Source:Pm.h
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The contents of pm.h are generated automatically during compile-time by makedefs from the data in monst.c
This file contains all the monster name definitions, eg.
#define PM_LITTLE_DOG 16 #define PM_DOG 17 #define PM_LARGE_DOG 18 #define PM_DINGO 19
This file also defines NUMMONS, which is the number of different monster types.