Talk:Half physical damage

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Revision as of 03:11, 10 June 2010 by Qazmlpok (talk | contribs) (Nope. Didn't read far enough in and misread the Warned of Foo page)
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I'm mentioning this because I have seen it in spoilers before; from what I see in mhitu.c, half physical damage would not stack. The game simply checks for the property; if you have it, it divides the damage taken by two. Therefore, having two half physical damage artifacts would have no benefit. Granted, this is extremely unlikely in vanilla nethack, as one would have to have changed alignment somewhere to carry both the Master Key of Thievery and the Orb of Fate at the same time, but in SLASH'EM this is relevant, what with the addition of the Gauntlets of Defense and the Hand of Vecna, both of which can easily be gotten by one character.

It would seem that the same should hold true for half spell damage. However, half spell damage and half physical damage may stack with each other, I'm not sure. This would be worth investigating, which I may do later. -Ion frigate 01:07, June 10, 2010 (UTC)

From looking at the source, half spell and physical damage work the same way, just checked at different times (naturally). If set, then the damage is reduced to one half, rounding up. As you said it only checks for the property being set, so it does not stack.
Half physical and half spell should work fine together. Since the orb of fate confers both, it'd be kinda silly for them not to work together, wouldn't it? -- Qazmlpok 01:28, June 10, 2010 (UTC)