Difference between revisions of "Talk:Helm of opposite alignment"

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(Helm alignment for neutral characters)
 
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So, are lawfuls-turned-chaotic not penalized for murder? [[User:Aeronflux|Aeronflux]] 00:12, 1 March 2009 (UTC)
 
So, are lawfuls-turned-chaotic not penalized for murder? [[User:Aeronflux|Aeronflux]] 00:12, 1 March 2009 (UTC)
 
* Behavior is always rewarded or penalized based on your current alignment. As long as you're Chaotic at the moment you commit murder, you aren't punished. --[[User:Auraseer|Auraseer]] 03:57, 1 March 2009 (UTC)
 
* Behavior is always rewarded or penalized based on your current alignment. As long as you're Chaotic at the moment you commit murder, you aren't punished. --[[User:Auraseer|Auraseer]] 03:57, 1 March 2009 (UTC)
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==multiconduct benefits==
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* steal as a chaotic and repay as a lawful to gain alignment record. Relevant to atheist pacifist.
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* dip Excalibur for pets
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* sanctuary in an originally cross-aligned temple. Though it's not so clear why that is good.
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* dig up graves as a born non-lawful. Relevant to atheist pacifists, who have a hard time raising alignment.
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* the mines are easier for lawul non-pacifists because so many monsters are peaceful. But for pacifists, pets will still deplete their HP on peacefuls.
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Placed here because I wasn't sure this article's readership is the right target audience. --[[User:Tjr|Tjr]] ([[User talk:Tjr|talk]]) 22:24, 4 May 2013 (UTC)
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== Helm alignment for neutral characters ==
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do_wear.c function Helmet_on(): uchangealign((u.ualign.type != A_NEUTRAL) ? -u.ualign.type : (uarmh->o_id % 2) ? A_CHAOTIC : A_LAWFUL, 1);
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"o_id" is the internal ID number of the item, and if I'm not mistaken a newly generated item will always have an ID number that is 1 higher than the last one generated, so by quickly wishing for two helms in succession a neutral character will be almost guaranteed to have both a "lawful" and a "chaotic" helmet. --[[User:Bluescreenofdeath|Bluescreenofdeath]] ([[User talk:Bluescreenofdeath|talk]]) 13:49, 25 January 2016 (UTC)
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:Just checked with a debugger, and yeah. As long as nothing else in generated in between (Which '''can''' always happen due to monster generation, it'll just be rare), two consecutive wishes will work. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 14:01, 25 January 2016 (UTC)

Latest revision as of 14:01, 25 January 2016

So, are lawfuls-turned-chaotic not penalized for murder? Aeronflux 00:12, 1 March 2009 (UTC)

  • Behavior is always rewarded or penalized based on your current alignment. As long as you're Chaotic at the moment you commit murder, you aren't punished. --Auraseer 03:57, 1 March 2009 (UTC)

multiconduct benefits

  • steal as a chaotic and repay as a lawful to gain alignment record. Relevant to atheist pacifist.
  • dip Excalibur for pets
  • sanctuary in an originally cross-aligned temple. Though it's not so clear why that is good.
  • dig up graves as a born non-lawful. Relevant to atheist pacifists, who have a hard time raising alignment.
  • the mines are easier for lawul non-pacifists because so many monsters are peaceful. But for pacifists, pets will still deplete their HP on peacefuls.

Placed here because I wasn't sure this article's readership is the right target audience. --Tjr (talk) 22:24, 4 May 2013 (UTC)

Helm alignment for neutral characters

do_wear.c function Helmet_on(): uchangealign((u.ualign.type != A_NEUTRAL) ? -u.ualign.type : (uarmh->o_id % 2) ? A_CHAOTIC : A_LAWFUL, 1);

"o_id" is the internal ID number of the item, and if I'm not mistaken a newly generated item will always have an ID number that is 1 higher than the last one generated, so by quickly wishing for two helms in succession a neutral character will be almost guaranteed to have both a "lawful" and a "chaotic" helmet. --Bluescreenofdeath (talk) 13:49, 25 January 2016 (UTC)

Just checked with a debugger, and yeah. As long as nothing else in generated in between (Which can always happen due to monster generation, it'll just be rare), two consecutive wishes will work. -- Qazmlpok (talk) 14:01, 25 January 2016 (UTC)