Talk:Cheating

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Revision as of 17:47, 3 March 2009 by Djao (talk | contribs) (RNG abuse classification)
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Discovered the Wizard Bones cheat myself a couple of years ago, but have never heard anyone else use it. I might even be a sort of pioneer of Nethack cheating. Nah, probably not. Wrote the cheat here, anyway. - Potman (Guest), Dec 9, 2006


How should the following behaviors be classified?

  • manually keeping track of things the player doesn't usually know. That is, nutrition and prayer timeouts, etc.
  • doing the same as above, but using a hex editor or other tool to view the exact value in the memory.
  • using keyboard macros to automate death farming, pudding farming, etc

- anonymous, Dec 9, 2006

  • Not cheating. If you manage to find out what the exact numbers are (I don't know them), I don't see why you couldn't use them.
  • Probably cheating.
  • Probably cheating.

These are only my opinions, of course. - Potman (Guest), Dec 10, 2006

  • Not cheating. It's "spoiled", but it's not cheating. Prayer timeout is random anyway, and it's really hard to know.
  • Cheating. There's minor variation on hunger that it's not possible to know (such as from jumping, spellcasting, etc) and looking up these values is cheating.
  • Not cheating. All it does is let you go faster.

- JoshJ. 10/12/07

Debuggers

I don't know how NetHack works so I can't do this myself (yeah, just like I could anyway), but wouldn't using of a debugger (to edit the game's memory at runtime) allow you to "easily" change your HP and do plenty of other stuff? Should this be mentioned? --212.149.216.233 17:34, 21 November 2007 (UTC)

Oh sure, it's definitely possible. You could even build a simple GUI that pokes memory addresses for object identification, shows damage calculations, displays warnings about corpses, halts the game when you're in danger and so forth and so on. However, for most of these you'll need a local game, and that's hardly worth any bragging points. For the rest, there's always Interhack ;) Renx 08:00, 23 July 2008 (UTC)

RNG abuse

First of all, the "Definitely cheating" section says "none of the methods of cheating described below are possible on a multi-user system", but RNG abuse is possible on a multi-user system (in fact that was the main point of Sartok's post), so at the very least this sentence needs to be corrected.

I'm also puzzled by why (for example) Wizard Bones is only "Probably cheating" whereas RNG abuse is "Definitely cheating." They seem equally bad to me, and if I had to pick one that was worse, I'd pick Wizard Bones. djao 17:47, 3 March 2009 (UTC)