Talk:Conflict

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Revision as of 16:08, 14 September 2019 by Emdoub (talk | contribs) (Only line of sight? Are we sure about that?: new section)
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Blind monsters

As I read the source, the call to Source:Ref/couldsee only checks if monsters are in your line of sight, and not if you (let alone the monster) is blind or blinded. So blind monsters should be affected by conflict, and monsters behind walls but seen with the eyes of the overworld should also. --Tjr 23:59, 15 January 2011 (UTC)

Conflict and Ft. Ludios

--Kha (talk) 13:38, 17 April 2018 (UTC)Be careful using Conflict at Fort Ludios if there are Cockatrices present. Being stoned by a rubber chicken wielded by a Soldier is a stupid way of dying if the danger can be predicted and avoided.

Conflict prevents wand use?

If you wear conflict then a (non-hostile) shopkeeper will hit you but will not zap his wands. Is this true of all wand-wielding monsters? It should be mentioned in the article anyway. Throwaway123 (talk) 23:34, 28 July 2018 (UTC)

Only line of sight? Are we sure about that?

I've used a ring of conflict to soften up the monsters in David's Treasure Zoo at the top of Sokoban and in the Master Assassin's level of the Rogue Quest for years - the usual message is: "You hear noises". This seems to work when I'm on the other side of a wall, and can only see the monsters with ESP and a blindfold. I've used this tactic successfully in both Nethack and Slash'em.

——Emdoub (talk) 16:08, 14 September 2019 (UTC)