Talk:Credit cloning

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Revision as of 16:13, 11 May 2009 by Tjr (talk | contribs) (table might be 1-2 off: new section)
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>The technique is very time consuming and must not be done if you don't have enough food.

People who don't have enough food most of the time shouldn't deliberately exploit shopkeepers. — Preceding unsigned comment added by N8chz (talkcontribs)

Would this be considered cheating? You are exploiting a shopkeeper's ignorance of your gold theft, giving you access to all of his gold. Exploitation could be defined as a form of cheating. --MadDawg2552 04:17, 10 January 2007 (UTC)

Only as much as techniques such as Pet stealing is considered cheating. Pet stealing (have your pet steal items) is exploiting the shop keepers ignorance of your pet stealing things. I think its a player choice. Zaffle 04:27, 5 August 2007 (UTC)

> Thus, the easiest shop to rob this way is delicatessen.

I disagree. Credit cloning in a deli takes forever because the items for sale there are so cheap. The best shop to rob has a few expensive items, otherwise you have to pick up and drop everything a gazillion times.

Well, if you can get a stack of holy/unholy water that speeds things up. But still, I'm with you that there are much better stores to rob than delicatessens. Shops with expensive lightweight items like rings and wands are best. Will edit the strategy section to say as much. Action 52 23:07, 9 March 2008 (UTC)action

pet carrying capacity

A pet's carrying capacity is both a limiting factor and hard to guess in my experience. Obviously, a little dog won't steal a plate mail, but just how much can you put into that bag of holding? I don't know where to look, could someone else please provide some numbers? Tjr 20:22, 16 March 2009 (UTC)

update: source diving isn't all that hard - copy'n'paste from Mon.c#max_mon_load:

/* Base monster carrying capacity is equal to human maximum 934. * carrying capacity, or half human maximum if not strong. 935. * (for a polymorphed player, the value used would be the 936. * non-polymorphed carrying capacity instead of max/half max). 937. * This is then modified by the ratio between the monster weights 938. * and human weights. Corpseless monsters are given a capacity 939. * proportional to their size instead of weight. 940. */

Tjr 17:38, 18 March 2009 (UTC)

table might be 1-2 off

I applied the formula in the source code and rounded after each *, /, + ... I am not sure if the integer division "%" in C rounds or cuts off, so the numbers might be 1-2 off. Tjr 16:13, 11 May 2009 (UTC)

todo: clarify 2 bags

Someone should be clarify there are two bags involved - one filled with gold that the pet steals, lying on the floor most of the time, and the other to make repeatedly dropping and picking up a lot of items more convenient. I just don't know where/how to put it without worsening readibility.Tjr 16:13, 11 May 2009 (UTC)