Difference between revisions of "Spellbook of cause fear"

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(Strategy)
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== Strategy ==
 
== Strategy ==
Cause fear can be useful if used correctly. It is mostly it is used to scare away out-of-depth monsters or those too strong for you to fight, or as an escape spell in case of an emergency. However, if you have a strong ranged attack and can cast this spell reliably, you can combine it with [[attack spells]] or [[ranged attack]]s to kill monsters whilst avoiding melee combat with them. This is especially useful for wizards, but note that [[spellbook of sleep|sleep]] costs less to cast and is almost always better (unless you surrounded by monsters and cannot hit them all with one or two rays of sleep).
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Cause fear can be useful if used correctly. It is mostly it is used to scare away out-of-depth monsters or those too strong for you to fight, or as an escape spell in case of an emergency. However, if you have a strong ranged attack and can cast this spell reliably, you can combine it with [[attack spells]] or [[ranged attack]]s to kill monsters whilst avoiding melee combat with them. This is especially useful for wizards, but note that [[spellbook of sleep|sleep]] costs less to cast and is almost always better (unless you surrounded by monsters and cannot hit them all with one or two rays of sleep, or against something sleep resistant).
  
 
[[Category:Spellbooks|Cause fear]]
 
[[Category:Spellbooks|Cause fear]]

Revision as of 10:27, 1 December 2011

spellbook of
+   cause fear   Light green spellbook.png
Appearance random
Abundance 2.54%
Base price 300 zm
Weight 50
Turns to read 6
Ink to write 15–29
Spell type enchantment
Level 3
Power cost 15 Pw
Direction non-directional
Equivalent scroll of scare monster

Allows you to learn the cause fear spell. Casting this spell has the same effect as reading a scroll of scare monster; it will scare monsters, causing them to to run away. The downside of this method (versus those caused by more mundane or divine sources) is that it is subject to the target's magical resistances and immunities, as, once scared, a NetHack monster with full HP has a 4% chance of recovering each turn. Scared monsters will still attack you. It has no effect on pets.

Strategy

Cause fear can be useful if used correctly. It is mostly it is used to scare away out-of-depth monsters or those too strong for you to fight, or as an escape spell in case of an emergency. However, if you have a strong ranged attack and can cast this spell reliably, you can combine it with attack spells or ranged attacks to kill monsters whilst avoiding melee combat with them. This is especially useful for wizards, but note that sleep costs less to cast and is almost always better (unless you surrounded by monsters and cannot hit them all with one or two rays of sleep, or against something sleep resistant).