Talk:Magic resistance

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This would be a good place for a discussion of the difference between "percentile" magic resistance (which applies only to monsters and protects against charm monster, polymorph wands, cancellation etc. and usually isn't 100%) and "absolute" magic resistance (which is an extrinsic that protects from magic missile, wands of death, polymorph traps, etc. and is all or nothing). -- 21:04, 17 August 2007 (UTC)

I would disagree with the description as the "number one extrinsic to get". Reflection is equally important, and probably more important than magic resistance early in the game. -- 21:21, 29 December 2007 (UTC)

archons and sceptre

Somebody claims "pets do not wield quest artifacts, so Archons cannot be made magic resistant" with the sceptre of might. I see nothing in the code that special-cases quest artifacts. (Except metallivores eating your own quest artifact.) --Tjr 18:24, 12 March 2011 (UTC)

I was not able to get an Archon to wield the sceptre in wizard mode; he would pick it up however. Just picking it up seems wrong, as touch_artifact looks like Quest artifacts can only be picked up by covetous monsters and player monsters. Interestly, a tame Caveman would not wield the sceptre but a tame knight would, despite both being lawful. The caveman would wield Magicbane, however. Player monsters seem to be able to ignore the alignment check altogether, which is at least consistent with touch_artifact. -- Qazmlpok 20:42, 12 March 2011 (UTC)
Touch_artifact only applies to wielding/wearing, not to monsters picking up stuff. But you're right - only covetous or player monsters can pick up quest artifacts.--Tjr 09:55, 13 March 2011 (UTC)