Difference between revisions of "Talk:Magic resistance"

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(archons and sceptre: new section)
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I would disagree with the description as the "number one extrinsic to get".  Reflection is equally important, and probably more important than magic resistance early in the game.
 
I would disagree with the description as the "number one extrinsic to get".  Reflection is equally important, and probably more important than magic resistance early in the game.
 
--[[User:68.227.223.254|68.227.223.254]] 21:21, 29 December 2007 (UTC)
 
--[[User:68.227.223.254|68.227.223.254]] 21:21, 29 December 2007 (UTC)
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== archons and sceptre ==
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Somebody claims "pets do not wield quest artifacts, so Archons cannot be made magic resistant" with the sceptre of might. I see nothing in the code that special-cases quest artifacts. (Except metallivores eating your own quest artifact.) --[[User:Tjr|Tjr]] 18:24, 12 March 2011 (UTC)

Revision as of 18:24, 12 March 2011

This would be a good place for a discussion of the difference between "percentile" magic resistance (which applies only to monsters and protects against charm monster, polymorph wands, cancellation etc. and usually isn't 100%) and "absolute" magic resistance (which is an extrinsic that protects from magic missile, wands of death, polymorph traps, etc. and is all or nothing). --68.110.235.31 21:04, 17 August 2007 (UTC)

I would disagree with the description as the "number one extrinsic to get". Reflection is equally important, and probably more important than magic resistance early in the game. --68.227.223.254 21:21, 29 December 2007 (UTC)

archons and sceptre

Somebody claims "pets do not wield quest artifacts, so Archons cannot be made magic resistant" with the sceptre of might. I see nothing in the code that special-cases quest artifacts. (Except metallivores eating your own quest artifact.) --Tjr 18:24, 12 March 2011 (UTC)