Difference between revisions of "Speed ascension"

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(initial version; expert speedrunners needed to expand it.)
 
m (jumping is a technique used for reducing time spent on Astral)
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* Wish for [[The Eye of the Aethiopica]]
 
* Wish for [[The Eye of the Aethiopica]]
 
* [[Sanctum#The Sanctum done quick|Teleport into the Sanctum]]
 
* [[Sanctum#The Sanctum done quick|Teleport into the Sanctum]]
* Use a [[helm of opposite alignment]] to reduce time spent on the [[Astral Plane]]
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* Use [[jumping]] and a [[helm of opposite alignment]] to reduce time spent on the [[Astral Plane]]
  
  

Revision as of 03:12, 10 September 2006

A speed ascension is a type of informal conduct, taking one of two forms: lowest turn-count, or shortest real time elapsed. Short ascensions tend to be low turn-count ascensions too.

How fast is fast?

First ascensions vary greatly in turn-count, with most falling between 50,000 and 100,000 turns. A careful well-spoiled player can ascend in under 50,000 turns with most classes, and ascensions below 30,000 are not uncommon. Anything below 20,000 probably counts as a speed ascension.

Real-time speed records are very hard to determine, since vanilla NetHack does not track real time elapsed.

General speed strategy

  • Don't fully map every level
  • Be very fast early on
  • Avoid monsters rather than fighting them

Specific speed tactics


This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"I'll leave the experts to fill out the details"