Difference between revisions of "Spellbook of wizard lock"

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(expand slightly; I once used a locking ability (I can't remember if it was the spell or the wand) to save demirobin from death, but the situation is one that's kind-of unlikely to come up, mention use in training polymorph)
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{{spellbook|name=wizard lock|level=2|type=matter|turns=3|direction=beam|equiv=[[wand of locking]]|abundance=3.05%}}
 
{{spellbook|name=wizard lock|level=2|type=matter|turns=3|direction=beam|equiv=[[wand of locking]]|abundance=3.05%}}
  
This spellbook enables you to cast [[Wizard lock]], which enables you to close and lock doors. In addition, this spell can create doors in empty doorways. You can also repair rooms digging monsters broke in, e. g. for a [[safe area]]. Still, its effects are too narrow to be very useful, and it is often thrown away or rewritten.
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This spellbook enables you to cast [[wizard lock]], which enables you to close and lock doors. In addition, this spell can create (locked) doors in empty doorways. You can also repair rooms digging monsters broke in, e. g. for a [[safe area]]. Occasionally, it can be useful in an emergency to buy time when fleeing from monsters immune to [[Elbereth]]; but its uses are quite narrow, and it is often thrown away or rewritten.
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If you later plan to cast [[spellbook of polymorph|polymorph]], it can be worth memorizing wizard lock and casting it for no effect in order to train [[matter spells]]; this is one of the simplest ways to improve polymorph's success rate.
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[[Category:Spellbooks|Wizard lock]]
 
[[Category:Spellbooks|Wizard lock]]

Revision as of 14:01, 1 December 2011

spellbook of
+   wizard lock   Light green spellbook.png
Appearance random
Abundance 3.05%
Base price 200 zm
Weight 50
Turns to read 3
Ink to write 10–19
Spell type matter
Level 2
Power cost 10 Pw
Direction beam
Equivalent wand of locking

This spellbook enables you to cast wizard lock, which enables you to close and lock doors. In addition, this spell can create (locked) doors in empty doorways. You can also repair rooms digging monsters broke in, e. g. for a safe area. Occasionally, it can be useful in an emergency to buy time when fleeing from monsters immune to Elbereth; but its uses are quite narrow, and it is often thrown away or rewritten.

If you later plan to cast polymorph, it can be worth memorizing wizard lock and casting it for no effect in order to train matter spells; this is one of the simplest ways to improve polymorph's success rate.