Difference between revisions of "Talk:High Flame Mage"

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(Resistance to fire?: Player monster uses)
 
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:It's not particularly unusual - thematically it's weird, sure, but ultimately it's very unlikely to actually come into play in a mass majority of situations (i.e. you have to actively be going out of your way to create an [[unwinnable]] situation). --[[User:Umbire the Phantom|Umbire the Phantom]] ([[User talk:Umbire the Phantom|talk]]) 01:09, 20 December 2020 (UTC)
 
:It's not particularly unusual - thematically it's weird, sure, but ultimately it's very unlikely to actually come into play in a mass majority of situations (i.e. you have to actively be going out of your way to create an [[unwinnable]] situation). --[[User:Umbire the Phantom|Umbire the Phantom]] ([[User talk:Umbire the Phantom|talk]]) 01:09, 20 December 2020 (UTC)
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::I'm mainly scratching my head at why not start with a flame mage player monster to create a High Flame Mage... -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 02:51, 20 December 2020 (UTC)

Latest revision as of 02:51, 20 December 2020

Resistance to fire?

It would seem logical that the High Flame Mage have fire resistance (and the High Ice Mage have cold resistance). Do they? -Actual-nh (talk) 05:07, 17 December 2020 (UTC)

These pages are correct, they don't have those resistances. You can see https://github.com/FredrIQ/slashem/blob/master/src/monst.c. --Luxidream (talk) 08:48, 18 December 2020 (UTC)

Thank you; weird! -Actual-nh (talk) 20:05, 19 December 2020 (UTC)
It's not particularly unusual - thematically it's weird, sure, but ultimately it's very unlikely to actually come into play in a mass majority of situations (i.e. you have to actively be going out of your way to create an unwinnable situation). --Umbire the Phantom (talk) 01:09, 20 December 2020 (UTC)
I'm mainly scratching my head at why not start with a flame mage player monster to create a High Flame Mage... -Actual-nh (talk) 02:51, 20 December 2020 (UTC)