Difference between revisions of "Spellbook of magic missile"

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Allows you to learn the magic missile spell.
 
Allows you to learn the magic missile spell.
  
The magic missile ray does (xplev/2+1)d6 damage, so mid-level wizards can have a very devastating weapon that way. The damage can be doubled if one can use walls to reflect the ray again to the target. The maximum output is 16d6 for level 30 caster, and only [[Knight]] with the [[MMoM]] can double it.
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The magic missile ray does ([[XL|xplev]]/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a [[Knight]] carrying [[the Magic Mirror of Merlin]].
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Note that this is different from the [[wand of magic missile]], whose damage is fixed.
  
 
== Strategy ==
 
== Strategy ==
  
For low-level wizards, the starting [[spell of force bolt]] is usually a better attacking method than the magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does the same when the wizard is xplev four with 10 Pw points.
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For low-level [[Wizard]]s, the starting [[spell of force bolt]] is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does the same damage at [[experience level]] 4, but costs 10 Pw points.
  
 
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[[Category:Spellbooks|Magic missile]]
 
[[Category:Spellbooks|Magic missile]]

Revision as of 01:02, 23 January 2007

spellbook of
+   magic missile   Light green spellbook.png
Appearance random
Base price 200 zm
Weight 50
Turns to read 2
Ink to write 10–19
Spell type [[attack spells|attack]]
Level 2
Power cost 10 Pw

Allows you to learn the magic missile spell.

The magic missile ray does (xplev/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a Knight carrying the Magic Mirror of Merlin.

Note that this is different from the wand of magic missile, whose damage is fixed.

Strategy

For low-level Wizards, the starting spell of force bolt is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does the same damage at experience level 4, but costs 10 Pw points.

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