Difference between revisions of "Spellbook of magic missile"

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The magic missile ray does ([[XL|xplev]]/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a [[Knight]] carrying [[the Magic Mirror of Merlin]].
 
The magic missile ray does ([[XL|xplev]]/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a [[Knight]] carrying [[the Magic Mirror of Merlin]].
  
Note that this is different from the [[wand of magic missile]], whose damage is fixed.
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Note that this is different from the [[wand of magic missile]], whose damage is a fixed 2d6.
  
 
== Strategy ==
 
== Strategy ==
  
For low-level [[Wizard]]s, the starting [[spellbook of force bolt|force bolt spell]] is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does the same damage at [[experience level]] 4, but costs 10 Pw points. Advanced Wizards armed with [[the Eye of the Aethiopica]] can rely on magic missile as their primary attack.
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For low-level [[Wizard]]s, the starting [[spellbook of force bolt|force bolt spell]] is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does slightly more damage at [[experience level]] 6, but costs 10 Pw points. Advanced Wizards armed with [[the Eye of the Aethiopica]] can rely on magic missile as their primary attack.
  
 
[[Category:Spellbooks|Magic missile]]
 
[[Category:Spellbooks|Magic missile]]

Revision as of 15:30, 23 May 2007

spellbook of
+   magic missile   Light green spellbook.png
Appearance random
Base price 200 zm
Weight 50
Turns to read 2
Ink to write 10–19
Spell type [[attack spells|attack]]
Level 2
Power cost 10 Pw

Allows you to learn the magic missile spell.

The magic missile ray does (xplev/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a Knight carrying the Magic Mirror of Merlin.

Note that this is different from the wand of magic missile, whose damage is a fixed 2d6.

Strategy

For low-level Wizards, the starting force bolt spell is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does slightly more damage at experience level 6, but costs 10 Pw points. Advanced Wizards armed with the Eye of the Aethiopica can rely on magic missile as their primary attack.