Difference between revisions of "Talk:Fountain"

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(it depends on IBM graphics)
 
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On IBM graphics fountains are represented by '''¶'''s like [http://koti.mbnet.fi/villes/nethack/stuff/images/fountain.png in this first image]. However, if you turn IBM graphics off from the [[options]] screen, they look like '''{'''s [http://koti.mbnet.fi/villes/nethack/stuff/images/fountain2.png like in this second image].  --[[User:ZeroOne|ZeroOne]] 19:09, 7 June 2006 (UTC)
 
On IBM graphics fountains are represented by '''¶'''s like [http://koti.mbnet.fi/villes/nethack/stuff/images/fountain.png in this first image]. However, if you turn IBM graphics off from the [[options]] screen, they look like '''{'''s [http://koti.mbnet.fi/villes/nethack/stuff/images/fountain2.png like in this second image].  --[[User:ZeroOne|ZeroOne]] 19:09, 7 June 2006 (UTC)
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On my system the fountain glyph is neither a pilcrow nor a curly brace. Instead it looks like an upside down umbrella handle. I use the windows port of nethact with the following option set in my config file.
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Use the IBM character set rather than just plain ascii characters for tty window-port.
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OPTIONS=IBMGraphics
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The glyph is obviously an extended ASCII character specific to the MS Windows system. I've attached a screenie for reference. [[Image:Talk-fountain.png]].
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This has a few implications
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* For maximum portability the NetHack code allows for a wide variety of glyphs to represent a single game object.
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** ergo, there is no standard character that identifies any given object.
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** it's going to be impossible to reference every possible character used to represent a game object on the object's wiki page.
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*** we should decide on a 'standard' character set to id objects with.
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*** or do away with the idea of specifying which character is supposed to represent a given object. Instead we should point players to the look and id commands that give the '''name''' of the game object. and they could search the wiki for that. so instead of looking for the char code to <wierd ASCII char>, they would simply search for fountain.
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[[User:PraetorFenix|PraetorFenix]] 23:29, 7 June 2006 (UTC)

Revision as of 23:29, 7 June 2006

On IBM graphics fountains are represented by s like in this first image. However, if you turn IBM graphics off from the options screen, they look like {s like in this second image. --ZeroOne 19:09, 7 June 2006 (UTC)


On my system the fountain glyph is neither a pilcrow nor a curly brace. Instead it looks like an upside down umbrella handle. I use the windows port of nethact with the following option set in my config file.

Use the IBM character set rather than just plain ascii characters for tty window-port.
OPTIONS=IBMGraphics

The glyph is obviously an extended ASCII character specific to the MS Windows system. I've attached a screenie for reference. Talk-fountain.png.

This has a few implications

  • For maximum portability the NetHack code allows for a wide variety of glyphs to represent a single game object.
    • ergo, there is no standard character that identifies any given object.
    • it's going to be impossible to reference every possible character used to represent a game object on the object's wiki page.
      • we should decide on a 'standard' character set to id objects with.
      • or do away with the idea of specifying which character is supposed to represent a given object. Instead we should point players to the look and id commands that give the name of the game object. and they could search the wiki for that. so instead of looking for the char code to <wierd ASCII char>, they would simply search for fountain.

PraetorFenix 23:29, 7 June 2006 (UTC)