Difference between revisions of "Talk:Engraving"

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(Athames)
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:Yeah, according to the code the duration of your engraving is (chars/10) , which is rounded down due to C behaviour. So you can basically go for 19 chars per turn with any fast method. --[[User:Renx|Renx]] 10:20, 14 April 2008 (UTC)
 
:Yeah, according to the code the duration of your engraving is (chars/10) , which is rounded down due to C behaviour. So you can basically go for 19 chars per turn with any fast method. --[[User:Renx|Renx]] 10:20, 14 April 2008 (UTC)
 
:Edited the article to reflect this finding. --[[User:Renx|Renx]] 10:26, 14 April 2008 (UTC)
 
:Edited the article to reflect this finding. --[[User:Renx|Renx]] 10:26, 14 April 2008 (UTC)
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== Naming  ==
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#name is certainly related to engraving, even if only partially.  It certainly rises to the level of deserving a mention on this page.  An in-game message speaks of your hand slipping while '''engraving''' the #name on the object if you are exploiting the artifact naming bug.  It is difficult to understand the behavior of object names in Nethack outside of making some kind of distinguishing mark on the object itself.  The mechanics are entirely different from the engrave command, but that's Nethack.

Revision as of 15:33, 6 June 2008

Athames

It appears to be possible to (E)ngrave 'Elbereth Elbereth' in 1 turn using a noncursed athame or Magicbane. Dunno why, though. Bug? --Renx 10:16, 14 April 2008 (UTC)

Yeah, according to the code the duration of your engraving is (chars/10) , which is rounded down due to C behaviour. So you can basically go for 19 chars per turn with any fast method. --Renx 10:20, 14 April 2008 (UTC)
Edited the article to reflect this finding. --Renx 10:26, 14 April 2008 (UTC)

Naming

  1. name is certainly related to engraving, even if only partially. It certainly rises to the level of deserving a mention on this page. An in-game message speaks of your hand slipping while engraving the #name on the object if you are exploiting the artifact naming bug. It is difficult to understand the behavior of object names in Nethack outside of making some kind of distinguishing mark on the object itself. The mechanics are entirely different from the engrave command, but that's Nethack.