Talk:Glass

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Revision as of 22:57, 19 October 2006 by Stefanor (talk | contribs) (Nope. Better luck next exploit!)
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Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --Someone Else 13:40, 19 October 2006 (UTC)

Sorry, it seems the DevTeam has already thought of that. Force bolt calls breaks() at zap.c#line1552, at dothrow.c#line1630 all glass objects except gems and artifacts are breakable. --Stefanor 22:57, 19 October 2006 (UTC)