Difference between revisions of "Talk:Glass"

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Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --[[User:Someone Else|Someone Else]] 13:40, 19 October 2006 (UTC)
 
Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --[[User:Someone Else|Someone Else]] 13:40, 19 October 2006 (UTC)
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:Sorry, it seems the DevTeam has already thought of that.  Force bolt calls breaks() at [[zap.c#line1552]], at [[dothrow.c#line1630]] all glass objects '''except''' gems and artifacts are breakable. --[[User:Stefanor|Stefanor]] 22:57, 19 October 2006 (UTC)
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::In other words, yes? --[[User:67.160.118.193|67.160.118.193]] 06:09, 7 February 2008 (UTC)
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:::'fraid not. They're considered "gems" as far as their class is concerned.[[User:76.22.123.186|76.22.123.186]] 06:21, 7 March 2008 (UTC)
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::::What if we throw it at a wall? [[User:Fredil Yupigo|Fredil Yupigo]] 01:50, 13 March 2008 (UTC)

Latest revision as of 01:50, 13 March 2008

Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --Someone Else 13:40, 19 October 2006 (UTC)

Sorry, it seems the DevTeam has already thought of that. Force bolt calls breaks() at zap.c#line1552, at dothrow.c#line1630 all glass objects except gems and artifacts are breakable. --Stefanor 22:57, 19 October 2006 (UTC)
In other words, yes? --67.160.118.193 06:09, 7 February 2008 (UTC)
'fraid not. They're considered "gems" as far as their class is concerned.76.22.123.186 06:21, 7 March 2008 (UTC)
What if we throw it at a wall? Fredil Yupigo 01:50, 13 March 2008 (UTC)