Difference between revisions of "Talk:BUC"

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(canceling booze)
(canceling booze: reply.)
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:Your recent reversion of some changes about this is wrong. As I said, the dipping of unicorn horn is '''COMPLETELY DIFFERENT''' from canceling. It should be covered separately, not lumped into something else which it it not. [[Special:Contributions/220.255.2.54|220.255.2.54]] 06:14, 6 November 2011 (UTC)
 
:Your recent reversion of some changes about this is wrong. As I said, the dipping of unicorn horn is '''COMPLETELY DIFFERENT''' from canceling. It should be covered separately, not lumped into something else which it it not. [[Special:Contributions/220.255.2.54|220.255.2.54]] 06:14, 6 November 2011 (UTC)
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::In case you're talking about [http://nethackwiki.com/mediawiki/index.php?title=Alchemy&diff=prev&oldid=74673 this edit to alchemy]: I made a mistake, and I'm quite happy an anon (you?) [http://nethackwiki.com/mediawiki/index.php?title=Alchemy&diff=next&oldid=74673 reverted it]. Thanks.
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::In case you're talking about my changes to [http://nethackwiki.com/mediawiki/index.php?title=Foodless&curid=2527&diff=74675&oldid=74376 foodless], [http://nethackwiki.com/mediawiki/index.php?title=BUC&action=historysubmit&diff=74693&oldid=74671 BUC], [http://nethackwiki.com/mediawiki/index.php?title=Cancellation&curid=4091&diff=74674&oldid=74374 cancellation]:
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::*You have a point that unihorn-"cancellation" is arguably neither cancellation nor alchemy. To be fair, I stopped claiming that.
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::*My point is gathering information useful to actual games all in one place, namely how to turn sickness into juice. An example to demonstrate it is useful: to get nutrition in my all-conduct attempts, I would farm a throne for potions and convert them all to blessed booze. Since all-conduct precludes randomized death drops, polypiling, and book reading, the only inexhaustable way to make juice is with a unicorn horn. This mechanism isn't limited to all-conduct games, so I think it is useful and on-topic to mention unicorn horns.
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::*Lumping together: Many players will only vaguely remember something, and come to the wiki looking for details. I believe it is appropriate to mention "neighboring" subjects.
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::In any case, I'm glad you have corrected a mistake, and are still pointing to potential problems.-[[User:Tjr|Tjr]] 17:17, 6 November 2011 (UTC)

Revision as of 17:17, 6 November 2011

I would appreciate some discussion on this page of why a blessed item is better than an uncursed or cursed one. What does blessing an item do?

I would like this too - some articles specifically mention how B/U/C affects the item's use, but it would be nice if there was a catch-all to lend a general impression. Cursed status is pretty revealing for wielded and worn items, but it would be nice to know how they affect the math scores. But even nicer to have would be how blessed status affects some items - to know which are worth blessing. For example, how does blessed affect rings that grant an extrinsic? E.g., does blessing a ring of slow digestion slow digestion further? Or wands. Does B/U/C even matter for wands? --Keyboardashtray 14:55, 28 November 2007 (UTC)

Should blessed, uncursed, and cursed have their own articles? --Ihope127 19:35, 15 April 2006 (UTC)

So far I don't see the need as this article is just a stub, too. At least uncursed shouldn't need an article as it is the base assumption and not a special case. But of course we can create articles for everything if anyone comes up with some decent content. :) I linked the words in your message as article seeds anyway. If nothing else, they could be created as redirects to here. It's easy to change later if decided so. This article should probably discuss different methods of identifying and changing the BUC status of various objects. --ZeroOne 22:13, 15 April 2006 (UTC)

Gain level actually reduces, not increases your dungeon level. Unless you're playing Steamband... --211.30.227.32 10:10, 30 November 2006 (UTC)

I think that's more of a personal preference. Going down stairs will increase the dungeon level number, but you are going lower in the dungeon, thus going up stairs decreases your dungeon level number, but you are going higher in the dungeon. It's like the whole "the glass is half empty" argument. --MadDawg2552 05:40, 17 January 2007 (UTC)


What are the effects on an item if it is blessed or cursed. Scrolls and potions have ti in their article, but I can't find mention on blessed and cursed effects on armor and weapons. --Antidox

