Difference between revisions of "Special spell"

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Each [[class]] has one special [[spell]].  When a character of corresponding class casts its spell, it has an extra +4 bonus to spell success.
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#REDIRECT [[Spellcasting#Calculating spell success rate]]
 
 
Casting special spell with a shield larger than [[small shield|small]] halves its success rate (shields with other spells reduces success by factor 4).
 
 
 
See [[Spellcasting]] for details.
 
 
 
{|class="prettytable"
 
!Role
 
!Special Spell
 
|-
 
|Archaeologist
 
|Magic Mapping
 
|-
 
|Barbarian
 
|Haste Self
 
|-
 
|Caveman
 
|Dig
 
|-
 
|Healer
 
|Cure Sickness
 
|-
 
|Knight
 
|Turn Undead
 
|-
 
|Monk
 
|Restore Ability
 
|-
 
|Priest
 
|Remove Curse
 
|-
 
|Ranger
 
|Invisibility
 
|-
 
|Rogue
 
|Detect Treasure
 
|-
 
|Samurai
 
|Clairvoyance
 
|-
 
|Tourist
 
|Charm Monster
 
|-
 
|Valkyrie
 
|Cone of Cold
 
|-
 
|Wizard
 
|Magic Missile
 
|}
 
 
 
{{stub}}
 
 
 
[[Category:Strategy]]
 
[[Category:Spells]]
 

Latest revision as of 17:35, 28 April 2017