Difference between revisions of "Talk:Glass"
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Someone Else (talk | contribs) |
(Nope. Better luck next exploit!) |
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Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --[[User:Someone Else|Someone Else]] 13:40, 19 October 2006 (UTC) | Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --[[User:Someone Else|Someone Else]] 13:40, 19 October 2006 (UTC) | ||
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+ | :Sorry, it seems the DevTeam has already thought of that. Force bolt calls breaks() at [[zap.c#line1552]], at [[dothrow.c#line1630]] all glass objects '''except''' gems and artifacts are breakable. --[[User:Stefanor|Stefanor]] 22:57, 19 October 2006 (UTC) |
Revision as of 22:57, 19 October 2006
Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --Someone Else 13:40, 19 October 2006 (UTC)
- Sorry, it seems the DevTeam has already thought of that. Force bolt calls breaks() at zap.c#line1552, at dothrow.c#line1630 all glass objects except gems and artifacts are breakable. --Stefanor 22:57, 19 October 2006 (UTC)