Weapons and armor that are cursed are unremovable, and if they take up both hands, stop you from being able to cast spells.
Yes, but what about blessed? --Antidox
I believe that:
  1. Blessed armor is slightly more resistant to damage (fire/erode/rot/etc).
  2. Blessed weapons will affect some of the
  3. And because some of the nastier beasties (and fountains and a cursed scroll of remove curse) can "cursify?" your items, a blessed item will go from blessed to uncursed, while the equivalent uncursed item will become cursed.
Qwip 18:43, 26 September 2007 (UTC)
Cursed scrolls of remove curse have no effect other than removing an iron chain. A ?oRC read while confused can bless or curse any item that (a) could have been decursed if not confused and (b) is presently uncursed.--Ray Chason 19:26, 26 September 2007 (UTC)

Blessed comestibles

Contrary to popular belief, blessed comestibles can be rotten, as well as being able to rot. See eat.c#eatcorpse (the relevant code is at eat.c#line1307, where it is determined if a corpse is rotten. Note the lack of reference to otmp->blessed.) An empirical test in wizmode (wish up 99 blessed wraith corpses, eat them until getting a "Blecch! Rotten food!" message) also confirms this. (Blessed non-corpse comestibles can also be rotten, although the code is at eat.c#line2050. Marcmagus 17:01, 10 October 2008 (UTC)

wand clear


Is the section on effects of cursing on wands comprehensive? Either way such should be in the article.

canceling booze

Somebody keeps removing this:

A corner case is cancelling sickness to juice with a cursed unicorn horn - the result is cursed.

I don't buy into the argument it should be removed because the headers cancellation and alchemy are supposedly wrong.

  • The effect of a unihorn on potions is so close to cancellation it should probably be called that way. The mess in the source code doesn't mean we should confuse players.
  • Whatever you call it, a nearly-complete spoiler wiki has to be comprehensive, so players seeking some loophole don't have to wade through the source code.
  • Why remove information useful to actual games? At least the foodless article explains liquid diet, and the BUC status of booze is important in such a scenario.

Unless somebody gives a better suggestion, or the remover gives a good argument not to, I will restore the section in a few days. This goes for the edits to BUC, alchemy, cancellation, and foodless. --Tjr 16:52, 23 October 2011 (UTC)

Toned down the language. Sorry for the flames! --Tjr 04:36, 27 October 2011 (UTC)


My point:
Information need not be lost: I have replaced that.
* Cancelling a potion works on ALL potions: dipping a unicorn horn only has similar effects on a specific few, and has completely different effects with other potions.
* The apparent similarity between the unicorn horn and cancelling on those potions (sickness -> fruit juice, hallucination, confusion, blindness -> water) is only superficial: it merely comes from the fact that sickness is "biologically contaminated fruit juice" and that both remove said contamination in different ways, not from any relation between dipping a unicorn horn and cancellation.
* Thus, the dipping of a unicorn horn into a potion is NOT cancelling it.
220.255.2.63 04:43, 28 October 2011 (UTC)
Ok, you have a point. --Tjr 11:21, 28 October 2011 (UTC)
Your recent reversion of some changes about this is wrong. As I said, the dipping of unicorn horn is COMPLETELY DIFFERENT from canceling. It should be covered separately, not lumped into something else which it it not. 220.255.2.54 06:14, 6 November 2011 (UTC)
In case you're talking about this edit to alchemy: I made a mistake, and I'm quite happy an anon (you?) reverted it. Thanks.
In case you're talking about my changes to foodless, BUC, cancellation:
  • You have a point that unihorn-"cancellation" is arguably neither cancellation nor alchemy. To be fair, I stopped claiming that.
  • My point is gathering information useful to actual games all in one place, namely how to turn sickness into juice. An example to demonstrate it is useful: to get nutrition in my all-conduct attempts, I would farm a throne for potions and convert them all to blessed booze. Since all-conduct precludes randomized death drops, polypiling, and book reading, the only inexhaustable way to make juice is with a unicorn horn. This mechanism isn't limited to all-conduct games, so I think it is useful and on-topic to mention unicorn horns.
  • Lumping together: Many players will only vaguely remember something, and come to the wiki looking for details. I believe it is appropriate to mention "neighboring" subjects.
In any case, I'm glad you have corrected a mistake, and are still pointing to potential problems.-Tjr 17:17, 6 November 2011 (UTC)