From NetHackWiki
Jump to navigation Jump to search

Blind monsters

As I read the source, the call to Source:Ref/couldsee only checks if monsters are in your line of sight, and not if you (let alone the monster) is blind or blinded. So blind monsters should be affected by conflict, and monsters behind walls but seen with the eyes of the overworld should also. --Tjr 23:59, 15 January 2011 (UTC)

Conflict and Ft. Ludios

--Kha (talk) 13:38, 17 April 2018 (UTC)Be careful using Conflict at Fort Ludios if there are Cockatrices present. Being stoned by a rubber chicken wielded by a Soldier is a stupid way of dying if the danger can be predicted and avoided.

Conflict prevents wand use?

If you wear conflict then a (non-hostile) shopkeeper will hit you but will not zap his wands. Is this true of all wand-wielding monsters? It should be mentioned in the article anyway. Throwaway123 (talk) 23:34, 28 July 2018 (UTC)

Only line of sight? Are we sure about that?

I've used a ring of conflict to soften up the monsters in David's Treasure Zoo at the top of Sokoban and in the Master Assassin's level of the Rogue Quest for years - the usual message is: "You hear noises". This seems to work when I'm on the other side of a wall, and can only see the monsters with ESP and a blindfold. I've used this tactic successfully in both Nethack and Slash'em.

——Emdoub (talk) 16:08, 14 September 2019 (UTC)

My guess would be that there just needs a clear path between you and the monster, i.e. no walls or other hard obstacles in between. It's Sporkhack where it definitely works on currently visible monsters only. --Bluescreenofdeath (talk) 15:20, 15 September 2019 (UTC)

I'm sorry I was unclear - this has seemed to work (i.e., I get the "You hear noises" message) while I am in the corridor outside of the Sokoban treasure zoo with the door closed, and while I am in an adjacent room in the Master Assassin's level with an undiggable wall between my character and the monsters. If there are cockatrices in the treasure zoo, they have already created several statues when I first open the door.

——Emdoub (talk) 19:20, 15 September 2019 (UTC)

*  if (Conflict && !mtmp->iswiz && mtmp->mcansee) {
*  	    /* Note:
*  	     *  Conflict does not take effect in the first round.
*  	     *  Therefore, A monster when stepping into the area will
*  	     *  get to swing at you.
*  	     *
*  	     *  The call to fightm() must be _last_.  The monster might
*  	     *  have died if it returns 1.
*  	     */
*  	    if (couldsee(mtmp->mx,mtmp->my) &&
*  		(distu(mtmp->mx,mtmp->my) <= BOLT_LIM*BOLT_LIM) &&
*  							fightm(mtmp))
*  couldsee()	- Returns true if the hero has a clear line of sight to
*		  the location.

From the source. Some quick wizard mode testing confirms that this doesn't work. --Luxidream (talk) 16:20, 16 September 2019 (UTC)

Okay - I guess that I've been misinterpreting the "You hear noises" message - not the first thing I've been mistaken about in these games. Thanks for clearing that up.

——Emdoub (talk) 06:41, 17 September 2019 (UTC)