous position(s) */ 693. k = has_edog ? uncursedcnt : cnt; 694. for (j = 0; j < MTSZ && j < k - 1; j++) 695. if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 696. if (rn2(MTSZ * (k - j))) goto nxti; 697. 698. j = ((ndist = GDIST(nx,ny)) - nidist) * appr; 699. if ((j == 0 && !rn2(++chcnt)) || j < 0 || 700. (j > 0 && !whappr && 701. ((omx == nix && omy == niy && !rn2(3)) 702. || !rn2(12)) 703. )) { 704. nix = nx; 705. niy = ny; 706. nidist = ndist; 707. if(j < 0) chcnt = 0; 708. chi = i; 709. } 710. nxti: ; 711. } 712. newdogpos: 713. if (nix != omx || niy != omy) { 714. struct obj *mw_tmp; 715. 716. if (info[chi] & ALLOW_U) { 717. if (mtmp->mleashed) { /* play it safe */ 718. pline("%s breaks loose of %s leash!", 719. Monnam(mtmp), mhis(mtmp)); 720. m_unleash(mtmp, FALSE); 721. } 722. (void) mattacku(mtmp); 723. return(0); 724. } 725. if (!m_in_out_region(mtmp, nix, niy)) 726. return 1; 727. if (((IS_ROCK(levl[nix][niy].typ) && may_dig(nix,niy)) || 728. closed_door(nix, niy)) && 729. mtmp->weapon_check != NO_WEAPON_WANTED && 730. tunnels(mtmp->data) && needspick(mtmp->data)) { 731. if (closed_door(nix, niy)) { 732. if (!(mw_tmp = MON_WEP(mtmp)) || 733. !is_pick(mw_tmp) || !is_axe(mw_tmp)) 734. mtmp->weapon_check = NEED_PICK_OR_AXE; 735. } else if (IS_TREE(levl[nix][niy].typ)) { 736. if (!(mw_tmp = MON_WEP(mtmp)) || !is_axe(mw_tmp)) 737. mtmp->weapon_check = NEED_AXE; 738. } else if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp)) { 739. mtmp->weapon_check = NEED_PICK_AXE; 740. } 741. if (mtmp->weapon_check >= NEED_PICK_AXE && 742. mon_wield_item(mtmp)) 743. return 0; 744. } 745. /* insert a worm_move() if worms ever begin to eat things */ 746. remove_monster(omx, omy); 747. place_monster(mtmp, nix, niy); 748. if (cursemsg[chi] && (cansee(omx,omy) || cansee(nix,niy))) 749. pline("%s moves only reluctantly.", Monnam(mtmp)); 750. for (j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 751. mtmp->mtrack[0].x = omx; 752. mtmp->mtrack[0].y = omy; 753. /* We have to know if the pet's gonna do a combined eat and 754. * move before moving it, but it can't eat until after being 755. * moved. Thus the do_eat flag. 756. */ 757. if (do_eat) { 758. if (dog_eat(mtmp, obj, omx, omy, FALSE) == 2) return 2; 759. } 760. } else if (mtmp->mleashed && distu(omx, omy) > 4) { 761. /* an incredible kludge, but the only way to keep pooch near 762. * after it spends time eating or in a trap, etc. 763. */ 764. coord cc; 765. 766. nx = sgn(omx - u.ux); 767. ny = sgn(omy - u.uy); 768. cc.x = u.ux + nx; 769. cc.y = u.uy + ny; 770. if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext; 771. 772. i = xytod(nx, ny); 773. for (j = (i + 7)%8; j < (i + 1)%8; j++) { 774. dtoxy(&cc, j); 775. if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext; 776. } 777. for (j = (i + 6)%8; j < (i + 2)%8; j++) { 778. dtoxy(&cc, j); 779. if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext; 780. } 781. cc.x = mtmp->mx; 782. cc.y = mtmp->my; 783. dognext: 784. if (!m_in_out_region(mtmp, nix, niy)) 785. return 1; 786. remove_monster(mtmp->mx, mtmp->my); 787. place_monster(mtmp, cc.x, cc.y); 788. newsym(cc.x,cc.y); 789. set_apparxy(mtmp); 790. } 791. return(1); 792. } 793.
could_reach_item
794. /* check if a monster could pick up objects from a location */ 795. STATIC_OVL boolean 796. could_reach_item(mon, nx, ny) 797. struct monst *mon; 798. xchar nx, ny; 799. { 800. if ((!is_pool(nx,ny) || is_swimmer(mon->data)) && 801. (!is_lava(nx,ny) || likes_lava(mon->data)) && 802. (!sobj_at(BOULDER,nx,ny) || throws_rocks(mon->data))) 803. return TRUE; 804. return FALSE; 805. } 806.
can_reach_location
807. /* Hack to prevent a dog from being endlessly stuck near an object that 808. * it can't reach, such as caught in a teleport scroll niche. It recursively 809. * checks to see if the squares in between are good. The checking could be a 810. * little smarter; a full check would probably be useful in m_move() too. 811. * Since the maximum food distance is 5, this should never be more than 5 calls 812. * deep. 813. */ 814. STATIC_OVL boolean 815. can_reach_location(mon, mx, my, fx, fy) 816. struct monst *mon; 817. xchar mx, my, fx, fy; 818. { 819. int i, j; 820. int dist; 821. 822. if (mx == fx && my == fy) return TRUE; 823. if (!isok(mx, my)) return FALSE; /* should not happen */ 824. 825. dist = dist2(mx, my, fx, fy); 826. for(i=mx-1; i<=mx+1; i++) { 827. for(j=my-1; j<=my+1; j++) { 828. if (!isok(i, j)) 829. continue; 830. if (dist2(i, j, fx, fy) >= dist) 831. continue; 832. if (IS_ROCK(levl[i][j].typ) && !passes_walls(mon->data) && 833. (!may_dig(i,j) || !tunnels(mon->data))) 834. continue; 835. if (IS_DOOR(levl[i][j].typ) && 836. (levl[i][j].doormask & (D_CLOSED | D_LOCKED))) 837. continue; 838. if (!could_reach_item(mon, i, j)) 839. continue; 840. if (can_reach_location(mon, i, j, fx, fy)) 841. return TRUE; 842. } 843. } 844. return FALSE; 845. } 846. 847. #endif /* OVL0 */
wantdoor
848. #ifdef OVLB 849. 850. /*ARGSUSED*/ /* do_clear_area client */ 851. STATIC_PTR void 852. wantdoor(x, y, distance) 853. int x, y; 854. genericptr_t distance; 855. { 856. int ndist; 857. 858. if (*(int*)distance > (ndist = distu(x, y))) { 859. gx = x; 860. gy = y; 861. *(int*)distance = ndist; 862. } 863. } 864. 865. #endif /* OVLB */ 866. 867. /*dogmove.c*/