Difference between revisions of "Talk:Bones"

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(removed silly comment, added non-silly comment)
(Ethics?)
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:I can find no reference on Usenet to bones in Rogue, but they are certainly in JF Hack ([http://groups.google.com/group/net.sources/msg/0d20569f14322f2d?dmode=source source for hack.bones.c]) --[[User:Jayt|Jayt]] 12:30, 3 September 2006 (UTC)
 
:I can find no reference on Usenet to bones in Rogue, but they are certainly in JF Hack ([http://groups.google.com/group/net.sources/msg/0d20569f14322f2d?dmode=source source for hack.bones.c]) --[[User:Jayt|Jayt]] 12:30, 3 September 2006 (UTC)
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== Ethics? ==
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Is there really an ethical question over the use of bones-found items? The only ethical issue I'm aware of is using notes from (or memory of) the deceased character's game to bypass identification. --[[User:Jayt|Jayt]] 13:13, 3 September 2006 (UTC)

Revision as of 13:13, 3 September 2006

When was the bones pile feature conceived and implemented? fontppp in #nethack asks and I couldn't find an answer. One of the significant changes from Hack 1.0.2 to 1.0.3 was "A real amulet of Yendor can no longer be found in bones files." so bones are at least as old as (and certainly older than) 1.0.2 which came out in April 1985. Were they in Jay Fenlason's Hack, or introduced in Hack 1.0, or did they originate in Rogue? --Eidolos 04:44, 3 September 2006 (UTC)

I can find no reference on Usenet to bones in Rogue, but they are certainly in JF Hack (source for hack.bones.c) --Jayt 12:30, 3 September 2006 (UTC)

Ethics?

Is there really an ethical question over the use of bones-found items? The only ethical issue I'm aware of is using notes from (or memory of) the deceased character's game to bypass identification. --Jayt 13:13, 3 September 2006 (UTC)