Spellbook of magic missile

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Revision as of 01:02, 23 January 2007 by Mogri (talk | contribs) (formatting)
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spellbook of
+   magic missile   Light green spellbook.png
Appearance random
Base price 200 zm
Weight 50
Turns to read 2
Ink to write 10–19
Spell type [[attack spells|attack]]
Level 2
Power cost 10 Pw

Allows you to learn the magic missile spell.

The magic missile ray does (xplev/2+1)d6 damage, so higher-level spellcasters can deal significant damage with this spell. A level 30 character deals 16d6 damage with magic missile to a maximum of 96 damage. The damage can be doubled by using walls to reflect the ray again to the target, hitting it twice. This spell's damage is doubled by a Knight carrying the Magic Mirror of Merlin.

Note that this is different from the wand of magic missile, whose damage is fixed.

Strategy

For low-level Wizards, the starting spell of force bolt is usually a better attacking method than magic missile, as force bolt costs 5 Pw and does 2d12 damage. Magic missile does the same damage at experience level 4, but costs 10 Pw points.

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