Speed ascension

From NetHackWiki
Revision as of 03:12, 10 September 2006 by SGrunt (talk | contribs) (jumping is a technique used for reducing time spent on Astral)
Jump to navigation Jump to search

A speed ascension is a type of informal conduct, taking one of two forms: lowest turn-count, or shortest real time elapsed. Short ascensions tend to be low turn-count ascensions too.

How fast is fast?

First ascensions vary greatly in turn-count, with most falling between 50,000 and 100,000 turns. A careful well-spoiled player can ascend in under 50,000 turns with most classes, and ascensions below 30,000 are not uncommon. Anything below 20,000 probably counts as a speed ascension.

Real-time speed records are very hard to determine, since vanilla NetHack does not track real time elapsed.

General speed strategy

  • Don't fully map every level
  • Be very fast early on
  • Avoid monsters rather than fighting them

Specific speed tactics


This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"I'll leave the experts to fill out the details"