Difference between revisions of "SporkHack"

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From the original developer's announcement on rec.games.roguelike.nethack, 7/8/2007:
 
From the original developer's announcement on rec.games.roguelike.nethack, 7/8/2007:
  
"I've been working on a fork of 3.4.3 that has a number of
+
:"I've been working on a fork of 3.4.3 that has a number of balance-oriented changes, largely to try to address the problems I've outlined in prior posts as well as just provide a platform for experimental changes.  It's been in test among a small group of players for about a month now; it seems time to open it up and see what others think.
balance-oriented changes, largely to try to address the problems I've
 
outlined in prior posts as well as just provide a platform for
 
experimental changes.  It's been in test among a small group of players
 
for about a month now; it seems time to open it up and see what others
 
think.
 
  
In short, one of the purposes of this fork is to try to make the game
+
:In short, one of the purposes of this fork is to try to make the game more interesting for experienced/skilled players, while making it no harder (or, in a couple cases, slightly easier) for the newbie.  It's also going to be an attempt to try to increase variety in the standard 'ascension kit', since right now it is pretty well defined.
more interesting for experienced/skilled players, while making it no
 
harder (or, in a couple cases, slightly easier) for the newbie.  It's
 
also going to be an attempt to try to increase variety in the standard
 
'ascension kit', since right now it is pretty well defined.
 
  
There is a server available for play at [telnet://sporkhack.nineball.org this] telnet link;
+
:There is a server available for play at [telnet://sporkhack.nineball.org this] telnet link; the very rough changelog and description can be seen at [http://sporkhack.nineball.org this] webpage.  A patch to match the server state will eventually be published on the website as well, once I confirm that the patches will properly apply to a vanilla 3.4.3 distribution.
the very rough changelog and description can be seen at
 
[http://sporkhack.nineball.org this] webpage.  A patch to match the server state will
 
eventually be published on the website as well, once I confirm that the
 
patches will properly apply to a vanilla 3.4.3 distribution.
 
  
There is a channel #sporkhack on irc.freenode.net where discussions take
+
:There is a channel #sporkhack on irc.freenode.net where discussions take place relatively frequently; there is a bot there, much like #nethack's Rodney, who will announce deaths and ascensions as they occur.
place relatively frequently; there is a bot there, much like #nethack's
 
Rodney, who will announce deaths and ascensions as they occur.
 
  
Please keep in mind that these changes should be considered to be alpha-
+
:Please keep in mind that these changes should be considered to be alpha- or beta- level; there may well be bugs, and these bugs may affect your gameplay.  I do try to fix bugs found as rapidly as possible, but I can't always update the server immediately since I have others' games to consider as well, especially if I have a patch in the queue that will break savefile compatibility.
or beta- level; there may well be bugs, and these bugs may affect your
 
gameplay.  I do try to fix bugs found as rapidly as possible, but I
 
can't always update the server immediately since I have others' games to
 
consider as well, especially if I have a patch in the queue that will
 
break savefile compatibility.
 
  
This is a live fork!  For the near future, I will still be making a
+
:This is a live fork!  For the near future, I will still be making a great deal of changes, and if an imbalance is found with existing changes, they are not set in stone -- if something is too hard, I will certainly consider toning it down to a more reasonable level.  By the same token, if something I add makes things too easy, I will probably tone _that_ down too.
great deal of changes, and if an imbalance is found with existing
 
changes, they are not set in stone -- if something is too hard, I will
 
certainly consider toning it down to a more reasonable level.  By the
 
same token, if something I add makes things too easy, I will probably
 
tone _that_ down too.
 
  
I hope you enjoy it."
+
:I hope you enjoy it."

Revision as of 21:57, 20 August 2007

From the original developer's announcement on rec.games.roguelike.nethack, 7/8/2007:

"I've been working on a fork of 3.4.3 that has a number of balance-oriented changes, largely to try to address the problems I've outlined in prior posts as well as just provide a platform for experimental changes. It's been in test among a small group of players for about a month now; it seems time to open it up and see what others think.
In short, one of the purposes of this fork is to try to make the game more interesting for experienced/skilled players, while making it no harder (or, in a couple cases, slightly easier) for the newbie. It's also going to be an attempt to try to increase variety in the standard 'ascension kit', since right now it is pretty well defined.
There is a server available for play at this telnet link; the very rough changelog and description can be seen at this webpage. A patch to match the server state will eventually be published on the website as well, once I confirm that the patches will properly apply to a vanilla 3.4.3 distribution.
There is a channel #sporkhack on irc.freenode.net where discussions take place relatively frequently; there is a bot there, much like #nethack's Rodney, who will announce deaths and ascensions as they occur.
Please keep in mind that these changes should be considered to be alpha- or beta- level; there may well be bugs, and these bugs may affect your gameplay. I do try to fix bugs found as rapidly as possible, but I can't always update the server immediately since I have others' games to consider as well, especially if I have a patch in the queue that will break savefile compatibility.
This is a live fork! For the near future, I will still be making a great deal of changes, and if an imbalance is found with existing changes, they are not set in stone -- if something is too hard, I will certainly consider toning it down to a more reasonable level. By the same token, if something I add makes things too easy, I will probably tone _that_ down too.
I hope you enjoy it."