Difference between revisions of "Talk:Glass"
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
:::'fraid not. They're considered "gems" as far as their class is concerned.[[User:76.22.123.186|76.22.123.186]] 06:21, 7 March 2008 (UTC) | :::'fraid not. They're considered "gems" as far as their class is concerned.[[User:76.22.123.186|76.22.123.186]] 06:21, 7 March 2008 (UTC) | ||
+ | ::::What if we throw it at a wall? [[User:Fredil Yupigo|Fredil Yupigo]] 01:50, 13 March 2008 (UTC) |
Latest revision as of 01:50, 13 March 2008
Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --Someone Else 13:40, 19 October 2006 (UTC)
- Sorry, it seems the DevTeam has already thought of that. Force bolt calls breaks() at zap.c#line1552, at dothrow.c#line1630 all glass objects except gems and artifacts are breakable. --Stefanor 22:57, 19 October 2006 (UTC)
- In other words, yes? --67.160.118.193 06:09, 7 February 2008 (UTC)
- 'fraid not. They're considered "gems" as far as their class is concerned.76.22.123.186 06:21, 7 March 2008 (UTC)
- What if we throw it at a wall? Fredil Yupigo 01:50, 13 March 2008 (UTC)
- 'fraid not. They're considered "gems" as far as their class is concerned.76.22.123.186 06:21, 7 March 2008 (UTC)