Talk:Fountain

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Revision as of 19:33, 14 November 2008 by Marcmagus (talk | contribs) (The flow reduces to a trickle)
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how do I name or otherwise mark a fountain? -- PraetorFenix 03:42, 10 June 2006 (UTC)

--No direct way; although you can name a junk object and drop it in the fountain, or engrave next to it.


On IBM graphics fountains are represented by s like in this first image. However, if you turn IBM graphics off from the options screen, they look like {s like in this second image. --ZeroOne 19:09, 7 June 2006 (UTC)


On my system the fountain glyph is neither a pilcrow nor a curly brace. Instead it looks like an upside down umbrella handle. I use the windows port of nethact with the following option set in my config file.

Use the IBM character set rather than just plain ascii characters for tty window-port.
OPTIONS=IBMGraphics

The glyph is obviously an extended ASCII character specific to the MS Windows system. I've attached a screenie for reference. Talk-fountain.png.

This has a few implications

  • For maximum portability the NetHack code allows for a wide variety of glyphs to represent a single game object.
    • ergo, there is no standard character that identifies any given object.
    • it's going to be impossible to reference every possible character used to represent a game object on the object's wiki page.
      • we should decide on a 'standard' character set to id objects with.
      • or do away with the idea of specifying which character is supposed to represent a given object. Instead we should point players to the look and id commands that give the name of the game object. and they could search the wiki for that. so instead of looking for the char code to <wierd ASCII char>, they would simply search for fountain.

PraetorFenix 23:29, 7 June 2006 (UTC)

The pilcrow and the other one (which I believe is a "top half integral" (Unicode 2320)) probably deserve mentioning, but since only the { is actually an ASCII character (and the official Guidebook describes NetHack as having ASCII graphics by default), it should be the one used, all other things being equal. --Jayt 20:58, 8 June 2006 (UTC)
I now added those alternatives. --ZeroOne 11:29, 10 June 2006 (UTC)

The flow reduces to a trickle

Does this mean there's only one #dip left? It's not mentioned on the page

Not exactly. On future dips, if getting the object wet changes it (rust, blanking, dilution) there is a 50% chance of the fountain drying up. Otherwise, it is guaranteed to dry up. Edited to make this clearer. --Marcmagus 19:33, 14 November 2008 (UTC)

You hear water falling on coins

If you search for this message you are redirected to this page, but there is no indication about what the message (and other similar ones) mean. Even if they just let you know that there is a fountain on the page, it would be a good idea to have the messages on the page. 90.211.193.152 13:38, 14 November 2008 (UTC)

Good idea, done. --Marcmagus 19:04, 14 November 2008 (UTC)