Difference between revisions of "Talk:Helm of opposite alignment"
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(New page: So, are lawfuls-turned-chaotic not penalized for murder? ~~~~) |
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So, are lawfuls-turned-chaotic not penalized for murder? [[User:Aeronflux|Aeronflux]] 00:12, 1 March 2009 (UTC) | So, are lawfuls-turned-chaotic not penalized for murder? [[User:Aeronflux|Aeronflux]] 00:12, 1 March 2009 (UTC) | ||
+ | * Behavior is always rewarded or penalized based on your current alignment. As long as you're Chaotic at the moment you commit murder, you aren't punished. --[[User:Auraseer|Auraseer]] 03:57, 1 March 2009 (UTC) | ||
+ | |||
+ | ==multiconduct benefits== | ||
+ | * steal as a chaotic and repay as a lawful to gain alignment record. Relevant to atheist pacifist. | ||
+ | * dip Excalibur for pets | ||
+ | * sanctuary in an originally cross-aligned temple. Though it's not so clear why that is good. | ||
+ | * dig up graves as a born non-lawful. Relevant to atheist pacifists, who have a hard time raising alignment. | ||
+ | * the mines are easier for lawul non-pacifists because so many monsters are peaceful. But for pacifists, pets will still deplete their HP on peacefuls. | ||
+ | |||
+ | Placed here because I wasn't sure this article's readership is the right target audience. --[[User:Tjr|Tjr]] ([[User talk:Tjr|talk]]) 22:24, 4 May 2013 (UTC) | ||
+ | |||
+ | == Helm alignment for neutral characters == | ||
+ | |||
+ | do_wear.c function Helmet_on(): uchangealign((u.ualign.type != A_NEUTRAL) ? -u.ualign.type : (uarmh->o_id % 2) ? A_CHAOTIC : A_LAWFUL, 1); | ||
+ | |||
+ | "o_id" is the internal ID number of the item, and if I'm not mistaken a newly generated item will always have an ID number that is 1 higher than the last one generated, so by quickly wishing for two helms in succession a neutral character will be almost guaranteed to have both a "lawful" and a "chaotic" helmet. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:49, 25 January 2016 (UTC) | ||
+ | :Just checked with a debugger, and yeah. As long as nothing else in generated in between (Which '''can''' always happen due to monster generation, it'll just be rare), two consecutive wishes will work. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 14:01, 25 January 2016 (UTC) |
Latest revision as of 14:01, 25 January 2016
So, are lawfuls-turned-chaotic not penalized for murder? Aeronflux 00:12, 1 March 2009 (UTC)
- Behavior is always rewarded or penalized based on your current alignment. As long as you're Chaotic at the moment you commit murder, you aren't punished. --Auraseer 03:57, 1 March 2009 (UTC)
multiconduct benefits
- steal as a chaotic and repay as a lawful to gain alignment record. Relevant to atheist pacifist.
- dip Excalibur for pets
- sanctuary in an originally cross-aligned temple. Though it's not so clear why that is good.
- dig up graves as a born non-lawful. Relevant to atheist pacifists, who have a hard time raising alignment.
- the mines are easier for lawul non-pacifists because so many monsters are peaceful. But for pacifists, pets will still deplete their HP on peacefuls.
Placed here because I wasn't sure this article's readership is the right target audience. --Tjr (talk) 22:24, 4 May 2013 (UTC)
Helm alignment for neutral characters
do_wear.c function Helmet_on(): uchangealign((u.ualign.type != A_NEUTRAL) ? -u.ualign.type : (uarmh->o_id % 2) ? A_CHAOTIC : A_LAWFUL, 1);
"o_id" is the internal ID number of the item, and if I'm not mistaken a newly generated item will always have an ID number that is 1 higher than the last one generated, so by quickly wishing for two helms in succession a neutral character will be almost guaranteed to have both a "lawful" and a "chaotic" helmet. --Bluescreenofdeath (talk) 13:49, 25 January 2016 (UTC)